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@baronfel
Created January 28, 2016 05:00
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melira stats
MELIRA CR 6
XP 2,400
Female human ranger (trapper) 6/sorcerer (wildblooded) 1
(Pathfinder RPG Ultimate Magic 65, 71)
NE Medium humanoid (human)
Init +5 (+7 on water); Senses Perception +10 (+12 on water)
DEFENSE
AC 23, touch 15, flat-footed 18 (+4 armor, +5 Dex, +4 shield)
hp 60 (7 HD; 6d10+1d6+20)
Fort +6, Ref +10, Will +6
OFFENSE
Speed 30 ft.
Melee mwk short sword +7/+2 (1d6/19–20)
Ranged +1 longbow +13/+8 (1d8+1/×3)
Special Attacks combat style (archery), fate’s retribution 5/day
(DC 12), favored enemy (dwarves +2, humans +4)
Sorcerer Spells Known (CL 1st; concentration +3)
1st (4/day)—shield, sow thoughtARG (DC 14)
0 (at will)—daze (DC 13), ghost sound (DC 12),
light, resistance
Bloodline destined (karmic)
TACTICS
Before Combat If her alarm snare trap in area
A13 is triggered, Melira casts shield and
uses her wand of cat’s grace to prepare for
combat; she then uses her wand of invisibility
to hide and ambush intruders.
During Combat Melira prefers ranged combat,
using her Point-Blank Master feat to fire arrows
even in melee combat. She targets humans and
dwarves first to take advantage of her favored enemy
bonuses, making use of Deadly Aim and Rapid
Shot as long as her attacks are hitting. If
encountered in areas A14 and A15, Melira
first targets those enemies caught in her
snare traps in the bilges.
Morale If reduced to 15 hit points or fewer,
Melira activates her wand of invisibility, then
uses Acrobatics and Stealth to reposition
herself while invisible so she can drink
her potion of cure serious wounds. Once
healed, she casts ghost sound to make it
seem as if she is running away. Whether
or not opponents fall for the ruse, Melira
once again tries to avenge her lover. If
subsequently reduced to fewer than 8
hit points, Melira reluctantly surrenders,
always keeping an eye open for an
opportunity to escape.
STATISTICS
Str 10, Dex 20, Con 12,
Int 8, Wis 15,
Cha 14
Base Atk +6; CMB +6; CMD 21
Feats Deadly Aim, Endurance, Eschew Materials, Point-Blank
MasterAPG (longbow), Point-Blank Shot, Rapid Shot, Spell
Focus (enchantment), Toughness, Weapon Focus (longbow)
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