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October 21, 2018 18:26
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SkillLine Name | Skill Type | Spell Name | Spell Description | |
---|---|---|---|---|
Acrobatics | Class | Safe Fall (NYI) | Reduces damage from falling. | |
Acrobatics | Class | Sprint | Greatly increases the rogue's movement speed for $d. | |
Advanced Combat | Class | Cleave | A sweeping attack that does your weapon damage plus $s1 to the target and his nearest ally, and causes both to attack slower for $d. | |
Alchemy | Profession | Apprentice Alchemy | Allows an alchemist to brew basic potions up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill. | |
Alchemy | Profession | Blacktail Oil | ||
Alchemy | Profession | Cowardly Flight Potion | ||
Alchemy | Profession | Discolored Healing Potion | ||
Alchemy | Profession | Elixir of Defense | ||
Alchemy | Profession | Elixir of Detect Invisibility | ||
Alchemy | Profession | Elixir of Firepower | ||
Alchemy | Profession | Elixir of Fortitude | ||
Alchemy | Profession | Elixir of Free Action | ||
Alchemy | Profession | Elixir of Great Fortitude | ||
Alchemy | Profession | Elixir of Lesser Agility | ||
Alchemy | Profession | Elixir of Lion's Strength | With the mixture of Snakeroot for physical improvement and crushed Silverleaf for enhancement, a potion to to bring out one's inner lion is brewed. | |
Alchemy | Profession | Elixir of Minor Agility | With Swiftthistle for speed and crushed Silverleaf for enhancement, a potion to to enchance ones natural agility is brewed. | |
Alchemy | Profession | Elixir of Minor Defense | A combination of Snakeroot and powdered Peacebloom thickens the skin slightly for a time. | |
Alchemy | Profession | Elixir of Ogre's Strength | ||
Alchemy | Profession | Elixir of Poison Resistance | ||
Alchemy | Profession | Elixir of Tongues | ||
Alchemy | Profession | Elixir of Water Breathing | ||
Alchemy | Profession | Elixir of Wisdom | ||
Alchemy | Profession | Expert Alchemy | Allows an alchemist to brew amazing potions up to a maximum potential skill of 225. | |
Alchemy | Profession | Fire Oil | ||
Alchemy | Profession | Fire Protection Potion | ||
Alchemy | Profession | Frost Oil | ||
Alchemy | Profession | Frost Protection Potion | ||
Alchemy | Profession | Great Rage Potion | ||
Alchemy | Profession | Greater Healing Potion | ||
Alchemy | Profession | Healing Potion | ||
Alchemy | Profession | Holy Protection Potion | ||
Alchemy | Profession | Invisibility Potion | ||
Alchemy | Profession | Journeyman Alchemy | Allows an alchemist to brew standard potions up to a maximum potential skill of 150. | |
Alchemy | Profession | Lesser Healing Potion | ||
Alchemy | Profession | Lesser Mana Potion | ||
Alchemy | Profession | Lesser Stoneshield Potion | ||
Alchemy | Profession | Limited Invulnerability Potion | ||
Alchemy | Profession | Mana Potion | ||
Alchemy | Profession | Mighty Troll's Blood Potion | ||
Alchemy | Profession | Minor Healing Potion | ||
Alchemy | Profession | Minor Magic Resistance Potion | ||
Alchemy | Profession | Minor Mana Potion | ||
Alchemy | Profession | Minor Rejuvenation Potion | ||
Alchemy | Profession | Nature Protection Potion | ||
Alchemy | Profession | Rage Potion | ||
Alchemy | Profession | Shadow Oil | ||
Alchemy | Profession | Shadow Protection Potion | ||
Alchemy | Profession | Strong Troll's Blood Potion | ||
Alchemy | Profession | Swiftness Potion | ||
Alchemy | Profession | Swim Speed Potion | ||
Alchemy | Profession | Weak Troll's Blood Potion | With the mixture of Snakeroot for physical improvement and Peacebloom petals for their healing properties, a regnerative potion is brewed. | |
Arcane Magic | Class | Arcane Intellect | Increases the target's Intellect by $s1 for $d. | |
Arcane Magic | Class | Arcane Missiles | Launches Arcane Missiles at the enemy, causing 13 damage each second for $d. | |
Arcane Magic | Class | Arcane Missiles | Launches Arcane Missiles at the enemy, causing 39 damage each second for $d. | |
Arcane Magic | Class | Arcane Missiles | Launches Arcane Missiles at the enemy, causing 79 damage each second for $d. | |
Arcane Magic | Class | Blink | Teleports the caster to the targeted location, breaking free of any bonds that hold $ghim:her;. | |
Arcane Magic | Class | Counterspell | Counters the enemy's spell, preventing him from casting that spell again for $d. | |
Arcane Magic | Class | Invisibility | Turns the caster invisible for $d, though this spell is unstable and may end early. | |
Arcane Magic | Class | Lesser Invisibility | Turns the caster invisible for $d, though this spell is unstable and may end early. | |
Arcane Magic | Class | Remove Curse | Removes $m1 curse from the friendly target. | |
Arcane Magic | Class | Slow | Slows the enemy's movement by $s2% and their attack speed by $s1% for $d. | |
Arcane Magic | Class | Teleport: Darnassus | Creates a portal, which teleports the caster to Darnassus. | |
Arcane Magic | Class | Teleport: Ironforge | Creates a portal, which teleports the caster to Ironforge. | |
Arcane Magic | Class | Teleport: Orgrimmar | Creates a portal, which teleports the caster to Orgrimmar. | |
Arcane Magic | Class | Teleport: Stormwind | Creates a portal, which teleports the caster to Stormwind. | |
Arcane Magic | Class | Teleport: Thunder Bluff | Creates a portal, which teleports the caster to Thunder Bluff. | |
Arcane Magic | Class | Teleport: Undercity | Creates a portal, which teleports the caster to Undercity. | |
Assassination | Class | Backstab | Increases melee damage by $s1, but only if attacking from behind. Awards $s2 combo point. | |
Assassination | Class | Cheap Shot | Increases weapon damage by $s2 and stuns the target for $d when attacking from stealth. Awards $s3 combo points. | |
Assassination | Class | Eviscerate | Finishing move that causes $s1 additional damage per combo point. | |
Assassination | Class | Garrote | Garrote the enemy, stunning them and causing $s2 damage per combo point every $t2. Lasts for $d per combo point. | |
Assassination | Class | Kidney Shot | Finishing move that stuns for $d per combo point. | |
Assassination | Class | Rupture | Rupture the opponent, causing $s1 damage per combo point every 5 sec. Lasts for $d per combo point. | |
Assassination | Class | Sap | Knocks the target out for $d if attack is made from behind and from stealth. Awards $s2 combo points. Only works on Humanoids. | |
Attribute Enhancements | Talent | Cat's Agility | Your Agility is increased by $s1. | |
Attribute Enhancements | Talent | Great Stamina | Your Stamina is increased by $s1. | |
Attribute Enhancements | Talent | Heroic Strength | Your Strength is increased by $s1. | |
Attribute Enhancements | Talent | Heroic Strength | Increases your Strength by 3Total Strength Increase: +$s1 | |
Attribute Enhancements | Talent | Indomitable Spirit | Your Spirit is increased by $s1. | |
Attribute Enhancements | Talent | Mental Acuity | Increases your Mana by $s1. | |
Attribute Enhancements | Talent | Mighty Intellect | Your Intellect is increased by $s1. | |
Attribute Enhancements | Talent | Physical Prowess | Your Health is increased by $s1. | |
Auras | Class | Devotion Aura | Gives $M1 additional armor to nearby party members. Players may only have one Aura on them per Paladin at any one time. | |
Auras | Class | Healing Aura | Increases the health regeneration of the Paladin and nearby group members by 4 every second. Only works out of combat. Players may only have one Aura on them per Paladin at any one time. | |
Auras | Class | Healing Aura | Increases the health regeneration of the Paladin and nearby group members by 6 every second. Only works out of combat. Players may only have one Aura on them per Paladin at any one time. | |
Auras | Class | Healing Aura | Increases the health regeneration of the Paladin and nearby group members by 2 every second. Only works out of combat. Players may only have one Aura on them per Paladin at any one time. | |
Auras | Class | Resistance Aura | Increases nearby group member's resistance to all magic by $s1. Players may only have one Aura on them per Paladin at any one time. | |
Auras | Class | Retribution Aura | Causes $s1 holy damage to any creature that strikes a nearby party member. Players may only have one Aura on them per Paladin at any one time. | |
Axes | Class | One-Handed Axes | ||
Beast Handling | Class | Beast Call | Call the targeted beast, which will not call for help. | |
Beast Handling | Class | Beast Soothe | Soothes a beast for $d, preventing it from doing anything unless it is attacked. | |
Beast Handling | Class | Beast Taming | Tames a beast of up to level $m to be your companion. You can only have one pet at a time. | |
Beast Handling | Class | Charm Beast | Charms the target beast for $d. | |
Beast Handling | Class | Summon Pet | Summons your pet to you. If your pet should die, it cannot be called for a time. | |
Beast Training | Class | Beast Training | Lets the Hunter train his pet with various abilities that he has learned. | |
Beast Training | Class | Bruise | Teaches your tamed gorilla the Bruise ability. Bruise gives your gorilla a chance to reduce the armor value of an enemy when attacking.Requires: Pet Level 36+ | |
Beast Training | Class | Bruise | Teaches your tamed gorilla the Bruise ability. Bruise gives your gorilla a chance to reduce the armor value of an enemy when attacking.Requires: Pet Level 28+ | |
Beast Training | Class | Bruise | Teaches your tamed gorilla the Bruise ability. Bruise gives your gorilla a chance to reduce the armor value of an enemy when attacking.Requires: Pet Level 21+ | |
Beast Training | Class | Bruise | Teaches your tamed gorilla the Bruise ability. Bruise gives your gorilla a chance to reduce the armor value of an enemy when attacking.Requires: Pet Level 13+ | |
Beast Training | Class | Claw Cover | Teaches your tamed scorpion the Claw Cover ability. Claw Cover increases your scorpion's chance to parry.Requires: Pet Level 36+ | |
Beast Training | Class | Clenched Pinchers | Teaches your tamed crab the Clenched Pinchers ability. Clenched Pinchers holds an enemy in place while dealing physical damage over time to it. While holding the enemy, the crab will be unable to attack or perform any other actions.Requires: Pet Level 36+ | |
Beast Training | Class | Consume Flesh | Teaches your tamed crocilisk the Consume Flesh ability. Consume Flesh gives your crocilisk a chance to steal health from an enemy when attacking.Requires: Pet Level 36+ | |
Beast Training | Class | Dig Trap | Teaches your tamed scorpion the Dig Trap ability. Dig Trap allows the pet to enter stealth mode but will be rendered unable to move. If the scorpion attacks from this position it will deal additional damage.Requires: Pet Level 22+ | |
Beast Training | Class | Distracting Spit | Teaches your tamed tall strider the Distracting Spit ability. Distracting Spit increases physical damage dealt to an enemy.Requires: Pet Level 13+ | |
Beast Training | Class | Enraged Howl | Teaches your tamed wolf the Enraged Howl ability. Enraged Howl increases your party's strength and agility.Requires: Pet Level 13+ | |
Beast Training | Class | Enraging Bite | Teaches your tamed bear the Enraging Bite ability. Enraging Bite reduces an enemy's resistance to physical attacks as well as drawing its attention.Requires: Pet Level 13+ | |
Beast Training | Class | Eye Peck | Teaches your tamed bird the Eye Peck ability. Eye Peck causes an enemy to miss more often in combat.Requires: Pet Level 22+ | |
Beast Training | Class | Feast of Prey | Teaches your tamed raptor the Feast of Prey ability. Feast of Prey allows your raptor to recover health every time it kills an enemy.Requires: Pet Level 13+ | |
Beast Training | Class | Ferocity | Teaches your tamed cat the Ferocity ability. Ferocity increases attack speed of the cat at the cost of receiving more damage when hit by phsical attacks.Requires: Pet Level 13+ | |
Beast Training | Class | Flight of the Peregrine | Teaches your tamed bird the Flight of the Peregrine ability. Flight of the Peregrine increase the movement speed of the bird.Requires: Pet Level 13+ | |
Beast Training | Class | Gore | Teaches your tamed boar the Gore ability. Gore deals physical damage over time to an enemy.Requires: Pet Level 13+ | |
Beast Training | Class | Growl of Fortitude | Teaches your tamed bear the Growl of Fortitude ability. Growl of Fortitude increases the maximum health of the bear.Requires: Pet Level 22+ | |
Beast Training | Class | Hand Snap | Teaches your tamed turtle the Hand Snap ability. Hand Snap disarms an enemy as well as causing damage over time.Requires: Pet Level 22+ | |
Beast Training | Class | Healing Tongue | Teaches your tamed tall strider the Healing Tongue ability. Healing Tongue heals friendly targets from a short range.Requires: Pet Level 28+ | |
Beast Training | Class | Healing Tongue | Teaches your tamed tall strider the Healing Tongue ability. Healing Tongue heals friendly targets from a short range.Requires: Pet Level 22+ | |
Beast Training | Class | Intimidating Growl | Teaches your tamed wolf the Intimidating Growl ability. Intimidating Growl causes an enemy to run away in fear at an increased movement speed.Requires: Pet Level 22+ | |
Beast Training | Class | Minor Scorpion Venom | Teaches your tamed scorpion the Minor Scorpion Venom ability. Minor Scorpion Venom deals damage over time to an enemy.Requires: Pet Level 13+ | |
Beast Training | Class | Open Wound | Teaches your tamed cat the Open Wound ability. Open Wound deals physical damage over time to an enemy as well as increasing damage received by physical attacks for a short time.Requires: Pet Level 36+ | |
Beast Training | Class | Pester | Teaches your tamed bird the Pester ability. Pester greatly increases the attack speed of the bird at the cost of dealing less damage. Every successful attack while in this mode renders the target unable to cast spells for a short time.Requires: Pet Level 36+ | |
Beast Training | Class | Pet Aggression | Teaches your tamed pet to be more aggressive. This increases the base damage done by your pet by 15. | |
Beast Training | Class | Pet Aggression | Teaches your tamed pet to be more aggressive. This increases the base damage done by your pet by 12. | |
Beast Training | Class | Pet Aggression | Teaches your tamed pet to be more aggressive. This increases the base damage done by your pet by 9. | |
Beast Training | Class | Pet Aggression | Teaches your tamed pet to be more aggressive. This increases the base damage done by your pet by 6. | |
Beast Training | Class | Pet Aggression | Teaches your tamed pet to be more aggressive. This increases the base damage done by your pet by 3. | |
Beast Training | Class | Pet Hardiness | Teaches your tamed pet to be tougher. This increases the base health of your pet by 250. | |
Beast Training | Class | Pet Hardiness | Teaches your tamed pet to be tougher. This increases the base health of your pet by 200. | |
Beast Training | Class | Pet Hardiness | Teaches your tamed pet to be tougher. This increases the base health of your pet by 150. | |
Beast Training | Class | Pet Hardiness | Teaches your tamed pet to be tougher. This increases the base health of your pet by 100. | |
Beast Training | Class | Pet Hardiness | Teaches your tamed pet to be tougher. This increases the base health of your pet by 50. | |
Beast Training | Class | Pet Recovery | Teaches your tamed pet to recover from wounds faster. This increases the pet's base Spirit by 25. | |
Beast Training | Class | Pet Recovery | Teaches your tamed pet to recover from wounds faster. This increases the pet's base Spirit by 20. | |
Beast Training | Class | Pet Recovery | Teaches your tamed pet to recover from wounds faster. This increases the pet's base Spirit by 15. | |
Beast Training | Class | Pet Recovery | Teaches your tamed pet to recover from wounds faster. This increases the pet's base Spirit by 10. | |
Beast Training | Class | Pet Recovery | Teaches your tamed pet to recover from wounds faster. This increases the pet's base Spirit by 5. | |
Beast Training | Class | Pet Resistance | Teaches your tamed pet to be more resistant to magic. This increases the pet's resistance to all magic schools to 12. | |
Beast Training | Class | Pet Resistance | Teaches your tamed pet to be more resistant to magic. This increases the pet's resistance to all magic schools to 9. | |
Beast Training | Class | Pet Resistance | Teaches your tamed pet to be more resistant to magic. This increases the pet's resistance to all magic schools to 6. | |
Beast Training | Class | Pet Resistance | Teaches your tamed pet to be more resistant to magic. This increases the pet's resistance to all magic schools to 3. | |
Beast Training | Class | Pierce Ankle | Teaches your tamed crocilisk the Pierce Ankle ability. Pierce Ankle knocks down an enemy and reduces it's movement speed.Requires: Pet Level 13+ | |
Beast Training | Class | Poisonous Spit | Teaches your tamed spider the Poisonous Spit ability. Poisonous Spit ranged attack that deals damage over time to an enemy.Requires: Pet Level 36+ | |
Beast Training | Class | Quick Snap | Teaches your tamed crocilisk the Quick Snap ability. Quick Snap gives your crocilisk a chance to counterattack when hit.Requires: Pet Level 22+ | |
Beast Training | Class | Quickness | Teaches your tamed gorilla the Quickness ability. Quickness is an attack that can hit multiple enemies.Requires: Pet Level 36+ | |
Beast Training | Class | Rabid Maw | Teaches your tamed wolf the Rabid Maw ability. Rabid Maw decreases an enemy's strength and agility.Requires: Pet Level 36+ | |
Beast Training | Class | Rapid Gallop | Teaches your tamed horse the Rapid Gallop ability. Rapid Gallop increases the movement speed of your horse.Requires: Pet Level 13+ | |
Beast Training | Class | Roar of Fortitude | Teaches your tamed bear the Roar of Fortitude ability. Roar of Fortitude increases the maximum health of everyone in your party.Requires: Pet Level 36+ | |
Beast Training | Class | Spider Poison | Teaches your tamed spider the Spider Poison ability. Spider Poison deals damage over time to an enemy.Requires: Pet Level 13+ | |
Beast Training | Class | Stomp | Teaches your tamed horse the Stomp ability. Stomp deals additional damage as well as slowing the movement speed of the enemy.Requires: Pet Level 36+ | |
Beast Training | Class | Strider Presence | Teaches your tamed tall strider the Strider Presence ability. Strider Presence helps regenerate health and mana.Requires: Pet Level 36+ | |
Beast Training | Class | Survival Instinct | Teaches your tamed cat the Survival Instinct ability. Survival Instinct stuns an enemy and attempts to run away causing the enemy to lose interest in attacking the cat.Requires: Pet Level 22+ | |
Beast Training | Class | Tendon Slice | Teaches your tamed raptor the Tendon Slice ability. Tendon Slice deals damage over time as well as slowing the enemies movement speed.Requires: Pet Level 36+ | |
Beast Training | Class | Thick Skin | ||
Beast Training | Class | Thick Skin | Teaches your tamed turtle the Thick Skin ability. Thick Skin gives your turtle a chance to increase it's armor value when hit.Requires: Pet Level 13+ | |
Beast Training | Class | Throw Rock | ||
Beast Training | Class | Throw Rock | Teaches your tamed gorilla the Throw Rock ability. Throw Rock is a ranged attack.Requires: Pet Level 22+ | |
Beast Training | Class | Tight Pinch | Teaches your tamed crab the Tight Pinch ability. Tight Pinch deals additional damage on the crab's next hit as well as stunning the enemy.Requires: Pet Level 22+ | |
Beast Training | Class | Tough Shell | Teaches your tamed crab the Tough Shell ability. Tough Shell gives your crab a chance to increase it's armor value when hit.Requires: Pet Level 36+ | |
Beast Training | Class | Tough Shell | Teaches your tamed crab the Tough Shell ability. Tough Shell gives your crab a chance to increase it's armor value when hit.Requires: Pet Level 28+ | |
Beast Training | Class | Tough Shell | Teaches your tamed crab the Tough Shell ability. Tough Shell gives your crab a chance to increase it's armor value when hit.Requires: Pet Level 21+ | |
Beast Training | Class | Tough Shell | Teaches your tamed crab the Tough Shell ability. Tough Shell gives your crab a chance to increase it's armor value when hit.Requires: Pet Level 13+ | |
Beast Training | Class | Toughen Hide | Teaches your tamed boar the Toughen Hide ability. Toughen Hide increases resistance to physical attacks.Requires: Pet Level 22+ | |
Beast Training | Class | Vital Wound | Teaches your tamed boar the Vital Wound ability. Vital Wound slows the attack speed of an enemy.Requires: Pet Level 36+ | |
Beast Training | Class | Vulnerable | Teaches your tamed raptor the Vulnerable ability. Vulnerable increases all physical damage done to an enemy for a short time.Requires: Pet Level 22+ | |
Beast Training | Class | Web | Teaches your tamed spider the Web ability. Web renders an enemy unable to move.Requires: Pet Level 22+ | |
Beast Training | Class | Web | Teaches your tamed spider the Web ability. Web renders an enemy unable to move.Requires: Pet Level 37+ | |
Beast Training | Class | Web | Teaches your tamed spider the Web ability. Web renders an enemy unable to move.Requires: Pet Level 30+ | |
Blacksmithing | Profession | Apprentice Blacksmithing | Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. | |
Blacksmithing | Profession | Big Bronze Knife | ||
Blacksmithing | Profession | Bronze Axe | ||
Blacksmithing | Profession | Bronze Mace | ||
Blacksmithing | Profession | Bronze Shortsword | ||
Blacksmithing | Profession | Coarse Grinding Stone | ||
Blacksmithing | Profession | Coarse Sharpening Stone | ||
Blacksmithing | Profession | Coarse Weightstone | ||
Blacksmithing | Profession | Copper Axe | ||
Blacksmithing | Profession | Copper Battle Axe | ||
Blacksmithing | Profession | Copper Bracers | ||
Blacksmithing | Profession | Copper Chain Belt | ||
Blacksmithing | Profession | Copper Chain Boots | ||
Blacksmithing | Profession | Copper Chain Pants | ||
Blacksmithing | Profession | Copper Chain Vest | ||
Blacksmithing | Profession | Copper Mace | ||
Blacksmithing | Profession | Copper Shortsword | ||
Blacksmithing | Profession | Deadly Bronze Poniard | ||
Blacksmithing | Profession | Expert Blacksmithing | Allows a Blacksmith to make masterful weapons and armor up to a maximum potential skill of 225. | |
Blacksmithing | Profession | Frost Tiger Blade | ||
Blacksmithing | Profession | Gemmed Copper Gauntlets | ||
Blacksmithing | Profession | Golden Iron Destroyer | ||
Blacksmithing | Profession | Golden Scale Boots | ||
Blacksmithing | Profession | Golden Scale Bracers | ||
Blacksmithing | Profession | Golden Scale Coif | ||
Blacksmithing | Profession | Golden Scale Cuirass | ||
Blacksmithing | Profession | Golden Scale Leggings | ||
Blacksmithing | Profession | Golden Scale Shoulders | ||
Blacksmithing | Profession | Green Iron Boots | ||
Blacksmithing | Profession | Green Iron Bracers | ||
Blacksmithing | Profession | Green Iron Gauntlets | ||
Blacksmithing | Profession | Green Iron Hauberk | ||
Blacksmithing | Profession | Green Iron Helm | ||
Blacksmithing | Profession | Green Iron Leggings | ||
Blacksmithing | Profession | Green Iron Shoulders | ||
Blacksmithing | Profession | Hardened Iron Shortsword | ||
Blacksmithing | Profession | Heavy Bronze Mace | ||
Blacksmithing | Profession | Heavy Copper Broadsword | ||
Blacksmithing | Profession | Heavy Copper Maul | ||
Blacksmithing | Profession | Heavy Grinding Stone | ||
Blacksmithing | Profession | Heavy Sharpening Stone | ||
Blacksmithing | Profession | Heavy Weightstone | ||
Blacksmithing | Profession | Iridescent Mace | ||
Blacksmithing | Profession | Iron Counterweight | ||
Blacksmithing | Profession | Iron Shield Spike | ||
Blacksmithing | Profession | Jade Serpentblade | ||
Blacksmithing | Profession | Journeyman Blacksmithing | Allows a Blacksmith to make well-crafted weapons and armor up to a maximum potential skill of 150. | |
Blacksmithing | Profession | Massive Iron Axe | ||
Blacksmithing | Profession | Mighty Iron Hammer | ||
Blacksmithing | Profession | Moonsteel Broadsword | ||
Blacksmithing | Profession | Patterned Bronze Bracers | ||
Blacksmithing | Profession | Pearl Handled Dagger | ||
Blacksmithing | Profession | Polished Steel Boots | ||
Blacksmithing | Profession | Rough Bronze Boots | ||
Blacksmithing | Profession | Rough Bronze Bracers | ||
Blacksmithing | Profession | Rough Bronze Cuirass | ||
Blacksmithing | Profession | Rough Bronze Leggings | ||
Blacksmithing | Profession | Rough Bronze Shoulders | ||
Blacksmithing | Profession | Rough Grinding Stone | ||
Blacksmithing | Profession | Rough Sharpening Stone | ||
Blacksmithing | Profession | Rough Weightstone | ||
Blacksmithing | Profession | Runed Copper Belt | ||
Blacksmithing | Profession | Runed Copper Bracers | ||
Blacksmithing | Profession | Runed Copper Breastplate | ||
Blacksmithing | Profession | Runed Copper Gauntlets | ||
Blacksmithing | Profession | Runed Copper Pants | ||
Blacksmithing | Profession | Shadow Crescent Axe | ||
Blacksmithing | Profession | Silver Rod | ||
Blacksmithing | Profession | Silver Scale Breastplate | ||
Blacksmithing | Profession | Silvered Bronze Boots | ||
Blacksmithing | Profession | Silvered Bronze Breastplate | ||
Blacksmithing | Profession | Silvered Bronze Gauntlets | ||
Blacksmithing | Profession | Silvered Bronze Shoulders | ||
Blacksmithing | Profession | Solid Iron Maul | ||
Blacksmithing | Profession | Steel Weapon Chain | ||
Blacksmithing | Profession | Thick War Axe | ||
Blacksmithing | Profession | Tiny Bronze Key | Creates a Tiny Bronze Key that is a reagent for mage unlocking spells. | |
Blacksmithing | Profession | Tiny Iron Key | Creates a Tiny Iron Key that is a reagent for mage unlocking spells. | |
Block | Class | Block | Gives a chance to block enemy melee and ranged attacks. | |
Bows | Class | Bows | ||
Combat Maneuvers | Class | Hamstring | Maims the enemy, causing $s1 additional damage and slowing the enemy's movement for $d. | |
Combat Maneuvers | Class | Kick | A quick kick that injures a single foe for $s1 damage and interrupts spellcasting. | |
Combat Maneuvers | Class | Punishing Blow | A punishing attack that causes $s1 additional damage and forces the target to attack you for $d. Must be used from behind. | |
Combat Maneuvers | Class | Rend | Wounds the target causing them to bleed for $o1 over $d. | |
Combat Maneuvers | Class | Strike | A strong attack that increases melee damage by $s1. | |
Combat Shots | Class | Quick Shot | Instantly fires your weapon, causing $s1 additional damage. | |
Combat Shots | Class | Shoot | Fire at the target with a ranged weapon. | |
Combat Shots | Class | Trueshot | A precise shot with a ranged weapon that strikes the target for $s1 additional damage. | |
Conjuration | Class | Conjure Food | Conjures $s1 $lloaf:loaves; of bread, providing the mage and his allies with something to eat. | |
Conjuration | Class | Conjure Food | Conjures $s1 $lloaf:loaves; of pumpernickel, providing the mage and his allies with something to eat. | |
Conjuration | Class | Conjure Food | Conjures $s1 $lloaf:loaves; of rye, providing the mage and his allies with something to eat. | |
Conjuration | Class | Conjure Food | Conjures $s1 $lloaf:loaves; of sourdough, providing the mage and his allies with something to eat. | |
Conjuration | Class | Conjure Mana Gem | Conjures a mana gem. | |
Conjuration | Class | Conjure Water | Conjures $s1 $lbottle:bottles; of crystal water, providing the mage and his allies with something to drink. | |
Conjuration | Class | Conjure Water | Conjures $s1 $lbottle:bottles; of water, providing the mage and his allies with something to drink. | |
Conjuration | Class | Conjure Water | Conjures $s1 $lbottle:bottles; of pure water, providing the mage and his allies with something to drink. | |
Conjuration | Class | Conjure Water | Conjures $s1 $lbottle:bottles; of fresh water, providing the mage and his allies with something to drink. | |
Cooking | Profession | Apprentice Cooking | Allows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food. | |
Cooking | Profession | Barbecued Buzzard Wing | ||
Cooking | Profession | Beer Basted Boar Ribs | ||
Cooking | Profession | Big Bear Steak | ||
Cooking | Profession | Blood Sausage | ||
Cooking | Profession | Boiled Clams | ||
Cooking | Profession | Brilliant Smallfish | ||
Cooking | Profession | Bristle Whisker Catfish | ||
Cooking | Profession | Charred Wolf Meat | ||
Cooking | Profession | Clam Chowder | ||
Cooking | Profession | Cooked Crab Claw | ||
Cooking | Profession | Coyote Steak | ||
Cooking | Profession | Crab Cake | ||
Cooking | Profession | Crispy Lizard Tail | ||
Cooking | Profession | Crocilisk Gumbo | ||
Cooking | Profession | Crocilisk Steak | ||
Cooking | Profession | Curiously Tasty Omelet | ||
Cooking | Profession | Dig Rat Stew | ||
Cooking | Profession | Dry Pork Ribs | ||
Cooking | Profession | Expert Cooking | Allows a cook to make mouth watering recipes up to a maximum potential skill of 225. | |
Cooking | Profession | Fillet of Frenzy | ||
Cooking | Profession | Giant Clam Scorcho | ||
Cooking | Profession | Goblin Deviled Clams | ||
Cooking | Profession | Gooey Spider Cake | ||
Cooking | Profession | Goretusk Liver Pie | ||
Cooking | Profession | Hot Lion Chops | ||
Cooking | Profession | Journeyman Cooking | Allows a cook to make delicious recipes up to a maximum potential skill of 150. | |
Cooking | Profession | Kaldorei Caviar | ||
Cooking | Profession | Lean Venison | ||
Cooking | Profession | Loch Frenzy Delight | ||
Cooking | Profession | Longjaw Mud Snapper | ||
Cooking | Profession | Murloc Fin Soup | ||
Cooking | Profession | Rainbow Fin Albacore | ||
Cooking | Profession | Redridge Goulash | ||
Cooking | Profession | Roasted Boar Meat | ||
Cooking | Profession | Roasted Kodo Meat | ||
Cooking | Profession | Rockscale Cod | ||
Cooking | Profession | Scorpid Surprise | ||
Cooking | Profession | Seasoned Wolf Kabob | ||
Cooking | Profession | Slitherskin Mackerel | ||
Cooking | Profession | Soothing Turtle Bisque | ||
Cooking | Profession | Spiced Wolf Meat | ||
Cooking | Profession | Strider Stew | ||
Cooking | Profession | Succulent Pork Ribs | ||
Cooking | Profession | Tasty Lion Steak | ||
Cooking | Profession | Westfall Stew | ||
Crossbows | Class | Crossbows | ||
Curses | Class | Curse of Agony | Curses the target with agony, causing $o1 damage over $d. Only one Curse per Warlock can be active on any one target. | |
Curses | Class | Curse of Recklessness | Curse the target with recklessness, increasing damage by $s1 but reducing armor by $s2 for $d. | |
Curses | Class | Curse of the Elements | Curses the target, increasing Fire, Frost and Nature damage taken by $s1 for $d. | |
Curses | Class | Curse of Tongues | Forces the target to speak in Demonic, slowing the casting time of any spells for $d. | |
Curses | Class | Curse of Weakness | Damage caused by the target is reduced by $s1 for $d. | |
Daggers | Class | Daggers | ||
Deception | Class | Blind (NYI) | ||
Deception | Class | Distract | Throws a distraction, attracting the attention of all nearby monsters for $d. | |
Deception | Class | Feign Death | Tricks enemies into thinking your dead. | |
Defense | Class | Block | Gives a chance to block enemy melee and ranged attacks. | |
Defense | Class | Defense | ||
Defense | Class | Defensive State (DND) | ||
Defense | Class | Dodge | Gives a chance to dodge enemy melee and ranged attacks. | |
Defense | Class | Evasion | The rogue's dodge will increase by $s1% for $d, but $ghe:she; cannot attack during that time. | |
Defense | Class | Parry | Gives a chance to parry enemy melee attacks. | |
Defense | Class | SPELLDEFENSE (DND) | ||
Defensive Talents | Talent | Dodge Mastery | Increases your chance to dodge by $s1%. | |
Defensive Talents | Talent | Evade | Increases your defense by $s1. | |
Defensive Talents | Talent | Immunity: Disease | Makes the paladin immune to disease. | |
Defensive Talents | Talent | Lightning Reflexes | Increases your defense by $s1. | |
Defensive Talents | Talent | Perceptive | Increases your stealth detection by $s1. | |
Defensive Talents | Talent | Regeneration | Restores 36 health per minute. | |
Defensive Talents | Talent | Regeneration | Restores 24 health per minute. | |
Defensive Talents | Talent | Regeneration | Restores 12 health per minute. | |
Defensive Talents | Talent | Regeneration | Restores 6 health per minute. | |
Defensive Talents | Talent | Regeneration | Restores 48 health per minute. | |
Defensive Talents | Talent | Shield Blocking | Increases your chance to block with a Shield (not a Buckler) by 2%. | |
Defensive Talents | Talent | Shield Blocking | Increases your chance to block with a Shield (not a Buckler) by 6% and reflects $s2% of hostile spells back at the caster. | |
Defensive Talents | Talent | Shield Blocking | Increases your chance to block with a Shield (not a Buckler) by 4% and reflects $s2% of hostile spells back at the caster. | |
Defensive Talents | Talent | Shield Blocking | Increases your chance to block with a Shield (not a Buckler) by 5% and reflects $s2% of hostile spells back at the caster. | |
Defensive Talents | Talent | Shield Defense | Increases your armor by $s1 while using a Shield or Buckler. | |
Defensive Talents | Talent | Sneaky | Increases your stealth by $s1. | |
Defensive Talents | Talent | Toughness | Increases your armor by $s1. | |
Demon Mastery | Class | Demon Armor | Protects the caster, increasing armor by $s1, shadow resistance by $s2 and health regeneration for $d. | |
Demon Mastery | Class | Demon Breath | Allows the target to breathe underwater for $d. | |
Demon Mastery | Class | Demon Skin | Protects the caster, increasing armor by $m1 and health regeneration for $d. | |
Demon Mastery | Class | Enslave Demon | Enslave the target demon, up to level $m1, forcing it to do your bidding for $d. | |
Demon Mastery | Class | Sense Demons | Shows the location of all nearby demons on the minimap for $d. | |
Demon Tongue | Profession | Language Demon Tongue | ||
Disarm Traps | Class | Disarm Trap | Disarms traps up to difficulty $s1. | |
Disengage | Class | Disengage | Attempts to disengage from the target, reducing threat by $s1. | |
Draconic | Profession | Language Draconic (NYI) | ||
Dual Wield | Class | Dual Wield | Allows two weapons to be wielded at once. | |
Dueling | Class | Disarm | Disarm the enemy's weapon for $d. | |
Dueling | Class | Overpower | Overpower the enemy's defenses, causing $s1 additional damage. Only useable after the target blocks, parries, dodges, or deflects. | |
Dueling | Class | Revenge | Counterattack an enemy for $s1 additional damage. Revenge must follow a defensive action. | |
Dueling | Class | Sundering Strike | Sunders the target's armor, reducing it by $s2 per Sundering Strike. Can be applied up to 5 times. Lasts $d. | |
Dwarven Racial | Racial | Find Treasure | Allows the dwarf to sense nearby treasure, making it appear on the minimap. | |
Dwarven Racial | Racial | Frost Resistance | Your resistance to Frost spells is increased by $s1. | |
Enchanting | Profession | Apprentice Enchanting | Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Herbs found with the Herbalism skill. | |
Enchanting | Profession | Enchant 2H Weapon - Minor Impact | Permanently enchant a Two-Handed Melee Weapon to do 2 additional points of damage. | |
Enchanting | Profession | Enchant 2H Weapon - Minor Intellect | Permanently enchant a Two-Handed Melee Weapon to add 1 to intellect. | |
Enchanting | Profession | Enchant Boots - Minor Agility | Permanently enchant a pair of boots so they increases the wearer's Agility by 1. | |
Enchanting | Profession | Enchant Boots - Minor Stamina | Permanently enchant a pair of boots so they increases the wearer's Stamina by 1. | |
Enchanting | Profession | Enchant Bracer - Lesser Spirit | Permanently enchant a bracer so it increases the wearer's Spirit by 2. | |
Enchanting | Profession | Enchant Bracer - Minor Stamina | Permanently enchant a bracer so it increases the wearer's Stamina by 1. | |
Enchanting | Profession | Enchant Bracer - Minor Strength | Permanently enchant a bracer so it increases the wearer's Strength by 1. | |
Enchanting | Profession | Enchant Bracers - Minor Agility | Permanently enchant a bracer so it increases the wearer's Agility by 1. | |
Enchanting | Profession | Enchant Bracers - Minor Health | Permanently enchant bracers so they increases the health of the wearer by 10. | |
Enchanting | Profession | Enchant Bracers - Minor Spirit | Permanently enchant a bracer so it increases the wearer's Spirit by 1. | |
Enchanting | Profession | Enchant Chest - Health | Permanently enchant piece of chest armor so that it increases the health of the wearer by 30. | |
Enchanting | Profession | Enchant Chest - Lesser Health | Permanently enchant piece of chest armor so that it increases the health of the wearer by 20. | |
Enchanting | Profession | Enchant Chest - Lesser Mana | Permanently enchant a piece of chest armor so that it increases the mana of the wearer by 20. | |
Enchanting | Profession | Enchant Chest - Minor Health | Permanently enchant piece of chest armor so that it increases the health of the wearer by 10. | |
Enchanting | Profession | Enchant Chest - Minor Mana | Permanently enchant a piece of chest armor so that it increases the mana of the wearer by 10. | |
Enchanting | Profession | Enchant Cloak - Lesser Fire Resist | Permanently enchant a cloak so that it increases resistance to fire by 8. | |
Enchanting | Profession | Enchant Cloak - Minor Resist | Permanently enchant a cloak so that it increases the resistance to all schools of magic by 2. | |
Enchanting | Profession | Enchant Weapon - Beastslayer | Permanently enchant a Melee Weapon to do 2 additional points of damage to Beasts. | |
Enchanting | Profession | Enchant Weapon - Striking | Permanently enchant a Melee Weapon to do 1 additional point of damage. | |
Enchanting | Profession | Expert Enchanting | Allows an enchanter to put masterful enchantments on weapons and armor up to a maximum potential skill of 225. | |
Enchanting | Profession | Imbue Bracers - Minor Deflect | Imbue bracers so that the defense skill of its wearer is increased by 3 for 60 minutes. | |
Enchanting | Profession | Imbue Bracers - Minor Wisdom | Imbue bracers with wisdom that increases the wearers intellect by 4 for 60 minutes. | |
