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@beesandbombs
Created January 4, 2018 21:24
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crystals
// gif by dave @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 390;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(800, 800, P3D);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
stroke(32);
noFill();
ortho();
strokeWeight(1.5);
}
float x, y, z, tt;
int N = 12;
float ol = 50, cl = ol*sqrt(2), sp = 2.8*ol;
void oct() {
for (int i=0; i<4; i++) {
push();
rotateY(HALF_PI*i);
line(0, -ol, 0, 0, 0, ol);
line(0, ol, 0, 0, 0, ol);
line(0, 0, ol, ol, 0, 0);
pop();
}
}
void cub() {
box(cl);
for (int i=0; i<4; i++) {
push();
rotateY(HALF_PI*i);
line(-cl/2, -cl/2, cl/2, cl/2, cl/2, cl/2);
line(-cl/2, -cl/2, -cl/2, cl/2, cl/2, -cl/2);
pop();
}
for (int i=0; i<2; i++) {
push();
rotateX(HALF_PI+PI*i);
line(-cl/2, -cl/2, cl/2, cl/2, cl/2, cl/2);
line(-cl/2, -cl/2, -cl/2, cl/2, cl/2, -cl/2);
pop();
}
}
float qq;
void thing(float q) {
q = (q + 1000) % 1;
if (q <= .5) {
qq = ease(2*q, 4);
push();
rotate(QUARTER_PI);
rotateX(PI*qq);
rotateY(PI*qq);
oct();
pop();
}
else {
qq = ease(2*q-1, 4);
rotateX(PI*qq);
rotateY(PI*qq);
push();
cub();
pop();
}
}
void draw_() {
background(250);
push();
translate(width/2, height/2);
for (int i=-2; i<3; i++) {
for (int j=-2; j<3; j++) {
push();
translate(sp*i, sp*j);
thing(t - .05*dist(i,j,0,0));
pop();
}
}
pop();
}
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