Created
April 11, 2012 15:18
-
-
Save bebraw/2359993 to your computer and use it in GitHub Desktop.
Just some custom voxel shiz in Blender 2.62
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from functools import partial | |
from math import hypot | |
import itertools | |
import bpy | |
# http://blenderpythonscripts.wordpress.com/2011/04/24/cursor-control-0-6-0/ | |
def space(): | |
area = None | |
for area in bpy.data.window_managers[0].windows[0].screen.areas: | |
if area.type == 'VIEW_3D': | |
break | |
if area.type != 'VIEW_3D': | |
return None | |
for space in area.spaces: | |
if space.type == 'VIEW_3D': | |
break | |
if space.type != 'VIEW_3D': | |
return None | |
return space | |
def set_cursor(*coordinates): | |
space().cursor_location = coordinates | |
def get_cursor(): | |
return space().cursor_location | |
def get_selected(): | |
return bpy.context.selected_editable_objects | |
def cube(): | |
bpy.ops.mesh.primitive_cube_add() | |
return get_selected()[0] | |
def material(n, o=None): | |
if o: | |
o.active_material = material(n) | |
return | |
return bpy.data.materials[n] | |
def toggle(o): | |
if o.active_material is None or o.active_material.name == 'led_on': | |
material('led_off', o) | |
else: | |
material('led_on', o) | |
def ob(n): | |
return [a for a in bpy.context.selectable_objects if a.name == n][0] | |
def toggle_led(i): | |
toggle(ob('led_' + str(i))) | |
def toggle_z(i): | |
offset = i * 8 | |
[toggle_led(j) for j in range(offset, offset + 8)] | |
def leds(): | |
prefix = 'led' | |
n = 8 | |
for i in range(n * n * n): | |
yield prefix + '_' + str(i) | |
def led_obs(): | |
for l in leds(): | |
yield ob(l) | |
# TODO: make this use leds() generator | |
def generate_leds(): | |
prefix = 'led' | |
n = 8 | |
s = 0.01 | |
r = [i / (n - 1) for i in range(n)] | |
i = 0 | |
for i, axes in enumerate(itertools.product(r, r, r)): | |
o = cube() | |
o.name = prefix + '_' + str(i) | |
o.location = axes | |
o.scale = (s, s, s) | |
material('led_off', o) | |
def turn_off(o): | |
material('led_off', o) | |
def turn_on(o): | |
material('led_on', o) | |
def clear(): | |
for led_ob in led_obs(): | |
turn_off(led_ob) | |
def sdist(a, b): | |
# likely really slow!!! | |
return a * a + b * b | |
def voxelize(o, is_set=None): | |
is_set = is_set or turn_on | |
delta = 0.2 | |
imat = o.matrix_world.inverted() | |
dverts = o.data.vertices | |
for led_ob in led_obs(): | |
loc = imat * led_ob.location | |
for e in o.data.edges.values(): | |
verts = e.vertices | |
v1 = imat * dverts[verts[0]].co | |
v2 = imat * dverts[verts[1]].co | |
# TODO: try vec ops instead (compare vec rots) | |
if sdist(v1, loc) + sdist(v2, loc) < sdist(v1, v2) + delta: | |
#if hypot(v1[0], loc[0]) + hypot(v2[0], loc[0]) < hypot(v1[0], v2[0]) < delta: | |
# if hypot(v1[1], loc[1]) + hypot(v2[1], loc[1]) < hypot(v1[1], v2[1]) + delta: | |
is_set(led_ob) | |
break | |
# TODO: use this to generate actual c code | |
def animate(o): | |
clear() | |
scn = bpy.data.scenes[0] | |
for i in range(scn.frame_start, scn.frame_end): | |
scn.frame_current = i | |
voxelize(o) | |
#bpy.ops.object.select_all( action = 'DESELECT' ) | |
for led_ob in led_obs(): | |
pass | |
#led_ob.select = True | |
# TODO: figure out how to anim diffuse color | |
#led_ob.keyframe_insert('diffuse') | |
# run only once :) | |
#generate_leds() | |
# toggle tests | |
#toggle_led(13) | |
#toggle_z(3) | |
def update(states, ctx): | |
#scn = bpy.data.scenes[0] | |
#state = states[scn.frame_current - scn.frame_start] | |
clear() | |
c = ob('Cube') | |
voxelize(c) # cache here instead??? | |
#[turn_on(o) for o in state] | |
def generate_states(o): | |
generate_states.ret = [] | |
scn = bpy.data.scenes[0] | |
def is_set(led_ob): | |
generate_states.ret[-1].append(led_ob) | |
for i in range(scn.frame_start, scn.frame_end): | |
scn.frame_current = i | |
# TODO: figure out how refresh properly | |
print('Caching frame', scn.frame_current) | |
generate_states.ret.append([]) | |
voxelize(o, is_set) | |
generate_states.ret.append([]) | |
return generate_states.ret | |
while len(bpy.app.handlers.frame_change_pre): | |
bpy.app.handlers.frame_change_pre.pop() | |
#c = ob('Cube') | |
#clear() | |
#voxelize(c) | |
states = [] #generate_states(c) | |
bpy.app.handlers.frame_change_pre.append(partial(update, states)) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment