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@beesandbombs
Created July 12, 2017 18:39
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spring cube
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 200;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(750, 600, P3D);
smooth(8);
result = new int[width*height][3];
colorMode(HSB,1);
noFill();
ortho();
}
float x, y, z, tt;
int N = 90;
float q;
float h = 350, ph, r, R = 24;
float lof, xof, yof;
void helix(float th, float of) {
beginShape();
for (int i=0; i<N; i++) {
q = i/float(N-1);
ph = 12*TWO_PI*q - 3*TWO_PI*t;
r = map(cos(TWO_PI*q), 1, -1, 0, R);
lof = map(cos(TWO_PI*q), 1, -1, 0, of);
xof = lof*cos(th);
yof = lof*sin(th);
y = lerp(-h/2, h/2, q);
curveVertex(r*cos(ph) + xof, y, r*sin(ph) + yof);
}
endShape();
}
boolean black;
void things(){
push();
rotateX(-ia);
rotateY(PI/3);
for (int i=-n; i<n; i++) {
for (int j=-n; j<n; j++) {
randomSeed(2345*i+3456789*j);
tt = (t + 100 - 0.2*dist(i+.5,j+.5,0,0));
stroke((.16*(i+j*.5)+100.75)%1,.8,1);
if(black)
stroke(.1);
push();
translate((i+.5)*sep,0,(j+.5)*sep);
helix(TWO_PI*t, 18);
pop();
}
}
pop();
}
int n = 2;
float sep = 84;
void draw_() {
background(.1);
push();
translate(width/2, height/2);
push();
strokeWeight(2.5);
black = false;
things();
pop();
push();
black = true;
strokeWeight(8);
translate(0,0,-5);
things();
pop();
pop();
}
@shaunlebron
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