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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[InitializeOnLoad]
public class MakeUploadsFast : MonoBehaviour
{
static MakeUploadsFast()
{
BestHTTP.HTTPManager.SendBufferSize = 1024 * 1024;
}
}
@owlboy
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owlboy commented Aug 8, 2021

MakeUploadsFast

This is fixed now, but I still need to use it today! Thanks!

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