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{-# LANGUAGE RebindableSyntax, NoMonomorphismRestriction, ConstraintKinds #-} | |
{-# LANGUAGE NamedFieldPuns #-} | |
module Aura.Package | |
where | |
import YAPP | |
import Data.Rose --(Rose (rootLabel, getSubBush)) | |
import qualified Data.Map.Lazy as M |
def setKeyB(key, pred): | |
if pred: | |
keyboard.setKeyDown(key) | |
elif keyboard.getKeyDown(key): | |
keyboard.setKeyUp(key) | |
def tapKeyB(key, pred): | |
if pred: | |
keyboard.setKeyDown(key) | |
keyboard.setKeyUp(key) |
io.popen: 'pwd' 2> /dev/null | |
Cloning into 'loverocks'... | |
os.execute: cd '/home/bb010g/src/loverocks' && test '-e' '/home/bb010g/.luarocks/lib/luarocks/rocks-5.3' | |
Results: 1 | |
1 (number): 0 | |
os.execute: cd '/home/bb010g/src/loverocks' && test '-d' '/home/bb010g/.luarocks/lib/luarocks/rocks-5.3' | |
Results: 1 |
Brawl ID | Normal Stage | Alternate Stage | Secret Stage | Link 1 | Link 2 | |
STGBATTLEFIELD | Battlefield | Battlefield (Melee) | Battlefield (64) | Battlefield (64) - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210220 | | |
STGCRAYON | Yoshi's Island (Brawl) | Yoshi's Island (Melee) | N/A | | | |
STGDOLPIC | Delfino's Secret | Delfino Plaza | N/A | | | |
STGDONKEY | Venus Lighthouse | Mercury Lighthouse | N/A | Venus Lightouse - http://forums.kc-mm.com/Gallery/B |
STAGE SLOT: Battlefield | |
A: Battlefield (Brawl) | |
L: Battlefield (Melee) | |
Z: Battlefield (N64) (With platform, size, & blast zone normalization) | |
STAGE SLOT: Final Destination | |
A: Final Destination (Melee) | |
L: Final Destination (Brawl) (With ledge fixes and size & blast zone normalization) | |
Z: Final Destination (N64) (With size & blast zone normalization) |
use Crypt::Random; | |
class Roll { | |
has Int:D $.dice = 1; | |
has Int:D $.sides is required; | |
has Int:D $.constant = 0; | |
method parse(Str:D $str) { | |
if $str ~~ /[$<d>=(\d+) d]? $<s>=(\d+) [\+ $<c>=(\d+)]?/ { | |
self.new(dice => ($<d>:v || 1).Int, sides => ($<s>:v).Int, constant => ($<c>:v).Int); |
I get why String
vs &str
is a thing beginners struggle with, but it's never an issue in actual
code, at least more than Vec<T>
vs &[T]
is. &[T]
is a slice of borrowed memory. Vec<T>
is
owned memory. String
and &str
talk about verified UTF-8 strings. String
-> Vec<u8>
. &str
-> &[u8]
. Use in exactly the same way you would your normal hunk of memory types.
Beyond that, when you want to get a slice of your vector, you use
&vec
. When you want to
get a &str
out of your String
, use
&string
. When you want
to copy a slice into a new vector, you use
Comments are for explaining non-obvious algorithms. If your function has a strange signature that doesn't make it's basic utility obvious, it should be renamed and the interface possibly rethought. If it's just a weird algorithm, document the crap out of it in documentation comments, not normal comments. If your internal code needs comments to be readable, refactor until the flow is understandable. If someone is left wondering why you did something a certain way, comment why. (A good sign for this is if it took you a while to come up with that piece of code.) If someone is left wondering what your code even does, rewrite it.
I hereby claim:
To claim this, I am signing this object: