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December 26, 2015 02:59
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Arbitrary hermite curve thingy for Canvas.
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$(main); | |
function main() { | |
var $c = $('#demo'); | |
var ctx = $c[0].getContext('2d'); | |
ctx.translate(0, $c.height()); | |
ctx.scale(1, -1); | |
var points = [[0, 0], [55, 43], [94, 226], [255, 255]]; | |
drawCurve(ctx, hermite(points)); | |
} | |
// http://en.wikibooks.org/wiki/Cg_Programming/Unity/Hermite_Curves | |
function hermite(points) { | |
var pointsPerStep, pointsPerSegment; | |
var i, len, p0, p1; | |
var ret = []; | |
for(i = 0, len = points.length - 1; i < len; i++) { | |
p0 = points[i]; | |
p1 = points[i + 1]; | |
pointsPerSegment = (p1[0] - p0[0]) * 2; | |
pointsPerStep = 1 / pointsPerSegment; | |
if(i == points.length - 2) { | |
// the last point of the last segment should reach p1 | |
pointsPerStep = 1 / (pointsPerSegment - 1); | |
} | |
ret.push({ | |
p0: p0, | |
p1: p1, | |
m0: Vec2D.mul(Vec2D.sub(p1, i > 0? points[i - 1]: p0), 0.5), | |
m1: Vec2D.mul(Vec2D.sub(i < points.length - 2? points[i + 2]: p1, p0), 0.5), | |
len: pointsPerSegment, | |
step: pointsPerStep | |
}); | |
} | |
return ret; | |
} | |
function drawCurve(ctx, segments) { | |
segments.forEach(drawSegment.bind(null, ctx)); | |
} | |
function drawSegment(ctx, o) { | |
var t, i, pos, p0, p1, m0, m1, fac0, fac1, fac2, fac3; | |
for(i = 0; i < o.len; i++) { | |
t = i * o.step; | |
fac0 = 2.0 * t * t * t - 3.0 * t * t + 1.0; | |
fac1 = t * t * t - 2.0 * t * t + t; | |
fac2 = -2.0 * t * t * t + 3.0 * t * t; | |
fac3 = t * t * t - t * t; | |
pos = Vec2D.add( | |
Vec2D.mul(o.p0, fac0), | |
Vec2D.mul(o.m0, fac1), | |
Vec2D.mul(o.p1, fac2), | |
Vec2D.mul(o.m1, fac3) | |
); | |
ctx.strokeRect(pos[0], pos[1], 1, 1); | |
} | |
} | |
var Vec2D = decorate({ | |
add: function(a, b) {return a + b;}, | |
sub: function(a, b) {return a - b;}, | |
div: function(a, b) {return a / b;}, | |
mul: function(a, b) {return a * b;} | |
}, function(op) { | |
return function() { | |
var pos = arguments[0].slice(); | |
var i, len, arg; | |
for(i = 1, len = arguments.length; i < len; i++) { | |
arg = arguments[i]; | |
pos = update(pos, isNumber(arg)? [arg, arg]: arg); | |
} | |
return pos; | |
}; | |
function update(pos, arg) { | |
return pos.map(function(v, i) { | |
return op(v, arg[i]); | |
}); | |
} | |
}); | |
function decorate(o, fn) { | |
var ret = {}; | |
for(var k in o) { | |
if(o.hasOwnProperty(k)) { | |
ret[k] = fn(o[k]); | |
} | |
} | |
return ret; | |
} | |
function isNumber(n) { | |
return !isNaN(parseFloat(n)) && isFinite(n); | |
} |
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