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December 22, 2021 12:57
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# specialai:idle_ai.toml | |
# This config contains options for idle behaviors - actions taken by mobs when they are bored. | |
# Entity List fields: General format = [ "namespace:entity_type value1 value2 ...", ... ] | |
# Entity lists are arrays of entity types. Some entity lists specify a number of values linked to each entity type. | |
# Entity types are defined by their key in the entity registry, usually following the pattern 'namespace:entity_name'. | |
# 'default' can be used instead of an entity type registry key to provide default values for all entities. | |
# An asterisk '*' can be used to match multiple entity types. For example, 'minecraft:*' will match all vanilla entities. | |
# List entries by default match any entity type derived from (i.e. based on) their entity type. For example, '~minecraft:zombie'. | |
# There is no steadfast rule about extending, even in vanilla, but the hope is that mod-added mobs will extend their base mob. | |
# Block List fields: General format = [ "namespace:block_name[property1=value1,...]", ... ] | |
# Block lists are arrays of blocks and partial block states. | |
# Blocks are defined by their key in the block registry, usually following the pattern 'namespace:block_name'. | |
# An asterisk '*' can be used to match multiple blocks. For example, 'minecraft:*' will match all vanilla blocks. | |
# List entries by default match any block state. The block states to match can be narrowed down by specifying properties. | |
# The syntax for block state properties is the same as for commands. Any properties not specified will match any value. | |
# For example, 'minecraft:beehive[honey_level=5]' will match any full beehives, regardless of the direction they face. | |
# Category: idle_general | |
# Options that affect all idle behaviors for monsters (griefing and fiddling). | |
# Mobs' reach (from eye height) when targeting blocks. Player reach is about 4.5. | |
# <Number> Range: ≥ 0.0, Default: 3.5 | |
idle_general.reach = 3.5 | |
# The range at which mobs will search for blocks to target horizontally (xz-plane) and vertically (y-axis). | |
# <Integer> Range: ≥ 1, Default: 12 | |
idle_general.scan_range.horizontal = 12 | |
# <Integer> Range: ≥ 1, Default: 6 | |
idle_general.scan_range.vertical = 6 | |
# The number of ticks between each block scan. | |
# <Integer> Range: ≥ 1, Default: 2 | |
idle_general.scan_delay = 2 | |
# The number of blocks each mob randomly searches to grief/fiddle with every "scan_delay" ticks. | |
# <Integer> Range: ≥ 1, Default: 32 | |
idle_general.scan_count = 32 | |
# The maximum number of blocks that can be searched in any given tick by all mobs. 0 is no limit. | |
# <Integer> Range: ≥ 0, Default: 3000 | |
idle_general.global_scan_count = 3000 | |
# Category: idle_griefing | |
# Options to customize monsters' idle block breaking behavior. | |
# List of mobs that can gain passive griefing AI (note that the entity must have task-based AI enabled). | |
# Additional value after the entity type is the chance (0.0 to 1.0) for entities of that type to spawn with the AI. | |
# <Entity List> Format: [ "namespace:entity_type value", ... ], Default: [ "minecraft:zombie 1.0", "minecraft:creeper 1.0" ] | |
# Range for Values: 0.0 ~ 1.0 | |
idle_griefing.entities.whitelist = [ | |
"minecraft:zombie 1.0", | |
"minecraft:creeper 1.0" | |
] | |
# <Entity List> Format: [ "namespace:entity_type", ... ], Default: [] | |
idle_griefing.entities.blacklist = [] | |
# If true, mobs will only grief blocks they have the tools to harvest. | |
# For example, they will only break furnaces if they have a pickaxe. | |
# <Boolean> Valid Values: { true, false }, Default: true | |
idle_griefing.requires_tools = true | |
# If true, blocks griefed by mobs will leave item drops. | |
# <Boolean> Valid Values: { true, false }, Default: true | |
idle_griefing.leaves_drops = true | |
# If true, a loud snapping sound (the vanilla door break sound) will be played when a block | |
# is broken, which is audible regardless of distance. | |
# <Boolean> Valid Values: { true, false }, Default: false | |
idle_griefing.break_sound = false | |
# The block breaking speed multiplier for mobs griefing blocks, relative to the player's block breaking speed. | |
# <Number> Range: ≥ 0.0, Default: 0.5 | |
idle_griefing.break_speed = 0.5 | |
# If true, creepers will be upset about not having arms to grief blocks with and resort to what they know best. | |
# <Boolean> Valid Values: { true, false }, Default: true | |
idle_griefing.mad_creepers = true | |
# If true, idle griefing AI will automatically target all light sources (light value > 1). | |
# This will do its best to avoid natural sources such as fire and redstone ore. | |
# <Boolean> Valid Values: { true, false }, Default: true | |
idle_griefing.targets.auto_target_lights = true | |
# If true, idle griefing AI will automatically target all blocks that derive from the vanilla beds. | |
# <Boolean> Valid Values: { true, false }, Default: true | |
idle_griefing.targets.auto_target_beds = true | |
# List of blocks that can be broken by the idle griefing AI. | |
# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [ minecraft:farmland, minecraft:beehive, minecraft:crafting_table, minecraft:furnace, minecraft:ladder, minecraft:enchanting_table, minecraft:brewing_stand, minecraft:anvil, minecraft:chipped_anvil, minecraft:damaged_anvil, minecraft:scaffolding, minecraft:loom, minecraft:smoker, minecraft:blast_furnace, minecraft:cartography_table, minecraft:fletching_table, minecraft:grindstone, minecraft:smithing_table, minecraft:stonecutter, tropicraft:bamboo_ladder, twilightforest:iron_ladder, futurepack:ironladder, gaiadimension:gaia_stone_furnace, atum:kiln, atum:glassblower_furnace, atum:bone_ladder, atum:limestone_furnace, atum:palm_ladder, atum:deadwood_ladder, atum:palm_scaffolding, atum:deadwood_scaffolding, mana-and-artifice:spectral_crafting_table, immersiveengineering:metal_ladder_none, immersiveengineering:metal_ladder_alu, immersiveengineering:metal_ladder_steel, quark:matrix_enchanter, quark:spruce_ladder, quark:birch_ladder, quark:jungle_ladder, quark:acacia_ladder, quark:dark_oak_ladder, quark:crimson_ladder, quark:warped_ladder, quark:iron_ladder, engineersdecor:metal_rung_ladder, engineersdecor:metal_rung_steps, engineersdecor:treated_wood_ladder ] | |
idle_griefing.targets.whitelist = [ | |
"minecraft:farmland", | |
"minecraft:beehive", | |
"minecraft:crafting_table", | |
"minecraft:furnace", | |
"minecraft:ladder", | |
"minecraft:enchanting_table", | |
"minecraft:brewing_stand", | |
"minecraft:anvil", | |
"minecraft:chipped_anvil", | |
"minecraft:damaged_anvil", | |
"minecraft:scaffolding", | |
"minecraft:loom", | |
"minecraft:smoker", | |
"minecraft:blast_furnace", | |
"minecraft:cartography_table", | |
"minecraft:fletching_table", | |
"minecraft:grindstone", | |
"minecraft:smithing_table", | |
"minecraft:stonecutter", | |
"tropicraft:bamboo_ladder", | |
"twilightforest:iron_ladder", | |
"gaiadimension:gaia_stone_furnace", | |
"atum:kiln", | |
"atum:glassblower_furnace", | |
"atum:bone_ladder", | |
"atum:limestone_furnace", | |
"atum:palm_ladder", | |
"atum:deadwood_ladder", | |
"atum:palm_scaffolding", | |
"atum:deadwood_scaffolding", | |
"mana-and-artifice:spectral_crafting_table", | |
"immersiveengineering:metal_ladder_none", | |
"immersiveengineering:metal_ladder_alu", | |
"immersiveengineering:metal_ladder_steel", | |
"quark:spruce_ladder", | |
"quark:birch_ladder", | |
"quark:jungle_ladder", | |
"quark:acacia_ladder", | |
"quark:dark_oak_ladder", | |
"quark:crimson_ladder", | |
"quark:warped_ladder", | |
"quark:iron_ladder", | |
"quark:matrix_enchanter", | |
"engineersdecor:metal_rung_ladder", | |
"engineersdecor:metal_rung_steps", | |
"engineersdecor:treated_wood_ladder" | |
] | |
