Created
October 5, 2018 12:47
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grid waves
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 600; | |
float shutterAngle = .6; | |
boolean recording = false; | |
void setup() { | |
size(720, 720, P3D); | |
pixelDensity(recording ? 1 : 2); | |
smooth(8); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
fill(32); | |
ortho(); | |
noStroke(); | |
} | |
float x, y, z, tt; | |
float wave(float x_) { | |
return waveHeight*sin(PI*x_/wavelength + numWaves*TWO_PI*t); | |
} | |
int n = 32; | |
float chunkHeight = 90; | |
float qq; | |
color RED = #ce4228, YELLOW = #f4d751, BLUE = #26429f, SKY = #83afd9; | |
float chunkSize = 48, waveHeight = 84, wavelength = 330, numWaves = 3; | |
void chunk(float x1, float x2, float z1, float z2) { | |
// sides | |
fill(RED); | |
beginShape(TRIANGLE_STRIP); | |
for (int i=0; i<n; i++) { | |
qq = i/float(n-1); | |
x = lerp(x1, x2, qq); | |
vertex(x, wave(x)-chunkHeight/2, z1); | |
vertex(x, wave(x)+chunkHeight/2, z1); | |
} | |
endShape(); | |
beginShape(TRIANGLE_STRIP); | |
for (int i=0; i<n; i++) { | |
qq = i/float(n-1); | |
x = lerp(x1, x2, qq); | |
vertex(x, wave(x)-chunkHeight/2, z2); | |
vertex(x, wave(x)+chunkHeight/2, z2); | |
} | |
endShape(); | |
// top & bottom | |
fill(BLUE); | |
beginShape(TRIANGLE_STRIP); | |
for (int i=0; i<n; i++) { | |
qq = i/float(n-1); | |
x = lerp(x1, x2, qq); | |
vertex(x, wave(x)+chunkHeight/2, z1); | |
vertex(x, wave(x)+chunkHeight/2, z2); | |
} | |
endShape(); | |
beginShape(TRIANGLE_STRIP); | |
for (int i=0; i<n; i++) { | |
qq = i/float(n-1); | |
x = lerp(x1, x2, qq); | |
vertex(x, wave(x)-chunkHeight/2, z1); | |
vertex(x, wave(x)-chunkHeight/2, z2); | |
} | |
endShape(); | |
// ends | |
fill(YELLOW); | |
beginShape(QUADS); | |
vertex(x1, wave(x1)-chunkHeight/2, z1); | |
vertex(x1, wave(x1)+chunkHeight/2, z1); | |
vertex(x1, wave(x1)+chunkHeight/2, z2); | |
vertex(x1, wave(x1)-chunkHeight/2, z2); | |
vertex(x2, wave(x2)-chunkHeight/2, z1); | |
vertex(x2, wave(x2)+chunkHeight/2, z1); | |
vertex(x2, wave(x2)+chunkHeight/2, z2); | |
vertex(x2, wave(x2)-chunkHeight/2, z2); | |
endShape(); | |
} | |
void draw_() { | |
background(SKY); | |
push(); | |
translate(width/2, height/2); | |
rotateX(-ia); | |
rotateY(QUARTER_PI - TWO_PI*t); | |
for (int i=-3; i<4; i++) { | |
for (int j=-3; j<4; j++) { | |
push(); | |
if ((i+j)%2 == 0) | |
scale(1, -1, 1); | |
chunk(chunkSize*(i-.5), chunkSize*(i+.5), chunkSize*(j-.5), chunkSize*(j+.5)); | |
pop(); | |
} | |
} | |
pop(); | |
} |
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