Enchanting | Profession | Imbue Chest - Absorb | Imbue a piece of chest armor for 60 minutes so it has a 5% chance per hit of giving you 50 points of damage absorption. | |
Enchanting | Profession | Imbue Chest - Lesser Absorb | Imbue a piece of chest armor for 60 minutes so it has a 5% chance per hit of giving you 25 points of damage absorption. | |
Enchanting | Profession | Imbue Chest - Lesser Spirit | Imbue a piece of chest armor with regenerative properties that increase the wearers spirit by 6 for 60 minutes. | |
Enchanting | Profession | Imbue Chest - Minor Absorb | Imbue a piece of chest armor for 60 minutes so it has a 5% chance per hit of giving you 10 points of damage absorption. | |
Enchanting | Profession | Imbue Chest - Minor Spirit | Imbue a piece of chest armor with regenerative properties that increase the wearers spirit by 3 for 60 minutes. | |
Enchanting | Profession | Imbue Cloak - Lesser Protection | Imbue a cloak to provide 10 additional points of armor for 60 minutes. | |
Enchanting | Profession | Imbue Cloak - Minor Protection | Imbue a cloak to provide 5 additional points of armor for 60 minutes. | |
Enchanting | Profession | Imbue Cloak - Minor Resistance | Imbue a cloak with 4 points of resistance against all magic for 60 minutes. | |
Enchanting | Profession | Imbue Weapon - Beastslayer | Imbue a melee weapon to do 4 points of additional damage to beasts for 30 minutes. | |
Enchanting | Profession | Journeyman Enchanting | Allows an enchanter to enchant weapons and armor up to a maximum potential skill of 150. | |
Enchanting | Profession | Runed Copper Rod | ||
Enchanting | Profession | Runed Silver Rod | ||
Engineering | Profession | Accurate Scope | ||
Engineering | Profession | Advanced Target Dummy | ||
Engineering | Profession | Arclight Spanner | ||
Engineering | Profession | Big Bronze Bomb | ||
Engineering | Profession | Big Iron Bomb | ||
Engineering | Profession | Bronze Framework | ||
Engineering | Profession | Bronze Tube | ||
Engineering | Profession | Coarse Blasting Powder | ||
Engineering | Profession | Coarse Dynamite | ||
Engineering | Profession | Compact Harvest Reaper Kit | Creates a Compact Harvest Reaper Kit that can be activated to unfold into a powerful Harvest Reaper. | |
Engineering | Profession | Copper Modulator | ||
Engineering | Profession | Copper Tube | ||
Engineering | Profession | Craftsman's Monocle | ||
Engineering | Profession | Crude Scope | ||
Engineering | Profession | Deadly Blunderbuss | ||
Engineering | Profession | Discombobulator Ray | ||
Engineering | Profession | Engineering | Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. | |
Engineering | Profession | Engineering | Allows an engineer to make more powerful devices and explosives up to a maximum potential skill of 150. | |
Engineering | Profession | Engineering | Allows an engineer to make bombs and gizmos that are a wonder to behold up to a maximum potential skill of 225. | |
Engineering | Profession | Explosive Sheep | ||
Engineering | Profession | Explosive Shells | Makes $s1 explosive shells. | |
Engineering | Profession | Flame Deflector | ||
Engineering | Profession | Flying Tiger Goggles | ||
Engineering | Profession | Gnomish Cloaking Device | ||
Engineering | Profession | Goblin Land Mine | Build a Goblin Land Mine. | |
Engineering | Profession | Green Tinted Goggles | ||
Engineering | Profession | Gyrochronatom | The linchpin of many of the finest engineering contraptions, many devices will requires a Gyrochronaton in their construction. | |
Engineering | Profession | Handful of Copper Bolts | ||
Engineering | Profession | Heavy Blasting Powder | ||
Engineering | Profession | Heavy Dynamite | ||
Engineering | Profession | Heavy Shot | ||
Engineering | Profession | Ice Deflector | ||
Engineering | Profession | Iron Grenade | ||
Engineering | Profession | Iron Strut | ||
Engineering | Profession | Large Copper Bomb | ||
Engineering | Profession | Large Seaforium Charge | ||
Engineering | Profession | Light Shot | ||
Engineering | Profession | Lovingly Crafted Boomstick | ||
Engineering | Profession | Mechanical Dragonling | ||
Engineering | Profession | Mechanical Squirrel | ||
Engineering | Profession | Minor Recombobulator | ||
Engineering | Profession | Moonsight Rifle | ||
Engineering | Profession | Ornate Spyglass | ||
Engineering | Profession | Portable Bronze Mortar | ||
Engineering | Profession | Rough Blasting Powder | ||
Engineering | Profession | Rough Boomstick | ||
Engineering | Profession | Rough Copper Bomb | ||
Engineering | Profession | Rough Dynamite | ||
Engineering | Profession | Shadow Goggles | ||
Engineering | Profession | Silver Contact (Makes 5) | ||
Engineering | Profession | Silver-plated Shotgun | ||
Engineering | Profession | Small Bronze Bomb | ||
Engineering | Profession | Small Seaforium Charge | A Small Seaforium charge which is enough to blast open some of the smaller locks. | |
Engineering | Profession | Solid Shot | ||
Engineering | Profession | Standard Scope | An improved scope that increases the damage done with your bow or gun. | |
Engineering | Profession | Target Dummy | ||
Engineering | Profession | Whirring Bronze Gizmo | ||
Expert Shots | Class | Blinding Shot | Blinds the target for $d, reducing their chance to hit by $s2%. | |
Expert Shots | Class | Multi-Shot | Fires a volley of missiles, hitting $x1 targets for an additional $s1 damage. | |
Expert Shots | Class | Running Shot | A shot that can be performed while running, causing $s1 additional damage. | |
Expert Shots | Class | Silencing Shot | Silences the target for $d. | |
Expert Shots | Class | Sniper Shot | Fire a long range shot at the enemy, causing $s1 additional damage. | |
Feign Death | Class | |||
Fire Magic | Class | Fire Blast | Blasts the enemy with fire for $s1 fire damage. | |
Fire Magic | Class | Fire Resistance | Increases a friendly target's resistance to Fire by $s1 for $d. | |
Fire Magic | Class | Fire Ward | Absorbs $s1 fire damage. Lasts $d. | |
Fire Magic | Class | Fireball | Hurls a fiery ball that causes $s1 fire damage to the enemy. | |
Fire Magic | Class | Flamestrike | Calls down a pillar of fire, burning all enemies within the area for $s1 fire damage and an additional $o2 damage over $d. | |
Fire Magic | Class | Hellfire | Ignites the area surrounding the caster, causing fire damage to $ghimself:herself; and all nearby enemies. Lasts $d. | |
Fire Magic | Class | Immolate | Burns the enemy for $s2 damage and then an additional $o1 damage over $d. | |
Fire Magic | Class | Life Tap | Converts $c health into $s1 mana. | |
Fire Magic | Class | Molten Blast | Hurls a molten blob of fire at the target doing $s1 damage. | |
Fire Magic | Class | Rain of Fire | Calls down a fiery rain to burn enemies in the area of effect for $o1 damage over $d. | |
Fire Shots | Class | Explosive Shot | Fires an explosive shot, causing $s1 additional damage to the target and exploding for $s2 damage to nearby enemies. | |
Fire Shots | Class | Fire Shot | Fires a flaming shot at the enemy, doing an additional $s1 and making the damage fire based. | |
Fire Shots | Class | Starburst | Detects all hidden and invisible enemies in the target area. | |
First Aid | Profession | Apprentice Physician | ||
First Aid | Profession | First Aid | Heals $s1 damage. | |
First Aid | Profession | First Aid II | Heals $s1 damage. | |
First Aid | Profession | First Aid III | Heals $s1 damage. | |
First Aid | Profession | First Aid IV | Heals $s1 damage. | |
First Aid | Profession | Heavy Linen Bandage | ||
First Aid | Profession | Heavy Wool Bandage | ||
First Aid | Profession | Journeyman Physician | ||
First Aid | Profession | Linen Bandage | ||
First Aid | Profession | Wool Bandage | ||
Fishing | Profession | Fishing | Equip a fishing pole and find a body of water to fish. Click on the bob in the water when it splashes to catch your fish. | |
Fishing | Profession | Fishing | Equip a fishing pole and find a body of water to fish. Click on the bob in the water when it splashes to catch your fish, otherwise it will get away. | |
Fishing | Profession | Fishing Poles | ||
Forage | Class | zzOLDForage (NYI) | Allows you to find things of use in the surrounding area. | |
Frost Magic | Class | Blizzard | Ice Shards pelt the target area doing $o1 damage over $d. | |
Frost Magic | Class | Frost Armor | Increases armor by $s1. If an enemy strikes the caster, they will be slowed. Lasts $d. | |
Frost Magic | Class | Frost Nova | Blasts enemies near the caster for $s1 cold damage and freezes them for $d, or until they are attacked. | |
Frost Magic | Class | Frost Ward | Absorbs $s1 frost damage. Lasts $d. | |
Frost Magic | Class | Frostbolt | Launches a bolt of frost at the enemy, causing $s1 frost damage and slowing movement speed for $d. | |
Frost Magic | Class | Ice Armor | Increases armor by $s1 and frost resistance by $s3. If an enemy strikes the caster, they will be slowed. Lasts $d. | |
Frost Magic | Class | Water Elemental | Summon a Water Elemental to fight for the caster. | |
Frost Shots | Class | Frost Shot | Fires a frost shot at the enemy, causing $s1 additional frost damage and slowing the enemy's movement speed to $s2% of normal. | |
GENERIC (DND) | Class | Attack | ||
GENERIC (DND) | Class | Closing | ||
GENERIC (DND) | Class | Detect | ||
GENERIC (DND) | Class | Duel | ||
GENERIC (DND) | Class | Generic | ||
GENERIC (DND) | Class | Grovel | ||
GENERIC (DND) | Class | Opening | ||
GENERIC (DND) | Class | Stuck | ||
Growl | Class | Growl | Taunts the target to attack you. | |
Guns | Class | Guns | ||
Herbalism | Profession | Find Herbs | Nearby herb bushes appear on the minimap for $d. | |
Herbalism | Profession | Herb Gathering | The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 75. | |
Herbalism | Profession | Herb Gathering | ||
Herbalism | Profession | Herb Gathering | How to find and gather more difficult to harvest herbs. Gives a potential herbalism skill of 225. | |
Herbalism | Profession | Herb Gathering | How to find and gather more difficult to harvest herbs. Gives a potential herbalism skill of 150. | |
Holy Magic | Class | Cleanse | Cleanses the friendly target, removing $m1 poison, $m2 disease, and $m3 magic effect. | |
Holy Magic | Class | Dispel Magic | Dispels magic on the target, removing $s1 harmful spells from a friend or $s1 beneficial spells from an enemy. | |
Holy Magic | Class | Dispel Magic | Dispels magic on the target, removing $s1 harmful spell from a friend or $s1 beneficial spell from an enemy. | |
Holy Magic | Class | Divine Favor | You are protected from all physical attacks and spells for $d, but during that time you cannot attack or use physical abilities yourself. | |
Holy Magic | Class | Divine Shield | Protects the paladin from all damage and spells for $d. | |
Holy Magic | Class | Divine Shield | Protects the paladin from all damage and spells, for $d. | |
Holy Magic | Class | Greater Heal | A slow casting spell that heals a single target for $s1. | |
Holy Magic | Class | Heal | Heal your target for $s1. | |
Holy Magic | Class | Holy Light | Heals a friendly target for $s1. | |
Holy Magic | Class | Holy Protection | Increases the target's resistance to Holy spells by $s1 for $d. | |
Holy Magic | Class | Holy Smite | Smite an enemy for $s1 holy damage. | |
Holy Magic | Class | Holy Word: Fortitude | Holy power infuses the target increasing their Stamina by $s1 for $d. | |
Holy Magic | Class | Holy Word: Shield | Instantly shields the target, absorbing $s1 damage. Lasts $d. While the shield holds, spells will not be interrupted by physical attacks. | |
Holy Magic | Class | Inner Fire | A burst of Holy energy fills the caster, increasing $ghis:her; damage by $s1 and armor by $s2 for $d. | |
Holy Magic | Class | Lay on Hands | Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining mana when used. | |
Holy Magic | Class | Lay on Hands | Heals a friendly target for an amount equal to the Paladin's maximum health and restores $s2 of their mana. Drains all of the Paladin's remaining mana when used. | |
Holy Magic | Class | Lesser Heal | Heal your target for $s1. | |
Holy Magic | Class | Nullify Disease | Target is immune to disease for $d and is cured of any existing diseases. | |
Holy Magic | Class | Prayer of Healing | A powerful prayer heals nearby party members for $s1. | |
Holy Magic | Class | Purify | Purifies the friendly target, removing $m1 disease and $m2 poison effect. | |
Holy Magic | Class | Redemption | Brings a dead player back to life with $s1% of their health and mana. | |
Holy Magic | Class | Renew | Heals the target of $o1 damage over $d. | |
Holy Magic | Class | Resurrection | Brings a dead player back to life with $s1% of their health and mana. | |
