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Shader "Custom/VVSnowShader" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Bump ("Bump", 2D) = "bump" {} | |
_Snow ("Snow Level", Range(0,1) ) = 0 | |
_SnowColor ("Snow Color", Color) = (1.0,1.0,1.0,1.0) | |
_SnowDirection ("Snow Direction", Vector) = (0,1,0) | |
_SnowDepth ("Snow Depth", Range(0,0.3)) = 0.1 | |
} | |
SubShader { |
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Shader "Custom/Skin Shader" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Diffuse (RGB)", 2D) = "white" {} | |
_SpecularTex ("Specular (R) Gloss (G) SSS Mask (B)", 2D) = "yellow" {} | |
_BumpMap ("Normal (Normal)", 2D) = "bump" {} | |
// BRDF Lookup texture, light direction on x and curvature on y. | |
_BRDFTex ("BRDF Lookup (RGB)", 2D) = "gray" {} | |
// Curvature scale. Multiplier for the curvature - best to keep this very low - between 0.02 and 0.002. | |
_CurvatureScale ("Curvature Scale", Float) = 0.005 |