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# | |
# Author: Andrei Izrantcev | |
# | |
# With the great help of https://github.com/zeffii/ repository | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program. If not, see <http://www.gnu.org/licenses/>. | |
# | |
bl_info = { | |
'name' : "Mesh Vertex Marker", | |
'author' : "Andrei Izrantcev <izrantsev@gmail.com>", | |
'version' : (0, 0, 1), | |
'blender' : (2, 5, 8), | |
'location' : "3d view > Tools > Misc > Mesh Vertex Marker", | |
'description' : "Marks vertices with 3 or 5 edges", | |
'wiki_url' : "", | |
'tracker_url' : "", | |
'category' : "Mesh" | |
} | |
import bpy | |
import bgl | |
import bmesh | |
import mathutils | |
import bpy_extras | |
from bpy_extras.view3d_utils import location_3d_to_region_2d | |
def mesh_vertex_marker_draw_handler(self, context): | |
ob = context.object | |
if not ob: | |
return | |
if ob.type not in {'MESH'}: | |
return | |
if ob.mode not in {'EDIT'}: | |
return | |
pg = context.scene.mesh_vertex_marker | |
MarkColors = { | |
3 : pg.color_3, | |
# 4 : (0.0, 1.0, 0.0, 1.0), | |
5 : pg.color_5, | |
} | |
bm = bmesh.from_edit_mesh(ob.data) | |
if hasattr(bm.verts, 'ensure_lookup_table'): | |
bm.verts.ensure_lookup_table() | |
bm.edges.ensure_lookup_table() | |
vertex_usage = [0] * len(bm.verts) | |
for e in bm.edges: | |
if e.hide: | |
continue | |
if pg.ignore_borders and len(e.link_faces) == 1: | |
continue | |
for v in e.verts: | |
vertex_usage[v.index] += 1 | |
bgl.glEnable(bgl.GL_POINT_SMOOTH) | |
bgl.glPointSize(pg.point_size) | |
bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA) | |
bgl.glBegin(bgl.GL_POINTS) | |
for vi,vu in enumerate(vertex_usage): | |
if vu not in MarkColors: | |
continue | |
gl_col = MarkColors[vu] | |
coord = bm.verts[vi] | |
vector3d = ob.matrix_world * mathutils.Vector((coord.co[0], coord.co[1], coord.co[2])) | |
vector2d = location_3d_to_region_2d(context.region, context.space_data.region_3d, vector3d) | |
bgl.glColor4f(*gl_col) | |
bgl.glVertex2f(*vector2d) | |
bgl.glEnd() | |
bgl.glDisable(bgl.GL_POINTS) | |
bgl.glDisable(bgl.GL_POINT_SMOOTH) | |
bgl.glLineWidth(1) | |
bgl.glDisable(bgl.GL_BLEND) | |
bgl.glColor4f(0.0, 0.0, 0.0, 1.0) | |
class MeshVertexMarkerUI(bpy.types.Panel): | |
bl_label = "Mesh Vertex Marker" | |
bl_space_type = 'VIEW_3D' | |
bl_region_type = 'TOOLS' | |
bl_category = 'Misc' | |
@classmethod | |
def poll(self, context): | |
ob = context.object | |
if ob and ob.mode == 'EDIT': | |
return True | |
def draw(self, context): | |
pg = context.scene.mesh_vertex_marker | |
box = self.layout.box() | |
split = box.split(percentage=0.2) | |
row = split.column() | |
row.label("3:") | |
row = split.column() | |
row.prop(pg, 'color_3', text="") | |
split = box.split(percentage=0.2) | |
row = split.column() | |
row.label("5:") | |
row = split.column() | |
row.prop(pg, 'color_5', text="") | |
box.prop(pg, 'point_size') | |
box.prop(pg, 'ignore_borders') | |
op_icon = 'OUTLINER_OB_MESH' if MeshVertexMarkerOp._handle else 'MESH_DATA' | |
self.layout.operator("mesh.vertex_maker", icon=op_icon) | |
class MeshVertexMarkerOp(bpy.types.Operator): | |
bl_idname = "mesh.vertex_maker" | |
bl_label = "Mesh Vertex Marker" | |
bl_description = "Marks 3-5-edges vertices" | |
_handle = None | |
@classmethod | |
def handle_add(cls, slf, ctx): | |
if MeshVertexMarkerOp._handle: | |
MeshVertexMarkerOp.handle_remove() | |
MeshVertexMarkerOp._handle = bpy.types.SpaceView3D.draw_handler_add( | |
mesh_vertex_marker_draw_handler, | |
(slf, ctx), | |
'WINDOW', | |
'POST_PIXEL' | |
) | |
@classmethod | |
def handle_remove(cls): | |
if MeshVertexMarkerOp._handle: | |
bpy.types.SpaceView3D.draw_handler_remove( | |
MeshVertexMarkerOp._handle, | |
'WINDOW' | |
) | |
MeshVertexMarkerOp._handle = None | |
def execute(self, context): | |
if MeshVertexMarkerOp._handle: | |
MeshVertexMarkerOp.handle_remove() | |
else: | |
MeshVertexMarkerOp.handle_add(self, context) | |
if context.area: | |
context.area.tag_redraw() | |
return {'FINISHED'} | |
class MeshVertexMarkerPg(bpy.types.PropertyGroup): | |
color_3 = bpy.props.FloatVectorProperty( | |
name = "Color 3", | |
description = "Color for 3 edges vertex", | |
subtype = 'COLOR', | |
min = 0.0, | |
max = 1.0, | |
size = 4, | |
default = (1.0,0.0,0.0,1.0) | |
) | |
color_5 = bpy.props.FloatVectorProperty( | |
name = "Color 5", | |
description = "Color for 5 edges vertex", | |
subtype = 'COLOR', | |
min = 0.0, | |
max = 1.0, | |
size = 4, | |
default = (0.0,0.0,1.0,1.0) | |
) | |
point_size = bpy.props.FloatProperty( | |
name = "Size", | |
description = "Draw point size", | |
min = 1.0, | |
default = 7.0 | |
) | |
ignore_borders = bpy.props.BoolProperty( | |
name = "Ignore Borders", | |
description = "Ignore border edges", | |
default = False | |
) | |
RegClasses = ( | |
MeshVertexMarkerOp, | |
MeshVertexMarkerUI, | |
MeshVertexMarkerPg, | |
) | |
def register(): | |
for classname in RegClasses: | |
bpy.utils.register_class(classname) | |
bpy.types.Scene.mesh_vertex_marker = bpy.props.PointerProperty( | |
name = "Mesh Vertex Marker", | |
type = bpy.types.MeshVertexMarkerPg, | |
description = "Mesh vertex marker settings" | |
) | |
def unregister(): | |
for classname in RegClasses: | |
bpy.utils.unregister_class(classname) | |
del bpy.types.Scene.mesh_vertex_marker | |
if __name__ == "__main__": | |
register() |
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