Holy Strikes | Class | Crusader Strike | Increases the holy damage taken by the target by $s2 per Crusader Strike. Can be applied up to 5 times. Lasts $d. | |
Holy Strikes | Class | Holy Strike | Consecrates your weapon, inflicting $s1 additional damage on your next attack. All damage caused is considered holy damage. | |
Horse Riding | Profession | Horse Riding | Increases riding speed by $s1. | |
Justice | Class | Fist of Justice | Stuns the target for $d. | |
Language: Common | Profession | Language Common | ||
Language: Common | Profession | Language Common | ||
Language: Darnassian | Profession | Language Darnassian | ||
Language: Darnassian | Profession | Language Darnassian | ||
Language: Dwarven | Profession | Language Dwarven | ||
Language: Dwarven | Profession | Language Dwarven | ||
Language: Gnomish | Profession | Language Gnomish | ||
Language: Gnomish | Profession | Language Gnomish | ||
Language: Orcish | Profession | Language Orcish | ||
Language: Orcish | Profession | Language Orcish | ||
Language: Taurahe | Profession | Language Taurahe | ||
Language: Taurahe | Profession | Language Taurahe | ||
Language: Troll | Profession | Language Troll | ||
Language: Troll | Profession | Language Troll | ||
Leatherworking | Profession | Apprentice Leatherworking | Allows an leatherworker to make basic leather armors up to a maximum potential skill of 75. Requires leather scraps and hides found on beasts. | |
Leatherworking | Profession | Barbaric Belt | ||
Leatherworking | Profession | Barbaric Gloves | ||
Leatherworking | Profession | Barbaric Harness | ||
Leatherworking | Profession | Barbaric Leggings | ||
Leatherworking | Profession | Barbaric Shoulders | ||
Leatherworking | Profession | Cured Heavy Hide | ||
Leatherworking | Profession | Cured Light Hide | ||
Leatherworking | Profession | Cured Medium Hide | ||
Leatherworking | Profession | Dark Leather Belt | ||
Leatherworking | Profession | Dark Leather Boots | ||
Leatherworking | Profession | Dark Leather Cloak | ||
Leatherworking | Profession | Dark Leather Gloves | ||
Leatherworking | Profession | Dark Leather Pants | ||
Leatherworking | Profession | Dark Leather Shoulders | ||
Leatherworking | Profession | Dark Leather Tunic | ||
Leatherworking | Profession | Embossed Leather Boots | ||
Leatherworking | Profession | Embossed Leather Cloak | ||
Leatherworking | Profession | Embossed Leather Gloves | ||
Leatherworking | Profession | Embossed Leather Pants | ||
Leatherworking | Profession | Embossed Leather Vest | ||
Leatherworking | Profession | Expert Leatherworking | Allows an leatherworker to make high quality leather armors up to a maximum potential skill of 225. | |
Leatherworking | Profession | Fine Leather Belt | ||
Leatherworking | Profession | Fine Leather Boots | ||
Leatherworking | Profession | Fine Leather Cloak | ||
Leatherworking | Profession | Fine Leather Gloves | ||
Leatherworking | Profession | Fine Leather Pants | ||
Leatherworking | Profession | Fine Leather Tunic | ||
Leatherworking | Profession | Gem Studded Leather Belt | ||
Leatherworking | Profession | Green Leather Armor | ||
Leatherworking | Profession | Green Leather Belt | ||
Leatherworking | Profession | Green Leather Bracers | ||
Leatherworking | Profession | Guardian Armor | ||
Leatherworking | Profession | Guardian Belt | ||
Leatherworking | Profession | Guardian Cloak | ||
Leatherworking | Profession | Guardian Gloves | ||
Leatherworking | Profession | Guardian Leather Bracers | ||
Leatherworking | Profession | Guardian Pants | ||
Leatherworking | Profession | Handstiched Leather Belt | ||
Leatherworking | Profession | Handstitched Leather Boots | ||
Leatherworking | Profession | Handstitched Leather Pants | ||
Leatherworking | Profession | Handstitched Leather Vest | ||
Leatherworking | Profession | Heavy Armor Kit | ||
Leatherworking | Profession | Hillman's Belt | ||
Leatherworking | Profession | Hillman's Cloak | ||
Leatherworking | Profession | Hillman's Leather Gloves | ||
Leatherworking | Profession | Hillman's Leather Vest | ||
Leatherworking | Profession | Hillman's Shoulders | ||
Leatherworking | Profession | Journeyman Leatherworking | Allows an leatherworker to make well crafted leather armors up to a maximum potential skill of 150. | |
Leatherworking | Profession | Kodo Hide Bag | ||
Leatherworking | Profession | Light Armor Kit | ||
Leatherworking | Profession | Light Leather | ||
Leatherworking | Profession | Medium Armor Kit | ||
Leatherworking | Profession | Murloc Scale Belt | ||
Leatherworking | Profession | Murloc Scale Bracers | ||
Leatherworking | Profession | Murloc Scale Breastplate | ||
Leatherworking | Profession | Raptor Hide Belt | ||
Leatherworking | Profession | Raptor Hide Harness | ||
Leatherworking | Profession | Thick Murloc Armor | ||
Leatherworking | Profession | Toughened Leather Gloves | ||
Leatherworking | Profession | Toughened Leather Vest | ||
Leatherworking | Profession | White Leather Jerkin | ||
Lockpicking | Profession | Pick Lock | Allows opening of locked chests and doors. Gives a potential of 75 in your lockpicking skill. | |
Lockpicking | Profession | Pick Lock | Allows opening of locked chests and doors. Gives a potential of 150 in your lockpicking skill. | |
Lockpicking | Profession | Pick Lock | Allows opening of locked chests and doors. Gives a potential of 225 in your lockpicking skill. | |
Lockpicking | Class | Pick Lock | Allows opening of locked chests and doors. Gives a potential of 75 in your lockpicking skill. | |
Lockpicking | Class | Pick Lock | Allows opening of locked chests and doors. Gives a potential of 150 in your lockpicking skill. | |
Lockpicking | Class | Pick Lock | Allows opening of locked chests and doors. Gives a potential of 225 in your lockpicking skill. | |
Maces | Class | One-Handed Maces | ||
Magic Talents | Talent | (Old) Magic Focus | Increases your chance to get a critical with a spell by $s1%. | |
Magic Talents | Talent | Fire Affinity | Increases your Fire Magic skill by $s1 and reduces your Frost Resistance by $s2. | |
Magic Talents | Talent | Fire Focus | Decreases your mana cost to cast Fire spells by $s1. | |
Magic Talents | Talent | Fire Power | Increases your chance to Critical Hit with Fire Magic by $s1%. | |
Magic Talents | Talent | Fire Resist | Increase Fire resistance by $s1. | |
Magic Talents | Talent | Fire Resist | Increase Fire resistance by $s1 and gives a $s2% chance of reflecting hostile Fire spells back at the caster. | |
Magic Talents | Talent | Fire Specialization | Increases Fire spell damage by $s1. | |
Magic Talents | Talent | Frost Affinity | Increases your Frost Magic skill by $s1 and decreases your Fire Resistance by $s2. | |
Magic Talents | Talent | Frost Focus | Decreases your mana cost to cast Frost spells by $s1. | |
Magic Talents | Talent | Frost Power | Increases your chance to Critical Hit with Frost Magic by $s1%. | |
Magic Talents | Talent | Frost Resist | Increase Frost resistance by $s1 and gives a $s2% chance of reflecting hostile Frost spells back at the caster. | |
Magic Talents | Talent | Frost Resist | Increase Frost resistance by $s1. | |
Magic Talents | Talent | Frost Specialization | Increases Frost spell damage by $s1. | |
Magic Talents | Talent | Holy Affinity | Increases your Holy Magic skill by $s1 and reduces your Shadow Resistance by $s2. | |
Magic Talents | Talent | Holy Focus | Decreases your mana cost to cast Holy spells by $s1. | |
Magic Talents | Talent | Holy Power | Increases your chance to Critical Hit with Holy Magic by $s1%. | |
Magic Talents | Talent | Holy Resist | Increase Holy resistance by $s1. | |
Magic Talents | Talent | Holy Resist | Increase Holy resistance by $s1 and gives a $s2% chance of reflecting hostile Holy spells back at the caster. | |
Magic Talents | Talent | Holy Specialization | Increases Holy spell damage by $s1. | |
Magic Talents | Talent | Magic Resist | Increase resistance to all types of spells by $s1. | |
Magic Talents | Talent | Meditation | Restores 48 mana per minute. | |
Magic Talents | Talent | Meditation | Restores 36 mana per minute. | |
Magic Talents | Talent | Meditation | Restores 24 mana per minute. | |
Magic Talents | Talent | Meditation | Restores 12 mana per minute. | |
Magic Talents | Talent | Meditation | Restores 6 mana per minute. | |
Magic Talents | Talent | Nature Affinity | Increases your Nature Magic skill by $s1, but decreases your Shadow and Fire resistance by $s2. | |
Magic Talents | Talent | Nature Focus | Decreases your mana cost to cast Nature spells by $s1. | |
Magic Talents | Talent | Nature Power | Increases your chance to Critical Hit with Nature Magic by $s1%. | |
Magic Talents | Talent | Nature Resist | Increase Nature resistance by $s1. | |
Magic Talents | Talent | Nature Resist | Increase Nature resistance by $s1 and gives a $s2% chance of reflecting hostile Nature spells back at the caster. | |
Magic Talents | Talent | Nature Specialization | Increases Nature spell damage by $s1. | |
Magic Talents | Talent | Shadow Affinity | Increases your Shadow Magic skill by $s1 and decreases your Holy Resistance by $s2. | |
Magic Talents | Talent | Shadow Focus | Decreases your mana cost to cast Shadow spells by $s1. | |
Magic Talents | Talent | Shadow Power | Increases your chance to Critical Hit with Shadow Magic by $s1%. | |
Magic Talents | Talent | Shadow Resist | Increase Shadow resistance by $s1 and gives a $s2% chance of reflecting hostile Shadow spells back at the caster. | |
Magic Talents | Talent | Shadow Resist | Increase Shadow resistance by $s1. | |
Magic Talents | Talent | Shadow Specialization | Increases Shadow spell damage by $s1. | |
Magic Talents | Talent | Wand Mastery | Increases your attack rating with Wands by $s1. | |
Magic Talents | Talent | Wand Power | Increases your chance to get a critical with Wands by $s1%. | |
Magic Talents | Talent | Wand Specialization | Increases your damage with Wands by $s1. | |
Magic Unlock | Class | Khadgar's Unlocking | Magically unlocks treasure chests and other locked items. | |
Mend Pet | Class | Mend Pet | Heals your pet over time while the Hunter focuses. Heals $s1 every tick. Lasts $d. | |
Mining | Profession | Find Minerals | Nearby mineral veins appear on the minimap for $d. | |
Mining | Profession | Mining | How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 75. Requires a Mining Pick. | |
Mining | Profession | Mining | A more advanced level of mining. Gives a potential mining skill of 225. | |
Mining | Profession | Mining | A more advanced level of mining. Gives a potential mining skill of 150. | |
Mining | Profession | Mining | ||
Mining | Profession | Smelt Bronze | ||
Mining | Profession | Smelt Copper | ||
Mining | Profession | Smelt Gold | ||
Mining | Profession | Smelt Iron | ||
Mining | Profession | Smelt Silver | ||
Mining | Profession | Smelt Steel | ||
Mining | Profession | Smelt Tin | ||
Mining | Profession | Smelting | Allows the miner to turn ore into metal bars. This skill requires a forge. | |
Nature Magic | Class | Abolish Magic | Abolishes all magic on the friendly target, and prevents any magic from affecting the target for $d. | |
Nature Magic | Class | Astral Recall | Yanks the caster through the twisting nether back to $ghis:her; bind stone. | |
Nature Magic | Class | Call Spirit | Returns the spirit to the body, restoring a dead target to life with $s1% of their health and mana. | |
Nature Magic | Class | Chain Lightning | Hurls a lightning bolt at the enemy, which then leaps to the nearest enemy. The spell affects $x1 total targets, causing $s1 nature damage to each. | |
Nature Magic | Class | Entangling Roots | Roots the target in place and causes $o2 nature damage over $d. Only useable outdoors. | |
Nature Magic | Class | Ethereal Form | Makes the friendly target immune to physical damage, but unable to melee or use physical abilities for $d. | |
Nature Magic | Class | Ethereal Form | Makes the caster immune to physical damage, but unable to melee or use physical abilities for $d. | |
Nature Magic | Class | Far Sight | Changes the caster's viewpoint to the targeted location. | |
Nature Magic | Class | Ghost Wolf | Turns the friendly target into a Ghost Wolf, increasing speed. | |
Nature Magic | Class | Ghost Wolf | Turns the Shaman into a Ghost Wolf, increasing speed. | |
Nature Magic | Class | Group Astral Recall | Sends the caster's group through the twisting nether back to their bind stone. | |
Nature Magic | Class | Lightning Bolt | Casts a bolt of lightning at the target for $s damage. | |
Nature Magic | Class | Lightning Shield | Surrounds the target with lightning, dealing $s1 damage to any who strike them for $d. | |
Nature Magic | Class | Lightning Storm | Blasts all targets within $a1 yards with bolts of lightning that do $s1 damage and then $o2 damage over $d. | |
