noise box
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| int[][] result; | |
| float t, c; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { | |
| if (p < 0.5) | |
| return 0.5 * pow(2*p, g); | |
| else | |
| return 1 - 0.5 * pow(2*(1 - p), g); | |
| } | |
| float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
| void push() { | |
| pushMatrix(); | |
| pushStyle(); | |
| } | |
| void pop() { | |
| popStyle(); | |
| popMatrix(); | |
| } | |
| float c01(float g) { | |
| return constrain(g, 0, 1); | |
| } | |
| void draw() { | |
| if (recording) { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| c = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("f###.gif"); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } else if (preview) { | |
| c = mouseY*1.0/height; | |
| if (mousePressed) | |
| println(c); | |
| t = (millis()/(20.0*numFrames))%1; | |
| draw_(); | |
| } else { | |
| t = mouseX*1.0/width; | |
| c = mouseY*1.0/height; | |
| if (mousePressed) | |
| println(c); | |
| draw_(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 8; | |
| int numFrames = 360; | |
| float shutterAngle = .5; | |
| boolean recording = false, | |
| preview = true; | |
| void setup() { | |
| size(750, 750, P3D); | |
| smooth(8); | |
| rectMode(CENTER); | |
| pixelDensity(recording ? 1 : 2); | |
| result = new int[width*height][3]; | |
| fill(32); | |
| noStroke(); | |
| ortho(); | |
| } | |
| void boxx(){ | |
| for(int i=0; i<4; i++){ | |
| push(); | |
| fill(i%2==0?c1:c2); | |
| rotateY(HALF_PI*i); | |
| translate(0,0,l/2); | |
| rect(0,0,l,l); | |
| pop(); | |
| } | |
| for(int i=0; i<2; i++){ | |
| push(); | |
| fill(c3); | |
| rotateX(HALF_PI+PI*i); | |
| translate(0,0,l/2); | |
| rect(0,0,l,l); | |
| pop(); | |
| } | |
| } | |
| float x, y, z, tt; | |
| int N = 10; | |
| color c1 = #ffa5ab, c2 = #94e0c5, c3 = #5b8aa2; | |
| float l = 12; | |
| float t1, t2, t3, t4, t5, t6; | |
| float ee = 3; | |
| void draw_() { | |
| background(250); | |
| push(); | |
| translate(width/2, height/2); | |
| rotateX(-ia); | |
| rotateY(QUARTER_PI); | |
| for(int i=-N; i<=N; i++){ | |
| for(int j=-N; j<=N; j++){ | |
| for(int k=-N; k<=N; k++){ | |
| push(); | |
| tt = t + 0.75*noise(0.02*i+123, 0.02*j+234, 0.02*k+345); | |
| tt = (tt + 1000)%1; | |
| t1 = ease(c01(6*tt),ee); | |
| t2 = ease(c01(6*tt-1),ee); | |
| t3 = ease(c01(6*tt-2),ee); | |
| t4 = ease(c01(6*tt-3),ee); | |
| t5 = ease(c01(6*tt-4),ee); | |
| t6 = ease(c01(6*tt-5),ee); | |
| rotateX(-HALF_PI*t6); | |
| rotateY(-HALF_PI*t5); | |
| rotateX(-HALF_PI*t4); | |
| rotateY(-HALF_PI*t3); | |
| rotateX(-HALF_PI*t2); | |
| rotateY(-HALF_PI*t1); | |
| translate(i*l,j*l,k*l); | |
| boxx(); | |
| pop(); | |
| } | |
| } | |
| } | |
| pop(); | |
| } |
Newbie here:
What does
result[i][0] += pixels[i] >> 16 & 0xff;means?
i wrote everything above the ////// bit a long time ago. but as i recall, pixels[i] >> 16 & 0xff is a quicker way of accessing red(pixels[i]). i’m adding it to a result array in order to apply a motion blur effect.
Thank you! I really like your work, it's inspiring.
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Newbie here:
What does
result[i][0] += pixels[i] >> 16 & 0xff;means?