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@beesandbombs
Created September 23, 2017 19:00
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crystal knot
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop(){
popStyle();
popMatrix();
}
void draw() {
if(!recording){
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if(mousePressed)
println(c);
draw_();
}
else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 240;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(720,720,P3D);
pixelDensity(recording ? 1 : 2);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
fill(32);
noStroke();
}
float x, y, z, tt;
int N = 30;
float ph;
float r = 100;
float x(float q){
return r*(sin(q) + 2*sin(2*q));
}
float y(float q){
return r*(cos(q) - 2*cos(2*q));
}
float z(float q){
return r/2*sin(3*q);
}
float xp(float q){
return r*(cos(q) + 4*cos(2*q));
}
float yp(float q){
return r*(-sin(q) + 4*sin(2*q));
}
float th(float q){
return -atan2(xp(q),yp(q));
}
float l = 32, h = 70;
color c1, c2;
float bri;
void crystal(){
bri = map(modelZ(0,0,0),-r/2,r/2,.5,0);
bri = constrain(bri,0,1);
c1 = lerpColor(#e177a8,color(250),bri);
c2 = lerpColor(#00356d,color(250),bri);
noStroke();
for(int i=0; i<4; i++){
push();
rotateY(HALF_PI*i);
fill(i%2 == 0 ? c1 : c2);
beginShape();
vertex(0,-h/2,0);
vertex(-l/2,0,l/2);
vertex(l/2,0,l/2);
endShape();
fill(i%2 == 0 ? c2 : c1);
beginShape();
vertex(0,h/2,0);
vertex(-l/2,0,l/2);
vertex(l/2,0,l/2);
endShape();
pop();
}
}
void draw_() {
background(250);
push();
translate(width/2, height/2 + 20);
rotate(.1);
for(int i=0; i<N; i++){
ph = TWO_PI*(i+2*t)/N;
push();
translate(x(ph),y(ph),z(ph));
rotate(th(ph));
rotateY(PI*t + ph/2);
crystal();
pop();
}
pop();
}
@shaunlebron
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