# Like "grief_targets.whitelist", but these blocks will not be targeted if they have a loot table tag. | |
# For example, unopened dungeon chests will not be targeted. | |
# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [ minecraft:chest, minecraft:ender_chest, minecraft:trapped_chest, minecraft:barrel, tropicraft:bamboo_chest, futurepack:composite_chest, metalbarrels:copper_barrel, metalbarrels:iron_barrel, metalbarrels:silver_barrel, metalbarrels:gold_barrel, metalbarrels:diamond_barrel, metalbarrels:obsidian_barrel, metalbarrels:netherite_barrel, metalbarrels:crystal_barrel, ars_nouveau:archwood_chest, atum:sarcophagus, atum:limestone_chest, quark:oak_chest, quark:spruce_chest, quark:birch_chest, quark:jungle_chest, quark:acacia_chest, quark:dark_oak_chest, quark:crimson_chest, quark:warped_chest, quark:nether_brick_chest, quark:purpur_chest, quark:prismarine_chest, quark:mushroom_chest, quark:oak_trapped_chest, quark:spruce_trapped_chest, quark:birch_trapped_chest, quark:jungle_trapped_chest, quark:acacia_trapped_chest, quark:dark_oak_trapped_chest, quark:crimson_trapped_chest, quark:warped_trapped_chest, quark:nether_brick_trapped_chest, quark:purpur_trapped_chest, quark:prismarine_trapped_chest, quark:mushroom_trapped_chest, lootr:lootr_barrel, lootr:lootr_chest, lootr:lootr_trapped_chest, lootr:lootr_inventory ] | |
idle_griefing.targets.lootable_list = [ | |
"minecraft:chest", | |
"minecraft:ender_chest", | |
"minecraft:trapped_chest", | |
"minecraft:barrel", | |
"tropicraft:bamboo_chest", | |
"metalbarrels:copper_barrel", | |
"metalbarrels:iron_barrel", | |
"metalbarrels:silver_barrel", | |
"metalbarrels:gold_barrel", | |
"metalbarrels:diamond_barrel", | |
"metalbarrels:crystal_barrel", | |
"ars_nouveau:archwood_chest", | |
"atum:sarcophagus", | |
"atum:limestone_chest", | |
"quark:oak_chest", | |
"quark:spruce_chest", | |
"quark:birch_chest", | |
"quark:jungle_chest", | |
"quark:acacia_chest", | |
"quark:dark_oak_chest", | |
"quark:crimson_chest", | |
"quark:warped_chest", | |
"quark:nether_brick_chest", | |
"quark:purpur_chest", | |
"quark:prismarine_chest", | |
"quark:mushroom_chest", | |
"quark:oak_trapped_chest", | |
"quark:spruce_trapped_chest", | |
"quark:birch_trapped_chest", | |
"quark:jungle_trapped_chest", | |
"quark:acacia_trapped_chest", | |
"quark:dark_oak_trapped_chest", | |
"quark:crimson_trapped_chest", | |
"quark:warped_trapped_chest", | |
"quark:nether_brick_trapped_chest", | |
"quark:purpur_trapped_chest", | |
"quark:prismarine_trapped_chest", | |
"quark:mushroom_trapped_chest" | |
] | |
# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [] | |
idle_griefing.targets.blacklist = [] | |
# Category: idle_fiddling | |
# Options to customize monsters' idle fiddling behavior (block interaction). | |
# List of mobs that can gain passive fiddling AI (note that the entity must have task-based AI enabled). | |
# Additional value after the entity type is the chance (0.0 to 1.0) for entities of that type to spawn with the AI. | |
# <Entity List> Format: [ "namespace:entity_type value", ... ], Default: [ "minecraft:skeleton 1.0", "minecraft:stray 1.0", "minecraft:wither_skeleton 1.0", "minecraft:zombified_piglin 1.0", "minecraft:piglin 1.0" ] | |
# Range for Values: 0.0 ~ 1.0 | |
idle_fiddling.entities.whitelist = [ | |
"minecraft:skeleton 1.0", | |
"minecraft:stray 1.0", | |
"minecraft:wither_skeleton 1.0", | |
"minecraft:zombified_piglin 1.0", | |
"minecraft:piglin 1.0" | |
] | |
# <Entity List> Format: [ "namespace:entity_type", ... ], Default: [] | |
idle_fiddling.entities.blacklist = [] | |
# If true, idle fiddling AI will automatically target all blocks that derive from | |
# the vanilla levers and buttons. | |
# <Boolean> Valid Values: { true, false }, Default: true | |
idle_fiddling.targets.auto_target_switches = true | |
# If true, idle fiddling AI will automatically target all non-metal blocks that derive | |
# from the vanilla doors, fence gates, and trapdoors. | |
# <Boolean> Valid Values: { true, false }, Default: true | |
idle_fiddling.targets.auto_target_doors = true | |
# List of blocks that can be interacted with by the idle fiddling AI. | |
# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [ minecraft:repeater, minecraft:comparator, minecraft:tnt, minecraft:cake ] | |
idle_fiddling.targets.whitelist = [ | |
"minecraft:repeater", | |
"minecraft:comparator", | |
"minecraft:tnt", | |
"minecraft:cake" | |
] | |
# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [] | |
idle_fiddling.targets.blacklist = [] | |
.targets.whitelist = [ | |
"minecraft:repeater", | |
"minecraft:comparator", | |
"minecraft:tnt", | |
"minecraft:cake" | |
] | |
# <Block List> Format: [ "namespace:block_name[properties]", ... ], Default: [] | |
idle_fiddling.targets.blacklist = [] |
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