Created
November 16, 2020 22:34
-
-
Save beesandbombs/4a5785d51d2209bd494c06b1ca167998 to your computer and use it in GitHub Desktop.
rgb spikes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
t %= 1; | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 220; | |
float shutterAngle = .6; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(800, 600, P3D); | |
//pixelDensity(recording ? 1 : 2); | |
smooth(8); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
fill(32); | |
noStroke(); | |
blendMode(ADD); | |
} | |
PImage fr; | |
float x, y, z, tt; | |
int N = 12; | |
color[] cs = {#FF261D, #2ECC40, #0064D9}; | |
float l = 275, ofs; | |
float th; | |
float pathX(float q){ | |
return l*q*sin(th*q); | |
} | |
float pathY(float q){ | |
return l*q*cos(th*q); | |
} | |
float pathWeight(float q){ | |
return 11*(1-q); | |
} | |
float delta = 0.01; | |
float pathXp(float q){ | |
return (pathX(q+.5*delta)-pathX(q-.5*delta))/delta; | |
} | |
float pathYp(float q){ | |
return (pathY(q+.5*delta)-pathY(q-.5*delta))/delta; | |
} | |
float pathXpn(float q){ | |
return pathXp(q)/dist(0,0,pathXp(q),pathYp(q)); | |
} | |
float pathYpn(float q){ | |
return pathYp(q)/dist(0,0,pathXp(q),pathYp(q)); | |
} | |
int pathN = 360; | |
float pathQ; | |
boolean roundEnd = false; | |
void path(){ | |
noStroke(); | |
//fill(255); | |
beginShape(TRIANGLE_STRIP); | |
for(int i=0; i<=pathN; i++){ | |
pathQ = i*1.0/pathN; | |
vertex(pathX(pathQ) + .5*pathWeight(pathQ)*pathYpn(pathQ), pathY(pathQ) - .5*pathWeight(pathQ)*pathXpn(pathQ)); | |
vertex(pathX(pathQ) - .5*pathWeight(pathQ)*pathYpn(pathQ), pathY(pathQ) + .5*pathWeight(pathQ)*pathXpn(pathQ)); | |
} | |
endShape(); | |
if(roundEnd){ | |
ellipse(pathX(0), pathY(0), pathWeight(0), pathWeight(0)); | |
ellipse(pathX(1), pathY(1), pathWeight(1), pathWeight(1)); | |
} | |
} | |
void draw_() { | |
background(20); | |
push(); | |
translate(width/2, height/4+8); | |
scale(-1,1); | |
for (int a=-14; a<14; a++) { | |
ofs = TWO_PI*a/32; | |
th = PI/5*sin(TWO_PI*t+ofs); | |
fill(cs[(a+26)%3]); | |
push(); | |
translate(16*(a+.5), 0); | |
path(); | |
pop(); | |
} | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment