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[javascript][html5]replacement of setInterval(frame, framems) with requestAnimationFrame(callback(now))
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<!doctype html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<script src="fire.js"></script> | |
</head> | |
<body> | |
<canvas id="canvas" width="300" height="300" style="background-color: white" | |
></canvas> | |
</body> | |
</html> |
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;window.addEventListener("load", function () { | |
"use strict"; | |
var canvas = document.getElementById("canvas"); | |
var c2d = canvas.getContext("2d"); | |
var Fire = function Fire(x, y, size, sx, sy, reduce) { | |
return Object.create(Fire.prototype, { | |
x: {value: x, writable: true}, | |
y: {value: y, writable: true}, | |
r: {value: size, writable: true}, | |
size: {value: size}, | |
sx: {value: sx}, | |
sy: {value: sy}, | |
reduce: {value: reduce}, | |
}); | |
}; | |
Fire.prototype.render = function (c2d) { | |
if (this.r <= 0) return this; | |
var opacity = (0|100*this.r/this.size)/100; | |
c2d.save(); | |
c2d.translate(this.x, this.y); | |
var grad = c2d.createRadialGradient(0, 0, 0, 0, 0, this.size); | |
grad.addColorStop(0, "hsla(120, 100%, 100%, 1)"); | |
grad.addColorStop(opacity, "hsla(240, 80%, 50%, " + opacity + ")"); | |
grad.addColorStop(1, "hsla(360, 60%, 0%, 0)"); | |
c2d.beginPath(); | |
c2d.arc(0, 0, this.r, 0, 2 * Math.PI, false); | |
c2d.closePath(); | |
c2d.fillStyle = grad; | |
c2d.fill(); | |
c2d.restore(); | |
return this; | |
}; | |
Fire.prototype.step = function () { | |
this.r -= this.reduce; | |
this.x += this.sx; | |
this.y += this.sy; | |
return this; | |
}; | |
Fire.prototype.isAlive = function () { | |
return this.r > 0; | |
}; | |
var max = 300; | |
var fires = []; | |
var stepFires = function () { | |
fires = fires.filter(function (fire) { | |
return fire.step().isAlive(); | |
}); | |
}; | |
var fillFires = function () { | |
for (var i = 0; i < 10 && fires.length < max; i++) { | |
var x = c2d.canvas.width / 2; | |
var y = 3 * c2d.canvas.height / 4; | |
var size = 10 + (0|Math.random() * 20); | |
var sx = -5 + (0|Math.random() * 10); | |
var sy = -5 + (0|Math.random() * -10); | |
var reduce = 2; | |
fires.push(Fire(x, y, size, sx, sy, reduce)); | |
} | |
}; | |
var renderFires = function (c2d) { | |
c2d.clearRect(0, 0, c2d.canvas.width, c2d.canvas.height); | |
c2d.fillStyle = "black"; | |
c2d.fillRect(0, 0, c2d.canvas.width, c2d.canvas.height); | |
c2d.globalCompositeOperation = "lighter"; | |
fires.forEach(function (fire) { | |
fire.render(c2d); | |
}); | |
}; | |
var step = function () { | |
fillFires(); | |
stepFires(); | |
renderFires(c2d); | |
}; | |
//replacement of setInterval(frame, framems); | |
var frameLoop = function (frame, framems, sleepedMax) { | |
sleepedMax = sleepedMax || 10; | |
var last = Date.now(); | |
requestAnimationFrame(function callback(now) { | |
var times = 0| (now - last) / framems; | |
for (var i = 0; i < times && i < sleepedMax; i++) frame(); | |
last += times * framems; | |
requestAnimationFrame(callback); | |
}); | |
}; | |
frameLoop(step, 1000/15); | |
}, false); |
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//replacement of setInterval(frame, framems); | |
var frameLoop = function (frame, framems, sleepedMax) { | |
sleepedMax = sleepedMax || 10; | |
var last = Date.now(); | |
requestAnimationFrame(function callback(now) { | |
var times = 0| (now - last) / framems; | |
for (var i = 0; i < times && i < sleepedMax; i++) frame(); | |
last += times * framems; | |
requestAnimationFrame(callback); | |
}); | |
}; |
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demo: https://dl.dropboxusercontent.com/u/14499563/fire/fire.html