Nature Magic | Class | Mark of the Wild | Increases all of the friendly target's armor by $s1 and all attributes by $s2 for $d. | |
Nature Magic | Class | Mark of the Wild | Increases all of the friendly target's armor by $s1, all attributes by $s2 and all resistances by $s3 for $d. | |
Nature Magic | Class | Mark of the Wild | Increases the friendly target's armor by $s1 and all attributes by $s2 for $d. | |
Nature Magic | Class | Mark of the Wild | Increases the friendly target's armor by $s1 for $d. | |
Nature Magic | Class | Nature Resistance | Protects a friendly target from Nature attacks by $s1 for $d. | |
Nature Magic | Class | Nature's Touch | Heals a friendly target for $s1. | |
Nature Magic | Class | Nature's Wrath | Unleashes Nature's Wrath on the target, causing $s1 nature damage. | |
Nature Magic | Class | Nullify Disease | Target is immune to disease for $d and is cured of any existing diseases. | |
Nature Magic | Class | Nullify Poison | Target is immune to poison for $d and is cured of any existing poisons. | |
Nature Magic | Class | Purge | Purges the target, removing $m1 harmful spell from a friend or $m1 beneficial spell from an enemy. | |
Nature Magic | Class | Rejuvenation | Heals the target of $s1 damage every tick for $d. | |
Nature Magic | Class | Restoration | Heals a friendly target for $s1. | |
Nature Magic | Class | Shock | Instantly throws a bolt of lightning at the target for $s1 damage. | |
Nature Magic | Class | Spirit Armor | Calls upon the spirits to defend the target, increasing armor by $s1 for $d. | |
Nature Magic | Class | Thorns | Thorns sprout from the friendly target doing $s1 nature damage to anyone who hits $ghim:her;. Lasts $d. | |
Nature Magic | Class | Thunderbolt | Hurl your weapon, causing $s1 Nature damage, and interrupting casting for $d. The caster will be unarmed for the duration. | |
Nature Magic | Class | Thunderclap | Blasts nearby enemies with thunder slowing their movement and attacks by $s2% for $d and doing $s1 nature damage to them. | |
Nature Magic | Class | Tranquility | Regenerates all nearby group members for $s1 every tick for $d. Druid must channel to maintain the spell. | |
Nature Magic | Class | Undying Strength | Infuses the target with the spirits of the ancients, increasing $ghis:her; Strength by $s1 for $d. | |
Nature Magic | Class | Unyielding Will | Increases the Stamina of the target by $s1 for $d. | |
Nature Magic | Class | Water Breathing | Allows the caster to breath water for $d. | |
Nature Magic | Class | Water Walking (NYI) | Not Yet Implemented. | |
Night Elf Racial | Racial | Nature Resistance | Your resistance to Nature spells is increased by $m1. | |
Night Elf Racial | Racial | Shadowmeld | ||
Nightmare Riding | Profession | Nightmare Riding | Increases riding speed by $s1. | |
Old Tongue | Profession | Language Old Tongue (NYI) | ||
Orc Racial | Racial | |||
Pet - Bear | Class | Enraging Bite | Angers a target, drawing its attention and lowering its armor value by $m3. | |
Pet - Bear | Class | Growl of Fortitude | Grants the user $m1 additional hitpoints for $d | |
Pet - Bear | Class | Roar of Fortitude | Increases max hitpoints of allies in your party by $m1 for $d | |
Pet - Boar | Class | Gore | Deals $o2 damage to a target over $d | |
Pet - Boar | Class | Toughen Hide | Increases armor value by $m1 for $d | |
Pet - Boar | Class | Vital Wound | Adds a chance to do extra damage and slow attack rate of a target on a successful hit. | |
Pet - Carrion Bird | Class | Eye Peck | Chance to Eye Peck, which lowers a target's chance to hit. | |
Pet - Carrion Bird | Class | Flight of the Peregrine | Increases movement speed by $m1% for $d | |
Pet - Carrion Bird | Class | Pester | Decreases damage done while granting a chance to silence on hit. | |
Pet - Cat | Class | Ferocity | Cat goes into a ferocious rage granting $s1% haste but takes $s2 more damage from attacks for $d | |
Pet - Cat | Class | Open Wound | Adds a chance to open a wound on a target causing damage over time and increased damage taken. | |
Pet - Cat | Class | Survival Instinct | Stuns an enemy and attempts to run away causing the enemy to lose interest in attacking the cat. | |
Pet - Crab | Class | Clenched Pinchers | Grabs a target, holding them in place for $d while doing $o3 damage in that time. | |
Pet - Crab | Class | Tight Pinch | Pinches down hard causing $s1 damage and stunning a target for $d | |
Pet - Crab | Class | Tough Shell | Adds a chance to temporarily increase armor when successfully hit. | |
Pet - Crocilisk | Class | Consume Flesh | Adds a chance to drain life from a target during combat. | |
Pet - Crocilisk | Class | Knocked Down | Knocks down an enemy and reduces it's movement speed for 6 sec. | |
Pet - Crocilisk | Class | Quick Snap | Adds chance to counter attack when hit. | |
Pet - Doomguard | Class | |||
Pet - Felhunter | Class | Mana Burn | Drains $s1 mana from a target. For each mana drained in this way, the target takes 1 damage. | |
Pet - Felhunter | Class | Spell Immunity | The Felhunter is immune to magic. | |
Pet - Gorilla | Class | Bruise | Adds a chance to Bruise a target, which lowers the targets armor value. | |
Pet - Gorilla | Class | Quickness | Adds $s1 damage and hits one additional target | |
Pet - Gorilla | Class | Throw Rock | Throws a rock for $s1 damage. | |
Pet - Gorilla | Class | Throw Rock II | Throws a rock for $s1 damage. | |
Pet - Horse | Class | Rapid Gallop | Increases movement speed by $m1% for $d | |
Pet - Horse | Class | Stomp | Adds a chance to do extra damage to next attack and slow the target's movement on a successful hit. | |
Pet - Imp | Class | Blood Pact | Increases party members' Stamina by $s1. | |
Pet - Imp | Class | Firebolt | Deals $s1 damage to a target. | |
Pet - Imp | Class | Flameblade | Target's weapon bursts into flame, causing an additional $s1 fire damage with each hit. Lasts $d. | |
Pet - Infernal | Class | |||
Pet - Raptor | Class | Feast of Prey | Steals life from a target after delivering a fatal blow. | |
Pet - Raptor | Class | Tendon Slice | Adds a chance to slow a targets movement as well as do extra damage over time on a successful hit. | |
Pet - Raptor | Class | Vulnerable | Finds a weak spot which causes the target to take $m1 more damage from physical hits for $d | |
Pet - Scorpion | Class | Claw Cover | Increase chance to parry by $m1%. | |
Pet - Scorpion | Class | Dig Trap | Allows your scorpion to go into stealth, but it cannot move and it's sight range will be reduced. If it attacks from this position it will deal $s2 additional damage. | |
Pet - Scorpion | Class | Minor Scorpion Venom | Adds a chance to poison on a successful hit. | |
Pet - Spider | Class | Poisonous Spit | Spits out poison at target which causes $o1 damage over $d | |
Pet - Spider | Class | Spider Poison | Adds a chance to poison on a successful hit. | |
Pet - Spider | Class | Web | Encases the target in sticky webs rendering them unable to move for $d. | |
Pet - Spider | Class | Web II | Encases the target in sticky webs rendering them unable to move for $d. | |
Pet - Spider | Class | Web III | Encases the target in sticky webs rendering them unable to move for $d. | |
Pet - Succubus | Class | Lash of Pain | Lashes the target, causing weapon damage plus $s1 additional shadow damage. | |
Pet - Succubus | Class | Lesser Invisibility | Gives the Succubus Lesser Invisibility for up to $d. | |
Pet - Succubus | Class | Seduction | Seduces the target, preventing all actions for up to $d. | |
Pet - Succubus | Class | Soothing Kiss | Soothes the target, increasing the chance that it will attack something else. | |
Pet - Talents | Class | Pet Aggression | Increases the damage done by the pet by $s1. | |
Pet - Talents | Class | Pet Hardiness | Increases the health of the pet by $s1. | |
Pet - Talents | Class | Pet Recovery | Increases the pet's Spirit by $s1. Must be trained using beast training. | |
Pet - Talents | Class | Pet Resistance | Increases the pets Resistance to all Magic Schools by $s1. | |
Pet - Tall Strider | Class | Distracting Spit | Adds $m1 damage taken on a target. | |
Pet - Tall Strider | Class | Healing Tongue | Heals a target of $s1 health. | |
Pet - Tall Strider | Class | Healing Tongue II | Heals a target of $s1 health. | |
Pet - Tall Strider | Class | Strider Presence | Increases health regeneration by $m1and mana regeneration by $m2 of all allies in the party. | |
Pet - Turtle | Class | Hand Snap | Adds a chance to render a target unable to attack on a hit. | |
Pet - Turtle | Class | Thick Skin | Adds a chance to temporarily increase armor when successfully hit. | |
Pet - Voidwalker | Class | Sacrificial Shield | Sacrifices the Voidwalker, making its owner invulnerable for $d. | |
Pet - Voidwalker | Class | Torment | Taunts the creature, increasing the chance that it will attack the Voidwalker. | |
Pet - Wolf | Class | Enraged Howl | Adds $m1 strength and $m2 agility to party members in a $a1 yard radius for $d | |
Pet - Wolf | Class | Intimidating Growl | Target creature becomes frightened and runs away at an increased speed for $d | |
Pet - Wolf | Class | Rabid Maw | Adds a chance to disease a target on a successful attack. | |
Pick Pockets | Class | Pick Pocket | Pick the target's pocket. Only useable from stealth. | |
Plate Mail | Class | Plate Mail | ||
Poisons | Class | Blinding Powder | ||
Poisons | Class | Crippling Poison | ||
Poisons | Class | Deadly Poison | ||
Poisons | Class | Death Capsule | Creates a Death Capsule, which is used to Feign Death. | |
Poisons | Class | Instant Toxin | ||
Poisons | Class | Mind-numbing Poison | ||
Poisons | Class | Poison (8 Dmg) | ||
Poisons | Class | Poison Damage | Coats a sword or dagger with poison that lasts for 30 minutes.Each strike has a chance of poisoning the enemy for 32 damage over 12 seconds. | |
Poisons | Class | Poisons | You can create and mix poisons, with both found and storebought ingredients. | |
Polearms | Class | Polearms | ||
Racial - Undead | Racial | Shadow Resistance | Your resistance to Shadow spells is increased by $s1. | |
Racial - Undead | Racial | Undead Mind | Undead are immune to Charm, Fear and Sleep. | |
Racial - Undead | Racial | Underwater Breathing | Allows the Undead to breathe underwater. | |
Ram Riding | Profession | Ram Riding | Increases riding speed by $s1. | |
Ranged Combat | Class | Shoot | ||
Savage Combat | Class | Charge | Charge an enemy, and generate 15 rage. | |
Savage Combat | Class | Charge | Charge an enemy, generate 15 rage, and stun it for $d. | |
Savage Combat | Class | Inner Rage | Warrior focuses on releasing $ghis:her; inner rage, gaining 50 rage. | |
Savage Combat | Class | Recklessness | All attacks will cause critical damage for the next $d, but armor is decreased by $s2. | |
Seals | Class | Seal of Fury | Places a seal on the party member, increasing threat caused by $s1% for $d. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Might | Places a seal on a friendly target, increasing damage by $s1 for $d. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Protection | A friendly target is protected from all physical attacks for $d, but during that time they cannot attack or use physical abilities. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Righteousness | Places a consecrated seal on the target's weapons to deliver $s1 additional damage to undead. Lasts $d. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Sacrifice | Places a seal on the party member, splitting $s1% of their damage with the caster. Lasts $d. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Salvation | Places a seal on the party member, reducing the amount of all threat generated by $s1% for $d. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Wisdom | Places a seal on the friendly target, increasing mana regeneration by $s1 every tick. Lasts $d. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Wrath | Places a seal on a friendly target, causing every melee attack to heal $ghim:her; for 15. Lasts $d. Players may only have one Seal on them per Paladin at any one time. | |
Seals | Class | Seal of Wrath | Places a seal on a friendly target, causing every melee attack to heal $ghim:her; for 25. Lasts $d. Players may only have one Seal on them per Paladin at any one time. | |
Shadow Magic | Class | Banish | Banishes the enemy target, preventing all action but making it invulnerable for up to $d. | |
Shadow Magic | Class | Corruption | Inflicts a disease on the target that causes $o1 damage over $d. | |
Shadow Magic | Class | Detect Invisibility | Allows the friendly target to detect invisibility for $d. | |
Shadow Magic | Class | Detect Lesser Invisibility | Allows the friendly target to detect lesser invisibility for $d. | |
Shadow Magic | Class | Dominate | A word of darkness that controls a humanoid up to level $s1, but slows it's attack speed by $s3. Lasts $d, but the target gets a chance to break free every 5 seconds. | |
Shadow Magic | Class | Fear | Strikes fear in the enemy, causing it to run in fear for $d. | |
Shadow Magic | Class | Health Funnel | Gives $s1 health to the caster's pet every second for $d as long as the caster channels. | |
Shadow Magic | Class | Holy Ward | Absorbs $s1 holy damage. Lasts $d. | |
Shadow Magic | Class | Life Drain | Transfers $s1 health every second from the target to the caster. | |
Shadow Magic | Class | Mind Rot | Drains $s1 mana from the target every tick for $d. | |
Shadow Magic | Class | Mind Vision | Allows the caster to see through the target's eyes for $d. | |
Shadow Magic | Class | Shadow Bolt | Sends a shadowy bolt at the enemy, causing $s1 shadow damage. | |
Shadow Magic | Class | Shadow Protection | Increases the target's resistance to Shadow spells by $s1 for $d. | |
Shadow Magic | Class | Shadow Ward | Absorbs $s1 shadow damage. Lasts $d. | |
Shadow Magic | Class | Shadow Word: Befuddle | A word of darkness that befuddles the enemy for $d, making spells cast much slower. | |
Shadow Magic | Class | Shadow Word: Fumble | A word of darkness that reduces the target's chance to hit by $s1% for $d. | |
Shadow Magic | Class | Shadow Word: Pain | A word of darkness that causes $o1 damage over $d. | |
Shadow Magic | Class | Siphon Mana | Transfers $s1 Mana every $t1 sec from the target to the caster. | |
Shadow Magic | Class | Sleep | Puts the enemy target to sleep for up to $d. Any hostile action will awaken the target. Only one target can be slept at a time. | |
Shapeshifting | Class | Aquatic Form | Shapeshift into aquatic form, increasing swim speed and allowing the use of various aquatic form abilities. | |
Shapeshifting | Class | Aquatic Form (Passive) | Increases swimming speed and allow's the druid to breathe underwater. | |
Shapeshifting | Class | Bash | Bashes the target, stunning him for $d. | |
Shapeshifting | Class | Battle Roar | The druid roars, increasing the party's melee and ranged damage by $s1. Lasts $d. | |
Shapeshifting | Class | Bear Form | Shapeshift into a bear increasing armor, hit points, and allowing the use of various bear abilities. | |
Shapeshifting | Class | Bear Form (Passive) | Increases the druid's armor by $s1 and $ghis:her; hit points by $s2 when in bear form. | |
Shapeshifting | Class | Bear Hug | Hug the enemy, preventing both the druid and the target from doing anything for $d or until the druid lets go. | |
Shapeshifting | Class | Cat Form | Shapeshift into cat form, increasing attack speed and allowing the use of various cat abilities. | |
Shapeshifting | Class | Cat Form (Passive) | ||
Shapeshifting | Class | Challenging Roar | Taunts all nearby enemies for $d. | |
Shapeshifting | Class | Claw | Increases the druid's next attack by $s1 damage. | |
Shapeshifting | Class | Disembowel | Injures the target so they take $o2 damage over $d in addition to normal attack damage. | |
Shapeshifting | Class | Fury | The Druid's attack speed is increased by $s1% for $d. | |
Shapeshifting | Class | Man Tracking | Shows the location of all nearby humanoids on the minimap for $d. | |
Shapeshifting | Class | Maul | Increases the druid's next attack by $s1 damage. | |
Shapeshifting | Class | Play Dead | Druid falls over, immitating death to trick enemies into leaving $ghim:her; alone. | |
Shapeshifting | Class | Rip and Tear | Increases melee damage by $s1, but only if attacking from behind. | |
Shapeshifting | Class | Surprise Attack | Attack from surprise, causing $s1 bonus damage and stunning the target for $d. Only useable from behind when hidden. | |
Shapeshifting | Class | Swipe | Swipe $x1 nearby enemies, inflicting $s1 additional damage. | |
Shields | Class | Block | Gives a chance to block enemy melee and ranged attacks. | |
Shields | Class | Shield Bash | Bashes the target with your shield, interrupting spell casting and causing $s2 damage. | |
Shields | Class | Shield Block | Increases chance to block by $s1 for $d, but will only block one attack. | |
Shields | Class | Shield Wall | Reduces the damage taken from melee attacks and spells by $s1% for $d. | |
Shouts | Class | Battle Shout | The warrior shouts, increasing the party's melee and ranged damage by $s1. Lasts $d. | |
Shouts | Class | Challenging Shout | Taunts all nearby enemies. | |
Shouts | Class | Demoralizing Shout | Reduces nearby enemies' damage by $s1% for $d. | |
Shouts | Class | Intimidating Shout | The warrior shouts, causing all nearby enemies to flee in fear for $d. The targeted enemy will cower in fear. | |
Slayer Talents | Talent | Beast Slayer | Increases damage done to Beasts with either spells or physical attacks by $s1. | |
Slayer Talents | Talent | Beast Tracker | Shows the location of all nearby beasts on the minimap for $d. | |
Slayer Talents | Talent | Demon Slayer | Increases damage done to Demons with either spells or physical attacks by $s1. | |
Slayer Talents | Talent | Demon Tracker | Shows the location of all nearby demons on the minimap for $d. | |
Slayer Talents | Talent | Dragon Slayer | Increases damage done to Dragons with either spells or physical attacks by $s1. | |
Slayer Talents | Talent | Dragon Tracker | Shows the location of all nearby dragons on the minimap for $d. | |
Slayer Talents | Talent | Elemental Slayer | Increases damage done to Elementals with either spells or physical attacks by $s1. | |
Slayer Talents | Talent | Elemental Tracker | Shows the location of all nearby elementals on the minimap for $d. | |
Slayer Talents | Talent | Giant Slayer | Increases damage done to Giants with either spells or physical attacks by $s1. | |
Slayer Talents | Talent | Giant Tracker | Shows the location of all nearby giants on the minimap for $d. | |
Slayer Talents | Talent | Undead Slayer | Increases damage done to Undead with either spells or physical attacks by $s1. | |
Slayer Talents | Talent | Undead Tracker | Shows the location of all nearby undead on the minimap for $d. | |
Sneaking | Class | Sneaking | Allows the Druid to sneak around, but reduces your speed to $s2% of normal. Lasts until cancelled. | |
Soul Craft | Class | Create Bloodstone | Creates a Bloodstone. | |
Soul Craft | Class | Create Lesser Bloodstone | Creates a Lesser Bloodstone. | |
Soul Craft | Class | Create Minor Bloodstone | Creates a Minor Bloodstone. | |
Soul Craft | Class | Create Soulstone | Creates a soulstone. | |
Soul Craft | Class | Create Spellstone | Creates a Spellstone. | |
Soul Craft | Class | Drain Soul | Begins draining the soul of the target. If the target dies while being drained, the caster gains 1 Soul Shard. | |
Spears | Class | Spears | ||
Spirit Combat | Class | |||
Stances | Class | Battle Stance | A balanced combat stance. Generate rage when hit and when you strike an opponent. | |
Stances | Class | Berserker Stance | An aggressive stance. Generate rage when you strike an opponent. | |
Stances | Class | Defensive Stance | A defensive stance that reduces rage decay when out of combat. Generate rage when you are hit. | |
Staves | Class | Staves | ||
Stealth | Class | Stealth | Allows the rogue to sneak around, but reduces your speed to $s2% of normal. Lasts until cancelled. | |
Stealth | Class | Vanish | Allows the rogue to vanish from sight, entering an improved stealth mode, but reducing speed to $s2 % of normal for $d. | |
Street Fighting | Class | Feint | Perform a feint, causing no damage but lowering your threat a medium amount. Awards $s2 combo point. Target must be facing you. | |
Street Fighting | Class | Feint | Perform a feint, causing no damage but lowering your threat a small amount. Awards $s2 combo point. Target must be facing you. | |
Street Fighting | Class | Gouge | Causes $s1 additional damage and dazes the opponent for $d. Awards $s2 combo point. Target must be facing you. | |
Street Fighting | Class | Sinister Strike | A wicked strike that adds $s1 damage to your normal weapon damage. Awards $s2 combo point. | |
Street Fighting | Class | Slice and Dice | The Rogue's melee attack speed is increased by $s1%. Lasts for $d per combo point. | |
Street Fighting | Class | Trip | Trips the enemy humanoid, causing $s2 damage and knocking the opponent down. Awards $s3 combo point. | |
Street Fighting | Class | Unarmed | ||
Summoning | Class | Eye of Kilrogg | Summons the Eye of Kilrogg, which can be seen through. | |
Summoning | Class | Ritual of Summoning | Begins a ritual that summons the targeted group member. Requires 3 people to perform. | |
Summoning | Class | Summon Felhunter | Summons a Felhunter to do the Warlock's bidding. | |
Summoning | Class | Summon Imp | Summons an Imp to obey the Warlock's commands. | |
Summoning | Class | Summon Nightmare | Summons a nightmare, which serves as a mount for the caster. | |
Summoning | Class | Summon Succubus | Summons a Succubus to the Warlock. | |
Summoning | Class | Summon Voidwalker | Calls a Voidwalker to the Warlock to slay $ghis:her; enemies. | |
Survival | Profession | Basic Campfire | Builds a campfire that increases the spirits of those nearby and allows cooking. | |
Survival | Profession | Bright Campfire | Builds a campfire that increases the spirits of those nearby and allows cooking. | |
Swimming | Profession | |||
Swords | Class | One-Handed Swords | ||
Tailoring | Profession | Apprentice Tailoring | Allows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids. | |
Tailoring | Profession | Barbaric Linen Vest | ||
Tailoring | Profession | Black Silk Pack | ||
Tailoring | Profession | Blue Linen Robe | ||
Tailoring | Profession | Blue Linen Shirt | ||
Tailoring | Profession | Blue Linen Vest | ||
Tailoring | Profession | Blue Overalls | ||
Tailoring | Profession | Bolt of Linen Cloth | ||
Tailoring | Profession | Bolt of Mageweave | ||
Tailoring | Profession | Bolt of Silk Cloth | ||
Tailoring | Profession | Bolt of Wool Cloth | ||
Tailoring | Profession | Boots of the Enchanter | ||
Tailoring | Profession | Bright Yellow Shirt | ||
Tailoring | Profession | Brown Linen Pants | ||
Tailoring | Profession | Brown Linen Robe | ||
Tailoring | Profession | Brown Linen Shirt | ||
Tailoring | Profession | Brown Linen Vest | ||
Tailoring | Profession | Dark Silk Shirt | ||
Tailoring | Profession | Double-stitched Woolen Shoulder | ||
Tailoring | Profession | Enchanted Silk Gloves | ||
Tailoring | Profession | Enchanter's Cowl | ||
Tailoring | Profession | Expert Tailoring | Allows a tailor to make shirts and armors that are the height of style up to a maximum potential skill of 225. | |
Tailoring | Profession | Formal White Shirt | ||
Tailoring | Profession | Gloves of Meditation | ||
Tailoring | Profession | Gray Woolen Robe | ||
Tailoring | Profession | Gray Woolen Shirt | ||
Tailoring | Profession | Greater Adept's Robe | ||
Tailoring | Profession | Green Linen Bracers | ||
Tailoring | Profession | Green Linen Shirt | ||
Tailoring | Profession | Green Silk Pack | ||
Tailoring | Profession | Green Woolen Bag | ||
Tailoring | Profession | Green Woolen Robe | ||
Tailoring | Profession | Green Woolen Vest | ||
Tailoring | Profession | Handstitched Linen Britches | ||
Tailoring | Profession | Heavy Linen Gloves | ||
Tailoring | Profession | Heavy Woolen Cloak | ||
Tailoring | Profession | Heavy Woolen Gloves | ||
Tailoring | Profession | Heavy Woolen Pants | ||
Tailoring | Profession | Icy Cloak | ||
Tailoring | Profession | Journeyman Tailoring | Allows a tailor to make fashionable cloth shirts and armors up to a maximum potential skill of 150. | |
Tailoring | Profession | Lesser Wizard's Robe | ||
Tailoring | Profession | Linen Bag | ||
Tailoring | Profession | Linen Boots | ||
Tailoring | Profession | Linen Cloak | ||
Tailoring | Profession | Long Silken Cloak | ||
Tailoring | Profession | Pearl Clasped Cloak | ||
Tailoring | Profession | Phoenix Gloves | ||
Tailoring | Profession | Phoenix Pants | ||
Tailoring | Profession | Red Linen Robe | ||
Tailoring | Profession | Red Linen Shirt | ||
Tailoring | Profession | Red Linen Vest | ||
Tailoring | Profession | Red Woolen Bag | ||
Tailoring | Profession | Red Woolen Boots | ||
Tailoring | Profession | Reinforced Linen Cape | ||
Tailoring | Profession | Reinforced Woolen Shoulders | ||
Tailoring | Profession | Rich Purple Silk Shirt | ||
Tailoring | Profession | Robes of Arcana | ||
Tailoring | Profession | Shadow Hood | ||
Tailoring | Profession | Small Silk Pack | ||
Tailoring | Profession | Soft-soled Linen Boots | ||
Tailoring | Profession | Spider Silk Slippers | ||
Tailoring | Profession | Spider's Belt | ||
Tailoring | Profession | Spidersilk Boots | ||
Tailoring | Profession | Star Belt | ||
Tailoring | Profession | Stylish Blue Shirt | ||
Tailoring | Profession | Stylish Green Shirt | ||
Tailoring | Profession | Stylish Red Shirt | ||
Tailoring | Profession | Swashbuckler's Shirt | ||
Tailoring | Profession | White Linen Bag | ||
Tailoring | Profession | White Linen Robe | ||
Tailoring | Profession | White Linen Shirt | ||
Tailoring | Profession | Wispy Silk Boots | ||
Tailoring | Profession | Woolen Bag | ||
Tailoring | Profession | Woolen Boots | ||
Tailoring | Profession | Woolen Cape | ||
Taunt | Class | Taunt | Taunts the target to attack you. | |
Tauren Racial | Racial | Bull Rush | Greatly increases running speed for $d. | |
Tauren Racial | Racial | Plainsrunning | Increases the Tauren's running speed, for long journeys. | |
Thalassian | Profession | Language Thalassian (NYI) | ||
Thrown | Class | Throw | Hurl a thrown weapon at the target. | |
Thrown | Class | Thrown | ||
Tiger Riding | Profession | Tiger Riding | Increases riding speed by $s1. | |
Titan | Profession | Language Titan (NYI) | ||
Totems | Class | Agitating Totem | Summons an Agitating Totem at the feet of the caster for $d that taunts nearby creatures to attack it. | |
Totems | Class | Ensnaring Totem | Summons a Stasis Totem at the feet of the caster for $d that slows down nearby enemies' movement and attack speed. | |
Totems | Class | Healing Totem | Summons a Healing Totem at the feet of the caster for $d that heals nearby group members. | |
Totems | Class | Invisibility Totem | Summons an Invisibility Totem at the feet of the caster for $d that turns nearby group members invisible. | |
Totems | Class | Mana Totem | Summons a Mana Totem at the feet of the caster for $d that restores mana to nearby group members. | |
Totems | Class | Sentry Totem | Summons an immoble Sentry Totem at your feet for $d that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight. | |
Totems | Class | Serpent Totem | Summons an immobile Serpent Totem at your feet for $d that attacks nearby enemies. | |
Tracking | Class | Beast Tracking | Shows the location of all nearby beasts on the minimap for $d. | |
Tracking | Class | Eagle Eye | Zooms in the caster's vision. | |
Tracking | Class | Flare | Detects all hidden and invisible enemies near the hunter. | |
Tracking | Class | Pathfinding | The hunter leads the way, giving the party increased speed. | |
Tracking | Class | Stalking | The target of this ability can always be seen whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for $d. | |
Two-Handed Axes | Class | Two-Handed Axes | ||
Two-Handed Maces | Class | Two-Handed Maces | ||
Two-Handed Swords | Class | Two-Handed Swords | ||
Unarmed | Class | Unarmed | ||
Undead Mastery | Class | Exorcism | Causes $s1 holy damage to an undead target. | |
Undead Mastery | Class | Judgement | Sends bolts of holy power in all directions, causing $s1 holy damage to all undead near the Paladin. | |
Undead Mastery | Class | Sense Undead | Shows the location of all nearby undead on the minimap for $d. | |
Undead Mastery | Class | Turn Undead | The targeted undead enemy will turn and flee for $d. | |
Wands | Class | Shoot | Attack with an equipped wand. | |
Wands | Class | Wands | ||
Weapon Talents | Talent | 2H Axe Finesse | Increases your chance to parry with Two-Handed Axes by 5%. | |
Weapon Talents | Talent | 2H Axe Finesse | Increases your chance to parry with Two-Handed Axes by 4%. | |
Weapon Talents | Talent | 2H Axe Finesse | Increases your chance to parry with Two-Handed Axes by 2%. | |
Weapon Talents | Talent | 2H Axe Mastery | Increases your attack rating with Two-Handed Axes by $s1. | |
Weapon Talents | Talent | 2H Axe Power | Increases your chance to get a critical with Two-Handed Axes by $s1%. | |
Weapon Talents | Talent | 2H Axe Specialization | Increases your damage with Two-Handed Axes by $s1 and gives a 2% chance of reducing enemy armor by 200 for 15 seconds. | |
Weapon Talents | Talent | 2H Axe Specialization | Increases your damage with Two-Handed Axes by $s1 and gives a 2% chance of reducing enemy armor by 100 for 15 seconds. | |
Weapon Talents | Talent | 2H Axe Specialization | Increases your damage with Two-Handed Axes by $s1. | |
Weapon Talents | Talent | 2H Mace Finesse | Increases your chance to parry with Two-Handed Maces by 5%. | |
Weapon Talents | Talent | 2H Mace Finesse | Increases your chance to parry with Two-Handed Maces by 4%. | |
Weapon Talents | Talent | 2H Mace Finesse | Increases your chance to parry with Two-Handed Maces by 2%. | |
Weapon Talents | Talent | 2H Mace Mastery | Increases your attack rating with Two-Handed Maces by $s1. | |
Weapon Talents | Talent | 2H Mace Power | Increases your chance to get a critical hit with Two-Handed Maces by $s1%. | |
Weapon Talents | Talent | 2H Mace Specialization | Increases your damage with Two-Handed Maces by $s1 and gives a 2% chance of stunning the target for 5 seconds. | |
Weapon Talents | Talent | 2H Mace Specialization | Increases your damage with Two-Handed Maces by $s1 and gives a 2% chance of stunning the target for 8 seconds. | |
Weapon Talents | Talent | 2H Mace Specialization | Increases your damage with Two-Handed Maces by $s1. | |
Weapon Talents | Talent | 2H Sword Finesse | Increases your chance to parry while wielding a Two-Handed Sword by 5%. | |
Weapon Talents | Talent | 2H Sword Finesse | Increases your chance to parry while wielding a Two-Handed Sword by 4%. | |
Weapon Talents | Talent | 2H Sword Finesse | Increases your chance to parry while wielding a Two-Handed Sword by 2%. | |
Weapon Talents | Talent | 2H Sword Mastery | Increases your attack rating with Two-Handed Swords by $s1. | |
Weapon Talents | Talent | 2H Sword Power | Increases your chance to get a critical with Two-Handed Swords by $s1%. | |
Weapon Talents | Talent | 2H Sword Specialization | Increases your damage with Two-Handed Swords by $s1 and your chance to parry with one by 5%. | |
Weapon Talents | Talent | 2H Sword Specialization | Increases your damage with Two-Handed Swords by $s1 and your chance to parry with one by 3%. | |
Weapon Talents | Talent | 2H Sword Specialization | Increases your damage with Two-Handed Swords by $s1. | |
Weapon Talents | Talent | Axe Finesse | Increases your chance to parry with One-Handed Axes by 5%. | |
Weapon Talents | Talent | Axe Finesse | Increases your chance to parry with One-Handed Axes by 4%. | |
Weapon Talents | Talent | Axe Finesse | Increases your chance to parry with One-Handed Axes by 2%. | |
Weapon Talents | Talent | Axe Mastery | Increases your attack rating with One Handed Axes by $s1. | |
Weapon Talents | Talent | Axe Power | Increases your chance to get a critical with One-Handed Axes by $s1%. | |
Weapon Talents | Talent | Axe Specialization | Increases your damage with One-Handed Axes by $s1. | |
Weapon Talents | Talent | Axe Specialization | Increases your damage with One-Handed Axes by $s1 and gives a 1% chance of reducing enemy armor by 200 for 15 seconds. | |
Weapon Talents | Talent | Axe Specialization | Increases your damage with One-Handed Axes by $s1 and gives a 1% chance of reducing enemy armor by 100 for 15 seconds. | |
Weapon Talents | Talent | Bow Mastery | Increases your attack rating with Bows by $s1. | |
Weapon Talents | Talent | Bow Power | Increases your chance to critical with Bows by $s1%. | |
Weapon Talents | Talent | Bow Specialization | Increases your damage with Bows and by $s1 and has a 2% chance of bleeding the target for 180 damage over 10 seconds. | |
Weapon Talents | Talent | Bow Specialization | Increases your damage with Bows and by $s1 and has a 2% chance of bleeding the target for 90 damage over 10 seconds. | |
Weapon Talents | Talent | Bow Specialization | Increases your damage with Bows by $s1. | |
Weapon Talents | Talent | Crossbow Mastery | Increases your attack rating with Crossbows by $s1. | |
Weapon Talents | Talent | Crossbow Power | Increases your chance to critical with Crossbows by $s1%. | |
Weapon Talents | Talent | Crossbow Specialization | Increases your damage with Crossbows by $s1 and have a 2% chance of bleeding the target for 180 damage over 10 seconds. | |
Weapon Talents | Talent | Crossbow Specialization | Increases your damage with Crossbows by $s1 and has a 2% chance of bleeding the target for 90 damage over 10 seconds. | |
Weapon Talents | Talent | Crossbow Specialization | Increases your damage with Crossbows by $s1. | |
Weapon Talents | Talent | Dagger Mastery | Increases your attack rating with Daggers by $s1. | |
Weapon Talents | Talent | Dagger Power | Increases your chance to get a critical with Daggers by $s1%. | |
Weapon Talents | Talent | Dagger Specialization | Increases your damage with Daggers by $s1. | |
Weapon Talents | Talent | Dagger Specialization | Increases your damage with Daggers by $s1 and gives a 1% chance of bleeding the target for 90 damage over 10 seconds. | |
Weapon Talents | Talent | Dagger Specialization | Increases your damage with Daggers by $s1 and gives a 1% chance of bleeding the target for 180 damage over 10 seconds. | |
Weapon Talents | Talent | Gun Mastery | Increases your attack rating with Guns by $s1. | |
Weapon Talents | Talent | Gun Power | Increases your chance to critical with all Guns by $s1%. | |
Weapon Talents | Talent | Gun Power | Increases your chance to critical with Guns by $s1%. | |
Weapon Talents | Talent | Gun Specialization | Increases your damage with Guns by $s1 and have a 2% chance of stunning the target for 5 seconds. | |
Weapon Talents | Talent | Gun Specialization | Increases your damage with Guns by $s1 and have a 2% chance of stunning the target for 3 seconds. | |
Weapon Talents | Talent | Gun Specialization | Increases your damage with Guns by $s1. | |
Weapon Talents | Talent | Mace Finesse | Increases your chance to parry with One-Handed Maces by 5%. | |
Weapon Talents | Talent | Mace Finesse | Increases your chance to parry with One-Handed Maces by 4%. | |
Weapon Talents | Talent | Mace Finesse | Increases your chance to parry with One-Handed Maces by 2%. | |
Weapon Talents | Talent | Mace Mastery | Increases your attack rating with One-Handed Maces by $s1. | |
Weapon Talents | Talent | Mace Power | Increases your chance to get a critical hit with One-Handed Maces by $s1%. | |
Weapon Talents | Talent | Mace Specialization | Increases your damage with One-Handed Maces by $s1 and has a 1% chance of stunning the target for 8 seconds. | |
Weapon Talents | Talent | Mace Specialization | Increases your damage with One-Handed Maces by $s1 and has a 1% chance of stunning the target for 5 seconds. | |
Weapon Talents | Talent | Mace Specialization | Increases your damage with One-Handed Maces by $s1. | |
Weapon Talents | Talent | Melee Finesse | Increases your chance to critical with all melee weapons by $s1%. | |
Weapon Talents | Talent | Staff Mastery | Increases your attack rating with Staves by $s1. | |
Weapon Talents | Talent | Staff Power | Increases your chance to get a critical with Staves by $s1%. | |
Weapon Talents | Talent | Staff Specialization | Increases your damage with Staves by $s1. | |
Weapon Talents | Talent | Staff Specialization | Increases your damage with Staves by $s1 and gives a 2% chance to stun the target for 5 seconds. | |
Weapon Talents | Talent | Staff Specialization | Increases your damage with Staves by $s1 and gives a 2% chance to stun the target for 8 seconds. | |
Weapon Talents | Talent | Sword Finesse | Increases your chance to Parry with One-Handed Swords by 5%. | |
Weapon Talents | Talent | Sword Finesse | Increases your chance to Parry with One-Handed Swords by 4%. | |
Weapon Talents | Talent | Sword Finesse | Increases your chance to Parry with One-Handed Swords by 2%. | |
Weapon Talents | Talent | Sword Mastery | Increases your attack rating with One-Handed Swords by $s1. | |
Weapon Talents | Talent | Sword Power | Increases your chance to get a critical with One-Handed Swords by $s1%. | |
Weapon Talents | Talent | Sword Power | Increases your chance to get a critical with One-Handed Swords by $s1. | |
Weapon Talents | Talent | Sword Specialization | Increases your damage with One-Handed Swords by $s1 and your chance to parry by 5%. | |
Weapon Talents | Talent | Sword Specialization | Increases your damage with One-Handed Swords by $s1 and your chance to parry by 3%. | |
Weapon Talents | Talent | Sword Specialization | Increases your damage with One-Handed Swords by $s1. | |
Weapon Talents | Talent | Throwing Specialization | Increases your damage with Throwing Weapons by $s1 and gives a 2% chance of bleeding the target for 180 damage over 10 seconds. | |
Weapon Talents | Talent | Throwing Specialization | Increases your damage with Throwing Weapons by $s1 and gives a 2% chance of bleeding the target for 90 damage over 10 seconds. | |
Weapon Talents | Talent | Throwing Specialization | Increases your damage with Throwing Weapons by $s1. | |
Wolf Riding | Profession | Wolf Riding | Increases riding speed by $s1. |
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