Job | SV | Job | SV | Job | SV | Job | SV |
---|---|---|---|---|---|---|---|
Law Enforcement | 150 | Noble Household | 200 | Shoemakers | 150 | Butchers | 1,200 |
Lawyer | 650 | Clergy | 40 | Furriers | 250 | Fishmongers | 1,200 |
Maidservants | 250 | Beer-Sellers | 1,400 | Tailors | 250 | Buckle Makers | 1,400 |
Barbers | 350 | Plasterers | 1,400 | Jewelers | 400 | Spice Merchants | 1,400 |
Taverns/Restaurants | 400 | Blacksmiths | 1,500 | Old-Clothes | 400 | Painters | 1,500 |
Pastrycooks | 500 | Doctors | 1,700 | Masons | 500 | Roofers | 1,800 |
Carpenters | 550 | Locksmiths | 1,900 | Weavers | 600 | Bathers | 1,900 |
Chandlers | 700 | Ropemakers | 1,900 | Mercers | 700 | Inns | 2,000 |
Coopers | 700 | Tanners | 2,000 | Bakers | 800 | Copyists | 2,000 |
Watercarriers | 850 | Sculptors | 2,000 | Scabbardmakers | 850 | Rugmakers | 2,000 |
Wine-Sellers | 900 | Harness-Makers | 2,000 | Hatmakers | 950 | Bleachers | 2,100 |
Saddlers | 1,000 | Hay Merchants | 2,300 | Chicken Butchers | 1,000 | Cutlers | 2,300 |
Pursemakers | 1,100 | Glovemakers | 2,400 | Woodsellers | 2,400 | Woodcarvers | 2,400 |
Magic-Shops | 2,800 | Booksellers | 6,300 | Bookbinders | 3,000 | Illuminators | 3,900 |
SV is the support value. Gives a rough estimate of the population required to support 1 such job. For example, a town of 8000 could support 2 Bookbinders.
To add variance, adjust SV by a percentage equal to (4d4‑10) × 10
.
714 sq ft per person. A circular city has a radius of 15 • sqrt(population)
ft. Thus, a 10000 population city has a radius of ~1500 ft.
154880 sq ft of farmland per person. A circular city is surrounded by 200 • sqrt(population)
feet of farmland in all directions. Thus, a 10000 population city has a farmland shell 20800 ft (~3.9 mi) thick.
1 Dwelling per 3 people.
Profession | Monthly Income/Expenses |
---|---|
Skilled labor | 3-12g |
Journeyman craftsmen, 1st level PCs | 12-40g |
Master craftsmen, 2nd level PCs | 40-100g |
Master professionals, 3rd-4th level PCs | 100-450g |
Barons, 5th-7th level PCs | 450-2,000g |
Counts, 8th-9th level PCs | 2,000-12,000g |
Dukes, 10th-12th level PCs | 12,000-80,000g |
Kings, 13th-14th level PCs | 80,000+g |
Income and expenses are roughly equal in most cases. Net worth (often in the form of land and equipment and whatnot) is 33x monthly income/expenses. Coinage tends to make up about 5% of a NPC's net worth.
So, a Baron with a 1000g/mo income also has ~1000g/mo in expenses. They're worth 33,000g (mostly in land, structures, etc), and have 1650g on hand.
A normal bribe saves someone about a week of work/income/expenses. An eyebrow-raising bribe is worth a month, and a can-hardly-refuse bribe is worth a year.
Bribes can be interpretted pretty liberally: job offers, literal bribes, negotiating power, etc. Any time you want to give someone goods, services, or coins in order to get them to do something (or not do something), the above math should be a good ballpark.
Price / Pop | 100k+ | 25k+ | 10k+ | 3k+ | 1k+ | 999- |
---|---|---|---|---|---|---|
1gp or less | 1,700 | 585 | 260 | 65 | 30 | 10 |
2gp–10gp | 100 | 30 | 15 | 5 | 1 | 1 |
11–100gp | 15 | 5 | 2 | 1 | 25% | 10% |
101–1,000gp | 7 | 2 | 1 | 25% | 10% | 5% |
1,001–10,000gp | 2 | 1 | 25% | 10% | 5% | 1% |
10,001gp or more | 10% | 5% | 2% | NA | NA | NA |
So in a city of 4300 people, you could expect to be able to buy 1 set of plate armor (60g is in the 11-100g row) each month. Percentages mean there's that chance you can buy that item.
Likewise, this is the number of such items that the PCs can reasonably offload. A village of 408 people has a 1% chance of being able to buy a 2000g chalice from the players each month.
Spell Type and Level | Cost | 100k+ | 25k+ | 10k+ | 3k+ | 1k+ | 999- |
---|---|---|---|---|---|---|---|
Divine–1st level | 10gp | 2d3x100 | 4d4x10 | 5d10 | 4d6 | 2d6 | 1d6 |
Divine–2nd level | 40gp | 8d10 | 4d6 | 2d6 | 2d3 | 1d3 | 1d2 |
Divine–3rd level | 150gp | 2d6 | 2d3 | 2d3 | 1d2 | 1d2-1 | - |
Divine–4th level | 325gp | 2d6 | 2d3 | 2d3 | 1d2 | 1d2-1 | - |
Divine–5th level | 500gp | 1d6 | 1d4 | 1d4 | 1d2-1 | - | - |
Arcane–1st level | 5gp | 2d4x100 | 2d10x10 | 2d4x10 | 3d10 | 2d6 | 1d4 |
Arcane–2nd level | 20gp | 2d6x10 | 6d6 | 2d6 | 2d4 | 1d4 | 1d2 |
Arcane–3rd level | 75gp | 4d6 | 2d6 | 2d3 | 1d4 | 1d2 | - |
Arcane–4th level | 325gp | 2d4 | 2d3 | 1d4 | 1d2 | 1d2-1 | - |
Arcane–5th level | 1,250gp | 1d4 | 1d4 | 1d2 | - | - | - |
Arcane–6th level | 4,500gp | 1d3 | 1d3 | 1d2-1 | - | - | - |
In a metropolis of 52000 people, you can find 2 wizards (1d3) that can cast stone-to-flesh (6th level arcane) for 4500g each day.
Item Type | Price |
---|---|
One Use Effect | 500gp x spell level |
Charged Effect | 500gp x spell level x charges |
Unlimited Use | 500gp x spell level x 50 |
1/turn | 500gp x spell level x 33 |
1/3 turns | 500gp x spell level x 25 |
1/6 turns | 500gp x spell level x 16 |
3/day | 500gp x spell level x 12 |
1/day | 500gp x spell level x 10 |
1/week | 500gp x spell level x 6 |
Weapon +1 | 5,000gp |
Weapon +2 | 15,000gp |
Weapon +3 | 35,000gp |
Armor +1 | 5,000gp |
Armor +2 | 15,000gp |
Armor +3 | 35,000gp |
You figure out which spell most closely mimics the magic item's properties, (like a magic carpet is the 3rd-level fly spell), and then check how many uses it has. A one-trip-a-day magic carpet might buy/sell for 15k gold, and an unlimited use magic carpet might buy/sell for 75k gold. Gives good ballpark prices.
Level | Frequency | Level | Frequency |
---|---|---|---|
1 | 1 in 20 | 8 | 1 in 20,000 |
2 | 1 in 50 | 9 | 1 in 60,000 |
3 | 1 in 150 | 10 | 1 in 160,000 |
4 | 1 in 375 | 11 | 1 in 450,000 |
5 | 1 in 1,000 | 12 | 1 in 1,200,000 |
6 | 1 in 3,000 | 13 | 1 in 3,250,000 |
7 | 1 in 8,000 | 14 | 1 in 10,000,000 |
So a village with 408 people likely has 1 4th level NPC, 2 3rd level, 8 2nd level, and 20 1st level.