arc dance
// arc dance by dave | |
// https://twitter.com/beesandbombs/status/1233403691673235457 | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 100; | |
float shutterAngle = 1; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
rectMode(CENTER); | |
pixelDensity(recording ? 1 : 2); | |
result = new int[width*height][3]; | |
noFill(); | |
strokeWeight(3); | |
blendMode(ADD); | |
r0 = l/(TWO_PI/3); | |
sp = 3*r0; | |
} | |
float x, y, z, tt; | |
int N = 36; | |
float th, r, l = 40, ex, qq; | |
float r0, sp; | |
color[] cs = {#ff0000, #00ff00, #0000ff}; | |
void thing(float q) { | |
ex = lerp(TWO_PI/3, 1e-5, c01(2*q) - c01(2*q-1)); | |
r = l/ex; | |
push(); | |
if (q>=.5) | |
scale(-1, 1); | |
beginShape(); | |
for (int i=0; i<N; i++) { | |
qq = i/float(N-1); | |
th = lerp(-ex/2, ex/2, qq); | |
x = r*cos(th) - r; | |
y = r*sin(th); | |
vertex(x, y); | |
} | |
endShape(); | |
pop(); | |
} | |
float rot; | |
void draw_() { | |
background(20); | |
push(); | |
translate(width/2, height/2); | |
rotate(HALF_PI); | |
for (int fr=0; fr<3; fr++) { | |
stroke(cs[fr]); | |
for (int i=-7; i<8; i++) { | |
for (int j=-9; j<10; j++) { | |
x = i*sp; | |
y = (j+2/3.0)*mn*sp; | |
if (j%2 != 0) | |
x += .5*sp; | |
tt = map(cos(TWO_PI*t - 0.06*fr + atan2(x,y) - 0.008*dist(x,y,0,0)), 1, -1, 0, 1); | |
tt = ease(tt, 3); | |
push(); | |
translate(x, y); | |
for (int a=0; a<3; a++) { | |
push(); | |
rotate(TWO_PI*a/3); | |
translate(r0, 0); | |
thing(tt); | |
pop(); | |
} | |
pop(); | |
} | |
} | |
} | |
pop(); | |
} |
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Super cool bro. Top class. Can't wait to try this out myself!