Created
November 30, 2017 01:50
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the sea
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop(){ | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g){ | |
return constrain(g,0,1); | |
} | |
void draw() { | |
if(!recording){ | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if(mousePressed) | |
println(c); | |
draw_(); | |
} | |
else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 360; | |
float shutterAngle = .6; | |
boolean recording = false; | |
void setup() { | |
size(800,600,P3D); | |
smooth(8); | |
result = new int[width*height][3]; | |
stroke(#000e14); | |
strokeWeight(2); | |
rectMode(CENTER); | |
} | |
float x, y, z, tt; | |
int N = 16; | |
float l = 60; | |
color c1 = #2AD9D4, c2 = #023852, c3 = #E53C28; | |
void boxx(){ | |
for(int i=0; i<4; i++){ | |
push(); | |
fill(i%2 == 0 ? c1 : c2); | |
rotateY(HALF_PI*i); | |
translate(0,0,l/2); | |
rect(0,0,l,l); | |
pop(); | |
} | |
for(int i=0; i<2; i++){ | |
push(); | |
fill(c3); | |
rotateX(HALF_PI+PI*i); | |
translate(0,0,l/2); | |
rect(0,0,l,l); | |
pop(); | |
} | |
} | |
void draw_() { | |
background(0); | |
push(); | |
translate(width/2, height/2 - 20); | |
rotateX(.65); | |
rotate(PI/6); | |
for(int i=-N; i<=N; i++){ | |
for(int j=-N; j<=N; j++){ | |
tt = ease(c01(12*t - .35*(i+j+2*N) + 5) ); | |
push(); | |
translate(i*l, j*l, l*tt - l*t); | |
boxx(); | |
pop(); | |
} | |
} | |
pop(); | |
} |
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Amazing!