Created
May 11, 2019 21:19
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Basic working implementation of L.TileLayer.refresh()
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L.TileLayer2 = L.TileLayer.extend({ | |
_refreshTileUrl: function(tile, url) { | |
//use a image in background, so that only replace the actual tile, once image is loaded in cache! | |
var img = new Image(); | |
img.onload = function() { | |
L.Util.requestAnimFrame(function() { | |
tile.el.src = url; | |
}); | |
} | |
img.src = url; | |
}, | |
refresh: function() { | |
//prevent _tileOnLoad/_tileReady re-triggering a opacity animation | |
var wasAnimated = this._map._fadeAnimated; | |
this._map._fadeAnimated = false; | |
for (var key in this._tiles) { | |
tile = this._tiles[key]; | |
if (tile.current && tile.active) { | |
var oldsrc = tile.el.src; | |
var newsrc = this.getTileUrl(tile.coords); | |
if (oldsrc != newsrc) { | |
//L.DomEvent.off(tile, 'load', this._tileOnLoad); ... this doesnt work! | |
this._refreshTileUrl(tile,newsrc); | |
} | |
} | |
} | |
if (wasAnimated) | |
setTimeout(function() { map._fadeAnimated = wasAnimated; }, 5000); | |
} | |
}); | |
L.tileLayer2 = function(url, options) { | |
return new L.TileLayer2(url, options); | |
} |
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