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ID | Status | |
---|---|---|
2 | In Progress | |
3 | Needs Review | |
4 | Ready to Record | |
5 | In Studio | |
6 | Recorded |
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Formatted Name | Exported Name | Type | Notes | |
---|---|---|---|---|
WWFParticulateVolumeComponent | ||||
Particulate | particulate | ? | ||
Enable WMO Occlusion | enableWMOCollision | bool | Added 26175 | |
Enable Liquid Occlusion | enableLiquidCollision | bool | Added 26175 | |
Enable Terrain Occlusion | enableTerrainCollision | bool | Added 26175 | |
Opacity | opacity | float | ||
Override Particulate Opacity | shouldOverrideOpacity | bool | ||
Particulate Count | Particulate Count | int |
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char CGGameObject_C::IsValidOpenAction(CGGameObject_C *this, int action) | |
{ | |
const uint32_t GO_FLAG_LOCKED = 0x2; | |
CGGameObjectData gameObject = this->m_gameObj; | |
GOState state = this->m_gameObj->m_state; | |
if ( action == 4 ) | |
return ( state == GO_STATE_ACTIVE_ALTERNATIVE ? 1 : 0 ); | |
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enum CREATURE_STATIC_FLAGS | |
{ | |
CREATURE_STATIC_FLAGS_MOUNTABLE = 0x000001, | |
CREATURE_STATIC_FLAGS_NO_XP = 0x000002, | |
CREATURE_STATIC_FLAGS_NO_LOOT = 0x000004, | |
CREATURE_STATIC_FLAGS_UNKILLABLE = 0x000008, | |
CREATURE_STATIC_FLAGS_TAMEABLE = 0x000010, | |
CREATURE_STATIC_FLAGS_IMMUNEPC = 0x000020, | |
CREATURE_STATIC_FLAGS_IMMUNENPC = 0x000040, | |
CREATURE_STATIC_FLAGS_CANWIELDLOOT = 0x000080, |
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enum ITEM_STATIC_FLAGS | |
{ | |
ITEM_STATIC_FLAGS_NO_PICKUP = 0x0001, | |
ITEM_STATIC_FLAGS_CONJURED = 0x0002, | |
ITEM_STATIC_FLAGS_HAS_LOOT_TABLE = 0x0004, | |
ITEM_STATIC_FLAGS_EXOTIC = 0x0008, | |
ITEM_STATIC_FLAGS_DEPRECATED = 0x0010, | |
ITEM_STATIC_FLAGS_OBSOLETE = 0x0020, | |
ITEM_STATIC_FLAGS_PLAYER_CAST = 0x0040, | |
ITEM_STATIC_FLAGS_NO_EQUIP_COOLDOWN = 0x0080, |
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const int CHARACTER_POINTS_PER_LEVEL[2] = { 10, 1 }; | |
const int CHARACTER_POINTS_PER_BONUS[2] = { 0, 1 }; | |
const int LEVELS_PER_CHARACTER_POINT_BONUS[2] = { 1, 5 }; | |
const int CHARACTER_POINT_LEVEL_THRESHOLDS[2] = { 10, 1 }; | |
const int CHARACTER_POINT_BONUS_PER_THRESHOLD[2] = { 5, 0 }; | |
CGPlayer_C player = ClntObjMgrObjectPtr(ClntObjMgrGetActivePlayer()); | |
if ( player ) | |
{ | |
bool ishuman = player->m_unit->race == 1; |
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{ | |
"placeHolder":0, | |
"geometryType":"Quads", | |
"renderMode":"CameraBillboard", | |
"particleCount":50000, | |
"strength":1.0, | |
"enableEmissionGraph":false, | |
"graphNodes":[ | |
{ | |
"x":1.0, |
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struct CGDynamicObjectData | |
{ | |
ulong m_caster; | |
DYNAMIC_OBJECT_TYPE m_type; | |
DYNAMIC_OBJECT_TYPE_FLAGS m_typeFlags; | |
byte m_padding[2]; | |
int m_spellID; | |
float m_radius; | |
C3Vector m_position; | |
float m_facing; |
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import argparse | |
import struct | |
import array | |
''' | |
Quick and dirty encode/decode script for SpellChainEffects' m_Combo field (https://wowdev.wiki/DB/SpellChainEffects) | |
To decode: set -m to 1 and use the m_Combo value from the DB as the value for -d e.g. | |
combo_converter.py -m 1 -d "y3y3c3c3c3c3" |
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MPBV Count: 0069 | |
MPBP Count: 0467 | |
MPBI Count: 1920 | |
MPBG Count: 0916 | |
# MPBV | |
Start 0000 | |
Count 0001 | |
# MPBP | |
-Start 0000 |
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