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@beesandbombs
Created September 25, 2017 23:29
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spinning cylinder wedges
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.png");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 400;
float shutterAngle = .4;
boolean recording = false;
void setup() {
size(720, 600, P3D);
pixelDensity(recording ? 1 : 2);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
fill(32);
noStroke();
colorMode(HSB, 1);
}
float x, y, z, tt;
int N = 72;
float th;
float h1_, h2_;
int n = 10;
void thing(float r1, float r2, float h1, float h2){
h1_ = map(r1,0,r2,.5*(h1+h2),h1);
h2_ = map(r1,0,r2,.5*(h1+h2),h2);
noStroke();
beginShape(TRIANGLE_STRIP);
for(int i=0; i<=N; i++){
th = TWO_PI*i/N;
vertex(r2*cos(th),r2*sin(th),0);
vertex(r2*cos(th),r2*sin(th),map(sin(th),-1,1,h1,h2));
}
endShape();
beginShape(TRIANGLE_STRIP);
for(int i=0; i<=N; i++){
th = TWO_PI*i/N;
vertex(r1*cos(th),r1*sin(th),0);
vertex(r1*cos(th),r1*sin(th),map(sin(th),-1,1,h1_,h2_));
}
endShape();
beginShape(TRIANGLE_STRIP);
for(int i=0; i<=N; i++){
th = TWO_PI*i/N;
vertex(r1*cos(th),r1*sin(th),map(sin(th),-1,1,h1_,h2_));
vertex(r2*cos(th),r2*sin(th),map(sin(th),-1,1,h1,h2));
}
endShape();
beginShape(TRIANGLE_STRIP);
for(int i=0; i<=N; i++){
th = TWO_PI*i/N;
vertex(r1*cos(th),r1*sin(th),0);
vertex(r2*cos(th),r2*sin(th),0);
}
endShape();
push();
stroke(0);
strokeWeight(1.5);
noFill();
beginShape();
for(int i=0; i<=N; i++){
th = TWO_PI*i/N;
vertex(r1*cos(th),r1*sin(th),map(sin(th),-1,1,h1_,h2_));
}
endShape();
beginShape();
for(int i=0; i<=N; i++){
th = TWO_PI*i/N;
vertex(r2*cos(th),r2*sin(th),map(sin(th),-1,1,h1,h2));
}
endShape();
pop();
}
float r1_, r2_;
void draw_() {
lights();
background(0);
push();
translate(width/2, height/2 + 80);
scale(1.25);
rotateX(PI*3/8);
for (int i=0; i<n; i++) {
push();
rotate(PI + TWO_PI*(n-i)*t);
fill(i/float(n),1,1);
r1_ = 15 + 15*i;
r2_ = 30 + 15*i;
thing(r1_, r2_, 100 - .5*r2_, 100 + .5*r2_);
pop();
}
pop();
}
@shaunlebron
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