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October 3, 2017 18:58
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,121 @@ // hue dots, by dave int[][] result; float t, c; float ease(float p) { return 3*p*p - 2*p*p*p; } float ease(float p, float g) { if (p < 0.5) return 0.5 * pow(2*p, g); else return 1 - 0.5 * pow(2*(1 - p), g); } float mn = .5*sqrt(3), ia = atan(sqrt(.5)); void push() { pushMatrix(); pushStyle(); } void pop(){ popStyle(); popMatrix(); } void draw() { if(!recording){ t = mouseX*1.0/width; c = mouseY*1.0/height; if(mousePressed) println(c); draw_(); } else { for (int i=0; i<width*height; i++) for (int a=0; a<3; a++) result[i][a] = 0; c = 0; for (int sa=0; sa<samplesPerFrame; sa++) { t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); draw_(); loadPixels(); for (int i=0; i<pixels.length; i++) { result[i][0] += pixels[i] >> 16 & 0xff; result[i][1] += pixels[i] >> 8 & 0xff; result[i][2] += pixels[i] & 0xff; } } loadPixels(); for (int i=0; i<pixels.length; i++) pixels[i] = 0xff << 24 | int(result[i][0]*1.0/samplesPerFrame) << 16 | int(result[i][1]*1.0/samplesPerFrame) << 8 | int(result[i][2]*1.0/samplesPerFrame); updatePixels(); saveFrame("f###.gif"); if (frameCount==numFrames) exit(); } } ////////////////////////////////////////////////////////////////////////////// int samplesPerFrame = 4; int numFrames = 180; float shutterAngle = .6; boolean recording = true; void setup() { size(780,720,P3D); pixelDensity(recording ? 1 : 2); smooth(8); result = new int[width*height][3]; rectMode(CENTER); colorMode(HSB,1); noStroke(); } float x, y, z, tt; int N = 12; float d = 14, r = 10, sp = 42; float ph; void thing(float q){ q = (q+10000)%1; push(); fill(q,1,1); rotate(TWO_PI*q); ellipse(r,0,d,d); fill((q+.5)%1,1,1); ellipse(-r,0,d,d); pop(); } void draw_() { background(0); push(); translate(width/2, height/2); for(int i=-N; i<=N; i++){ for(int j=-N; j<=N; j++){ x = i*sp; y = j*mn*sp; if(j%2 != 0) x += .5*sp; tt = t - 0.001*dist(x,y,0,0); push(); translate(x,y); thing(tt); pop(); } } pop(); }