rgb spikes
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
t %= 1; | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 220; | |
float shutterAngle = .6; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(800, 600, P3D); | |
//pixelDensity(recording ? 1 : 2); | |
smooth(8); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
fill(32); | |
noStroke(); | |
blendMode(ADD); | |
} | |
PImage fr; | |
float x, y, z, tt; | |
int N = 12; | |
color[] cs = {#FF261D, #2ECC40, #0064D9}; | |
float l = 275, ofs; | |
float th; | |
float pathX(float q){ | |
return l*q*sin(th*q); | |
} | |
float pathY(float q){ | |
return l*q*cos(th*q); | |
} | |
float pathWeight(float q){ | |
return 11*(1-q); | |
} | |
float delta = 0.01; | |
float pathXp(float q){ | |
return (pathX(q+.5*delta)-pathX(q-.5*delta))/delta; | |
} | |
float pathYp(float q){ | |
return (pathY(q+.5*delta)-pathY(q-.5*delta))/delta; | |
} | |
float pathXpn(float q){ | |
return pathXp(q)/dist(0,0,pathXp(q),pathYp(q)); | |
} | |
float pathYpn(float q){ | |
return pathYp(q)/dist(0,0,pathXp(q),pathYp(q)); | |
} | |
int pathN = 360; | |
float pathQ; | |
boolean roundEnd = false; | |
void path(){ | |
noStroke(); | |
//fill(255); | |
beginShape(TRIANGLE_STRIP); | |
for(int i=0; i<=pathN; i++){ | |
pathQ = i*1.0/pathN; | |
vertex(pathX(pathQ) + .5*pathWeight(pathQ)*pathYpn(pathQ), pathY(pathQ) - .5*pathWeight(pathQ)*pathXpn(pathQ)); | |
vertex(pathX(pathQ) - .5*pathWeight(pathQ)*pathYpn(pathQ), pathY(pathQ) + .5*pathWeight(pathQ)*pathXpn(pathQ)); | |
} | |
endShape(); | |
if(roundEnd){ | |
ellipse(pathX(0), pathY(0), pathWeight(0), pathWeight(0)); | |
ellipse(pathX(1), pathY(1), pathWeight(1), pathWeight(1)); | |
} | |
} | |
void draw_() { | |
background(20); | |
push(); | |
translate(width/2, height/4+8); | |
scale(-1,1); | |
for (int a=-14; a<14; a++) { | |
ofs = TWO_PI*a/32; | |
th = PI/5*sin(TWO_PI*t+ofs); | |
fill(cs[(a+26)%3]); | |
push(); | |
translate(16*(a+.5), 0); | |
path(); | |
pop(); | |
} | |
pop(); | |
} |
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