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May 26, 2021 01:53
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Bramble Circle in Grease Pencil
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import bpy | |
import math | |
from mathutils import Vector | |
grease_data = bpy.data.grease_pencils.new("Stroke") | |
grease_layers = grease_data.layers | |
active_layer = grease_layers.new("Layer") | |
grease_frames = active_layer.frames | |
active_frame = grease_frames.new( | |
bpy.context.scene.frame_current, | |
active=True) | |
frame_strokes = active_frame.strokes | |
arc_count = 24 | |
point_count = 64 | |
i_range = range(0, arc_count, 1) | |
i_to_theta = math.tau / arc_count | |
j_range = range(0, point_count, 1) | |
j_to_theta = math.tau / point_count | |
j_to_fac = 1.0 / (point_count - 1.0) | |
theta_offset = math.tau / 3.0 | |
orbit_radius = 1.0 | |
minor_radius = 0.5 | |
min_pressure = 0.5 | |
max_pressure = 5.0 | |
for i in i_range: | |
i_theta = i * i_to_theta | |
active_stroke = frame_strokes.new() | |
active_stroke.line_width = 12.0 | |
active_stroke.hardness = 1.0 | |
active_stroke.start_cap_mode = 'FLAT' | |
active_stroke.end_cap_mode = 'FLAT' | |
stroke_points = active_stroke.points | |
stroke_points.add(point_count) | |
orbit = orbit_radius | |
if i % 2 != 0: | |
orbit = orbit_radius * 0.875 | |
origin = Vector( | |
(orbit * math.cos(i_theta), | |
orbit * math.sin(i_theta), | |
0.0)) | |
j_theta_origin = math.pi + (i_theta - theta_offset) | |
j_theta_dest = math.pi + (i_theta + theta_offset) | |
for j in j_range: | |
j_fac = j * j_to_fac | |
j_theta = (1.0 - j_fac) * j_theta_origin \ | |
+ j_fac * j_theta_dest | |
point = stroke_points[j] | |
osc = 0.5 + 0.5 * math.cos(math.tau * j_fac - math.pi) | |
point.pressure = (1.0 - osc) * min_pressure \ | |
+ osc * max_pressure | |
point_local = Vector( | |
(minor_radius * math.cos(j_theta), | |
minor_radius * math.sin(j_theta), | |
0.0)) | |
point.co = origin + point_local | |
grease_obj = bpy.data.objects.new(grease_data.name, grease_data) | |
bpy.context.collection.objects.link(grease_obj) |
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