Here's what I've worked on in relation to DREDGE modding.
- Significant initial design lead
- Reverse-engineered game mechanics
- Built API to allow players to integrate own mods,
- Expanded ability for non-programmers to introduce custom content
- Designed and built entire front-end with React
- Built multiple quality-of-life mods to target main player complaints,
- Introduced Winch compatibility to open-source project 'UnityExplorer'