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@beesandbombs
Created November 5, 2018 21:28
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hexes / tris
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 180;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(750, 750, P2D);
strokeJoin(CORNER);
pixelDensity(recording ? 1 : 2);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
stroke(255);
noFill();
strokeWeight(3);
colorMode(HSB);
blendMode(ADD);
}
float x, y, z, tt;
int N = 12;
float r = 95;
float easing = 3.5;
void hexx() {
beginShape();
for (int i=0; i<6; i++) {
vertex(r*cos(TWO_PI*i/6), r*sin(TWO_PI*i/6));
}
endShape(CLOSE);
}
void halfHex() {
beginShape();
for (int i=-1; i<4; i++) {
vertex(r*cos(TWO_PI*i/6), r*sin(TWO_PI*i/6));
}
endShape();
}
float tr = r/(2*mn);
void tri() {
triangle(0, -tr, -tr*mn, tr/2, tr*mn, tr/2);
}
void shapes(float ti){
ti %= 1;
if (3*ti <= 1) {
q = 3*ti;
hexx();
for (int i=0; i<6; i++) {
push();
rotate(TWO_PI*i/6);
push();
translate(-r/2, r*mn);
rotate(TWO_PI*ease(q,easing)/6);
translate(r/2, r*mn);
hexx();
pop();
pop();
}
}
else if (3*ti <= 2) {
q = 3*ti - 1;
for (int i=0; i<6; i++) {
push();
rotate(TWO_PI*i/6);
push();
translate(-r/2, r*mn);
rotate(TWO_PI/6);
translate(r/2, r*mn);
halfHex();
pop();
push();
translate(0,-tr*2);
rotate(TWO_PI*ease(q,easing)/3);
tri();
pop();
pop();
}
}
else {
q = 3*ti-2;
hexx();
for (int i=0; i<6; i++) {
push();
rotate(TWO_PI*i/6);
push();
translate(-r/2, r*mn);
rotate(TWO_PI*(1+ease(q,easing))/6);
translate(r/2, r*mn);
hexx();
pop();
pop();
}
}
}
float q;
void draw_() {
if(!recording)
t = (millis()/(20.0*numFrames))%1;
background(0);
push();
translate(width/2, height/2);
for (int i=0; i<N; i++) {
stroke(255.0*i/N, 240, 200);
shapes(t+.02*i/N);
}
pop();
}
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