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@barncastle
Created August 8, 2022 12:06
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Bio F.R.E.A.K.S Muk archive format
struct MukArchive {
uint16 version
uint16 fileCount
uint32 fileNameLength; // unused, game always uses 8
FileInfo fileInfos[fileCount];
byte fileData[x];
}
struct FileInfo {
char Name[8];
uint32 fileType;
uint32 fileSize;
uint32 fileOffset;
}
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