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@armornick
armornick / openicon.c
Created August 23, 2012 08:47
Draw an Image with SDL2
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#define WIDTH 800
#define HEIGHT 600
#define IMG_PATH "exit.png"
int main (int argc, char *argv[]) {
@kesor
kesor / Gemfile
Last active September 30, 2019 09:04
Vagrantfile to create a chef-server (11.x) and a client box that uses it.
source :rubygems
gem 'json', '= 1.5.4' # knife/chef 11.0 and 11.20 is broken with json 1.5.5/1.7.7
gem 'vagrant'
gem 'vagrant-hostmaster'
@jdewit
jdewit / vim74_lua
Last active January 30, 2024 04:57
Installing vim 7.4 with lua on Ubuntu 12.04
sudo apt-get remove --purge vim vim-runtime vim-gnome vim-tiny vim-common vim-gui-common
sudo apt-get build-dep vim-gnome
sudo apt-get install liblua5.1-dev luajit libluajit-5.1 python-dev ruby-dev libperl-dev libncurses5-dev libgnome2-dev libgnomeui-dev libgtk2.0-dev libatk1.0-dev libbonoboui2-dev libcairo2-dev libx11-dev libxpm-dev libxt-dev
sudo rm -rf /usr/local/share/vim
sudo rm /usr/bin/vim
@kirang89
kirang89 / model_relation_ex.py
Created April 7, 2014 18:59
Example for many-to-many relationship with extra columns in SQLAlchemy
import sqlalchemy
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy import Column, Integer, String, ForeignKey
from sqlalchemy.orm import sessionmaker, relationship
engine = sqlalchemy.create_engine('sqlite:///:memory:')
Base = declarative_base()
@staltz
staltz / introrx.md
Last active May 6, 2024 01:44
The introduction to Reactive Programming you've been missing
@bbarad
bbarad / crouton_setup.sh
Last active February 26, 2020 17:03
Set up Precise with i3-wm on an Asus C200 using crouton
# Must have already entered dev mode to use this shell script from a crosh shell.
wget -O ~/Downloads/crouton http://goo.gl/fd3zc
sudo sh -e ~/Downloads/crouton -t x11,audio,keyboard,extension -n i3precise
# This takes 15-20 minutes.
sudo enter-chroot -n i3precise
@vasanthk
vasanthk / System Design.md
Last active May 6, 2024 20:21
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
#include <stdio.h>
#include <fcntl.h>
#if defined(__unix__) || defined (__CYGWIN__)
#include <unistd.h>
#else
#include <io.h>
#endif
#ifndef O_BINARY
@snoyberg
snoyberg / .emacs
Last active June 5, 2021 23:04
Michael Snoyman's .emacs file: Stack, haskell-mode, evil-mode
;; Get package installation ready
(require 'package)
(setq package-enable-at-startup nil)
(add-to-list 'package-archives
'("melpa" . "https://melpa.org/packages/"))
(package-initialize)
;; Theme
(add-to-list 'custom-theme-load-path "~/.emacs.d/themes/")
(load-theme 'zenburn t)
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active April 5, 2024 05:40
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem