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@beesandbombs
Created July 3, 2017 22:35
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triangle sweep
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("t###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 220;
float shutterAngle = .8;
boolean recording = false;
void setup() {
size(720, 720, P3D);
smooth(8);
strokeWeight(1.2);
result = new int[width*height][3];
rectMode(CENTER);
stroke(50);
noFill();
}
float x, y, z, tt;
int N = 96, speed = 8;
float rad = 275;
int start;
float qq, x1, y1, x2, y2;
void oneLine(float q) {
qq = (3*q)%1;
x1 = lerp(-rad*mn, 0, qq);
x2 = lerp(0, rad*mn, qq);
y1 = lerp(rad/2, -rad, qq);
y2 = lerp(-rad, rad/2, qq);
push();
rotate(TWO_PI*int(3*q)/3.0);
line(x1, y1, x2, y2);
pop();
}
void draw_() {
start = int((N-speed)*t);
background(247);
push();
translate(width/2, height/2 + 50);
triangle(0,-rad,-rad*mn,rad/2,rad*mn,rad/2);
for (int i=start; i<start+N/3; i++)
oneLine((i+speed*t)/float(N));
pop();
}
@shaunlebron
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