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@beesandbombs
Created February 14, 2024 13:26
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lights
float[][] result;
float t, c;
float ease(float p) {
p = c01(p);
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
p = c01(p);
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
float c01(float g) {
return constrain(g, 0, 1);
}
float millisFrame1;
void draw() {
if (recording) {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
t %= 1;
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += sq(red(pixels[i])/255.0);
result[i][1] += sq(green(pixels[i])/255.0);
result[i][2] += sq(blue(pixels[i])/255.0);
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = color(255*sqrt(result[i][0]/samplesPerFrame),
255*sqrt(result[i][1]/samplesPerFrame),
255*sqrt(result[i][2]/samplesPerFrame));
updatePixels();
saveFrame("f###.png");
if (frameCount==numFrames)
exit();
} else if (preview) {
if (frameCount==1)
millisFrame1 = millis();
c = mouseY*1.0/height;
if (mousePressed)
println(c);
t = ((millis()-millisFrame1)/(20.0*numFrames))%1;
draw_();
} else {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 450;
float shutterAngle = .6;
boolean recording = false,
preview = true;
void setup() {
size(750, 750, P3D);
smooth(8);
rectMode(CENTER);
pixelDensity(recording ? 1 : 2);
result = new float[width*height][3];
noStroke();
blendMode(ADD);
}
color[] cs = { #df0000, #00df00, #0000df};
float x, y, z, tt;
int N = 12;
float l = 18, sp = 20;
float ph;
int in1, in2, in;
void draw_() {
background(10);
push();
translate(width/2, height/2);
for (int a=0; a<3; a++) {
fill(cs[a]);
for (int i=-12; i<12; i++) {
for (int j=-12; j<12; j++) {
x = (i+.5)*sp;
y = (j+.5)*sp;
in1 = i;
if (i<0)
in1 = -i-1;
in2 = j;
if (j<0)
in2 = -j-1;
in = 12-max(in1, in2);
tt = (t*in+120+atan2(x, y)/TAU-.03*a)%1;
l = (sp*.95)*ease(25*tt)*c01(sq(1-1.25*tt));
rect(x, y, l, l, 3);
}
}
}
pop();
}
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