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Phaser 3 Example
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="https://cdn.jsdelivr.net/npm/phaser@3.15.1/dist/phaser-arcade-physics.min.js"></script> | |
</head> | |
<body> | |
<script> | |
var config = { | |
type: Phaser.AUTO, | |
width: 800, | |
height: 600, | |
physics: { | |
default: 'arcade', | |
arcade: { | |
gravity: { y: 200 } | |
} | |
}, | |
scene: { | |
preload: preload, | |
create: create | |
} | |
}; | |
var game = new Phaser.Game(config); | |
function preload () | |
{ | |
this.load.setBaseURL('https://labs.phaser.io'); | |
this.load.image('sky', 'assets/skies/space3.png'); | |
this.load.image('logo', 'assets/sprites/phaser3-logo.png'); | |
this.load.image('red', 'assets/particles/red.png'); | |
} | |
function create () | |
{ | |
this.add.image(400, 300, 'sky'); | |
var particles = this.add.particles('red'); | |
var emitter = particles.createEmitter({ | |
speed: 100, | |
scale: { start: 1, end: 0 }, | |
blendMode: 'ADD' | |
}); | |
var logo = this.physics.add.image(400, 100, 'logo'); | |
logo.setVelocity(100, 200); | |
logo.setBounce(1, 1); | |
logo.setCollideWorldBounds(true); | |
emitter.startFollow(logo); | |
} | |
</script> | |
</body> | |
</html> |
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