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@beesandbombs
Created February 28, 2020 17:52
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arc dance
// arc dance by dave
// https://twitter.com/beesandbombs/status/1233403691673235457
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (recording) {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.png");
if (frameCount==numFrames)
exit();
} else if (preview) {
c = mouseY*1.0/height;
if (mousePressed)
println(c);
t = (millis()/(20.0*numFrames))%1;
draw_();
} else {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 100;
float shutterAngle = 1;
boolean recording = false,
preview = true;
void setup() {
size(750, 750, P3D);
smooth(8);
rectMode(CENTER);
pixelDensity(recording ? 1 : 2);
result = new int[width*height][3];
noFill();
strokeWeight(3);
blendMode(ADD);
r0 = l/(TWO_PI/3);
sp = 3*r0;
}
float x, y, z, tt;
int N = 36;
float th, r, l = 40, ex, qq;
float r0, sp;
color[] cs = {#ff0000, #00ff00, #0000ff};
void thing(float q) {
ex = lerp(TWO_PI/3, 1e-5, c01(2*q) - c01(2*q-1));
r = l/ex;
push();
if (q>=.5)
scale(-1, 1);
beginShape();
for (int i=0; i<N; i++) {
qq = i/float(N-1);
th = lerp(-ex/2, ex/2, qq);
x = r*cos(th) - r;
y = r*sin(th);
vertex(x, y);
}
endShape();
pop();
}
float rot;
void draw_() {
background(20);
push();
translate(width/2, height/2);
rotate(HALF_PI);
for (int fr=0; fr<3; fr++) {
stroke(cs[fr]);
for (int i=-7; i<8; i++) {
for (int j=-9; j<10; j++) {
x = i*sp;
y = (j+2/3.0)*mn*sp;
if (j%2 != 0)
x += .5*sp;
tt = map(cos(TWO_PI*t - 0.06*fr + atan2(x,y) - 0.008*dist(x,y,0,0)), 1, -1, 0, 1);
tt = ease(tt, 3);
push();
translate(x, y);
for (int a=0; a<3; a++) {
push();
rotate(TWO_PI*a/3);
translate(r0, 0);
thing(tt);
pop();
}
pop();
}
}
}
pop();
}
@Cloudy-Skies
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Super cool bro. Top class. Can't wait to try this out myself!

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