Skip to content

Instantly share code, notes, and snippets.

@beesandbombs
Created February 21, 2021 16:03
Show Gist options
  • Star 11 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save beesandbombs/8bb8584dbe77a73c4f6c4b47cf576f4d to your computer and use it in GitHub Desktop.
Save beesandbombs/8bb8584dbe77a73c4f6c4b47cf576f4d to your computer and use it in GitHub Desktop.
sun
// by dave :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (recording) {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
t %= 1;
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.png");
if (frameCount==numFrames)
exit();
} else if (preview) {
c = mouseY*1.0/height;
if (mousePressed)
println(c);
t = (millis()/(20.0*numFrames))%1;
draw_();
} else {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 240;
float shutterAngle = .5;
boolean recording = false,
preview = true;
void setup() {
size(760, 760, P3D);
smooth(8);
result = new int[width*height][3];
stroke(255);
noFill();
strokeWeight(3);
}
float x, y, z, tt;
int N = 12;
PImage fr;
float r = 180, th, tw, mtw = 1.5*PI;
int n = 1080;
float x_, y_;
void twister(float rot) {
beginShape();
for (int i=0; i<n; i++) {
th = TWO_PI*i/n;
x_ = r*cos(th);
y_ = r*sin(th);
tw = mtw*sin(th) + rot;
x = x_*cos(tw);
y = y_;
z = x_*sin(tw);
stroke(lerpColor(c1,c2,map(z*cos(TWO_PI*t) + x*sin(TWO_PI*t),-r,r,0,1)));
vertex(x, y, z);
}
endShape(CLOSE);
}
float sc;
color c1 = #ff0000, c2 = #ffff00;
void draw_() {
background(10,12,18);
push();
translate(width/2, height/2);
translate(0, 0, r);
sc = map(cos(TWO_PI*t), 1, -1, 0, 1);
sc = lerp(0.25, 3, ease(sc,3));
scale(1, 1, sc);
strokeWeight(4/pow(sc, 1/3.0));
for (int a=0; a<5; a++) {
push();
twister(TWO_PI*(a+2*t)/5);
pop();
}
pop();
fr = get();
fr.loadPixels();
loadPixels();
for (int i=0; i<pixels.length; i++) {
pixels[i] = color(
red(fr.pixels[constrain(i-1, 0, pixels.length-1)]),
green(fr.pixels[constrain(i, 0, pixels.length-1)]),
blue(fr.pixels[constrain(i+1, 0, pixels.length-1)]));
}
updatePixels();
}
@TahsinTariq
Copy link

Hello, Dave. I'm trying to learn how you go about making such good sketches. But I can't understand the two easing functions you've used here. Could I maybe get a hint on how they work?

@egocentricsandco
Copy link

Amazing work!

@jbeda
Copy link

jbeda commented Mar 27, 2021

Hello, Dave. I'm trying to learn how you go about making such good sketches. But I can't understand the two easing functions you've used here. Could I maybe get a hint on how they work?

Check out https://www.desmos.com/calculator/aj7dk8dtcb to visualize the easing functions.

It also looks like the first one is "SmoothStep" -- https://en.wikipedia.org/wiki/Smoothstep

@TahsinTariq
Copy link

Thank you so much, Joe!! It's a lot clearer now. Really appreciate it!! ❤️ ❤️

@jbeda
Copy link

jbeda commented Mar 28, 2021

What I've been playing with if you want more code to look at: https://twitter.com/jbeda/status/1376298833580150786

@TahsinTariq
Copy link

This took some time to wrap my head around in code. But I finally got it working. I made this https://editor.p5js.org/TahsinTariq/sketches/Y9Djss2Xe

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment