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@bellbind
Last active January 3, 2019 07:15
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[javascript][webworker]waifu2x converter in JavaScript
var convolve = function (src2d, mat) {
"use strict";
var src = src2d.a, w = src2d.w, h = src2d.h;
var n = (mat.length - 1) / 2;
var off = n - 1;
var rw = w - 2 * n, rh = h - 2 * n;
var r = new Float32Array(rw * rh);
// [hand-optimized] to use flat matrix and remove forEach
var mh = mat.length, mw = mat[0].length;
var mat2 = new Float32Array(mh * mw);
for (var j = 0; j < mh; j++) {
for (var i = 0; i < mw; i++) mat2[j * mw + i] = mat[j][i];
}
for (var y = 0; y < rh; y++) {
var yoff = y - off, yrw = y * rw;
for (var x = 0; x < rw; x++) {
var xoff = x - off, s = 0;
for (var j = 0; j < mh; j++) {
var jmw = j * mw, yjwx = (yoff + j) * w + xoff;
for (var i = 0; i < mw; i++) {
s += mat2[jmw + i] * src[yjwx + i];
}
}
r[yrw + x] = s;
}
}
return {a: r, w: rw, h: rh};
};
var convolve3x3 = function (src2d, mat) {
"use strict";
//if (mat.length !== 3) return convolve(src2d, mat);
var src = src2d.a, w = src2d.w, h = src2d.h;
var rw = w - 2, rh = h - 2;
var r = new Float32Array(rw * rh);
// [hand-optimized] to use extracted matrix
var m00 = mat[0][0], m01 = mat[0][1], m02 = mat[0][2],
m10 = mat[1][0], m11 = mat[1][1], m12 = mat[1][2],
m20 = mat[2][0], m21 = mat[2][1], m22 = mat[2][2];
var off00 = 0*w + 0, off01 = 0*w + 1, off02 = 0*w + 2,
off10 = 1*w + 0, off11 = 1*w + 1, off12 = 1*w + 2,
off20 = 2*w + 0, off21 = 2*w + 1, off22 = 2*w + 2;
for (var y = 0; y < rh; y++) {
var yrw = y * rw, yw = y * w;
for (var x = 0; x < rw; x++) {
var ri = yrw + x, i = yw + x;
r[ri] =
m00 * src[off00+i] + m01 * src[off01+i] + m02 * src[off02+i] +
m10 * src[off10+i] + m11 * src[off11+i] + m12 * src[off12+i] +
m20 * src[off20+i] + m21 * src[off21+i] + m22 * src[off22+i];
}
}
return {a: r, w: rw, h: rh};
};
var sumConvolve3x3s = function (src2ds, mats) {
"use strict";
var w = src2ds[0].w|0, h = src2ds[0].h|0;
var rw = w - 2|0, rh = h - 2|0;
var r = new Float32Array(rw * rh|0);
var o00 = 0 |0, o01 = 1 |0, o02 = 2 |0,
o10 = w + 0 |0, o11 = w + 1 |0, o12 = w + 2 |0,
o20 = 2*w + 0 |0, o21 = 2*w + 1 |0, o22 = 2*w + 2 |0;
for (var si = 0, sl = src2ds.length|0; si < sl; si++) {
var s = src2ds[si].a, m = mats[si];
var m0 = m[0], m1 = m[1], m2 = m[2];
var m00 = m0[0], m01 = m0[1], m02 = m0[2],
m10 = m1[0], m11 = m1[1], m12 = m1[2],
m20 = m2[0], m21 = m2[1], m22 = m2[2];
for (var y = 0; y < rh; y++) {
var yrw = y * rw |0, yw = y * w |0;
for (var x = 0; x < rw; x++) {
var ri = yrw + x |0, i = yw + x |0;
r[ri] +=
m00 * s[o00+i|0] + m01 * s[o01+i|0] + m02 * s[o02+i|0] +
m10 * s[o10+i|0] + m11 * s[o11+i|0] + m12 * s[o12+i|0] +
m20 * s[o20+i|0] + m21 * s[o21+i|0] + m22 * s[o22+i|0];
}
}
}
return {a: r, w: rw, h: rh};
};
var sumConvolve3x3sEx = function (src2ds, mats) {
"use strict";
var w = src2ds[0].w|0, h = src2ds[0].h|0;
var rw = w - 2|0, rh = h - 2|0;
var r = new Float32Array(rw * rh|0);
var ww = w << 1 |0;
var o00 = 0, o10 = w |0, o20 = ww |0,
o01 = 1, o11 = w + 1|0, o21 = ww + 1|0,
o02 = 2, o12 = w + 2|0, o22 = ww + 2|0,
o03 = 3, o13 = w + 3|0, o23 = ww + 3|0,
o04 = 4, o14 = w + 4|0, o24 = ww + 4|0,
o05 = 5, o15 = w + 5|0, o25 = ww + 5|0;
var rr4 = rw % 4 |0;
var rw4 = rw - rr4 |0;
for (var si = 0, sl = src2ds.length|0; si < sl; si++) {
var s = src2ds[si].a, m = mats[si];
var m0 = m[0], m1 = m[1], m2 = m[2];
var m00 = m0[0], m01 = m0[1], m02 = m0[2],
m10 = m1[0], m11 = m1[1], m12 = m1[2],
m20 = m2[0], m21 = m2[1], m22 = m2[2];
for (var y = 0; y < rh; y++) {
var yrw = y * rw |0, yw = y * w |0;
// extract loop
for (var x = 0; x < rw4; x += 4) {
var ri = yrw + x|0, i = yw + x|0;
var s00 = s[o00+i|0], s10 = s[o10+i|0], s20 = s[o20+i|0],
s01 = s[o01+i|0], s11 = s[o11+i|0], s21 = s[o21+i|0],
s02 = s[o02+i|0], s12 = s[o12+i|0], s22 = s[o22+i|0],
s03 = s[o03+i|0], s13 = s[o13+i|0], s23 = s[o23+i|0],
s04 = s[o04+i|0], s14 = s[o14+i|0], s24 = s[o24+i|0],
s05 = s[o05+i|0], s15 = s[o15+i|0], s25 = s[o25+i|0];
r[ri] +=
m00 * s00 + m01 * s01 + m02 * s02 +
m10 * s10 + m11 * s11 + m12 * s12 +
m20 * s20 + m21 * s21 + m22 * s22;
r[ri+1|0] +=
m00 * s01 + m01 * s02 + m02 * s03 +
m10 * s11 + m11 * s12 + m12 * s13 +
m20 * s21 + m21 * s22 + m22 * s23;
r[ri+2|0] +=
m00 * s02 + m01 * s03 + m02 * s04 +
m10 * s12 + m11 * s13 + m12 * s14 +
m20 * s22 + m21 * s23 + m22 * s24;
r[ri+3|0] +=
m00 * s03 + m01 * s04 + m02 * s05 +
m10 * s13 + m11 * s14 + m12 * s15 +
m20 * s23 + m21 * s24 + m22 * s25;
}
/*
// this extracted code run slow on chrome
var ri = yrw + rw4|0, i = yw + rw4|0;
switch (rr4) {
case 3: var s04 = s[o04+i|0], s14 = s[o14+i|0], s24 = s[o24+i|0];
case 2: var s03 = s[o03+i|0], s13 = s[o13+i|0], s23 = s[o23+i|0];
case 1: var s02 = s[o02+i|0], s12 = s[o12+i|0], s22 = s[o22+i|0],
s01 = s[o01+i|0], s11 = s[o11+i|0], s21 = s[o21+i|0],
s00 = s[o00+i|0], s10 = s[o10+i|0], s20 = s[o20+i|0];
case 0:;
}
switch (rr4) {
case 3: r[ri+2|0] +=
m00 * s02 + m01 * s03 + m02 * s04 +
m10 * s12 + m11 * s13 + m12 * s14 +
m20 * s22 + m21 * s23 + m22 * s24;
case 2: r[ri+1|0] +=
m00 * s01 + m01 * s02 + m02 * s03 +
m10 * s11 + m11 * s12 + m12 * s13 +
m20 * s21 + m21 * s22 + m22 * s23;
case 1: r[ri] +=
m00 * s00 + m01 * s01 + m02 * s02 +
m10 * s10 + m11 * s11 + m12 * s12 +
m20 * s20 + m21 * s21 + m22 * s22;
case 0:;
}
*/
for (var x = rw4; x < rw; x++) {
var ri = yrw + x |0, i = yw + x |0;
r[ri] +=
m00 * s[o00+i|0] + m01 * s[o01+i|0] + m02 * s[o02+i|0] +
m10 * s[o10+i|0] + m11 * s[o11+i|0] + m12 * s[o12+i|0] +
m20 * s[o20+i|0] + m21 * s[o21+i|0] + m22 * s[o22+i|0];
}
}
}
return {a: r, w: rw, h: rh};
};
var sumConvolve3x3sEx8 = function (src2ds, mats) {
"use strict";
var w = src2ds[0].w|0, h = src2ds[0].h|0;
var rw = w - 2|0, rh = h - 2|0;
var r = new Float32Array(rw * rh|0);
var ww = w << 1 |0;
var o00 = 0, o10 = w |0, o20 = ww |0,
o01 = 1, o11 = w + 1|0, o21 = ww + 1|0,
o02 = 2, o12 = w + 2|0, o22 = ww + 2|0,
o03 = 3, o13 = w + 3|0, o23 = ww + 3|0,
o04 = 4, o14 = w + 4|0, o24 = ww + 4|0,
o05 = 5, o15 = w + 5|0, o25 = ww + 5|0,
o06 = 6, o16 = w + 6|0, o26 = ww + 6|0,
o07 = 7, o17 = w + 7|0, o27 = ww + 7|0,
o08 = 8, o18 = w + 8|0, o28 = ww + 8|0,
o09 = 9, o19 = w + 9|0, o29 = ww + 9|0;
var rr8 = rw % 8 |0;
var rw8 = rw - rr8 |0;
for (var si = 0, sl = src2ds.length|0; si < sl; si++) {
var s = src2ds[si].a, m = mats[si];
var m0 = m[0], m1 = m[1], m2 = m[2];
var m00 = m0[0], m01 = m0[1], m02 = m0[2],
m10 = m1[0], m11 = m1[1], m12 = m1[2],
m20 = m2[0], m21 = m2[1], m22 = m2[2];
for (var y = 0; y < rh; y++) {
var yrw = y * rw |0, yw = y * w |0;
// extract loop
for (var x = 0; x < rw8; x += 8) {
var ri = yrw + x|0, i = yw + x|0;
var s00 = s[o00+i|0], s10 = s[o10+i|0], s20 = s[o20+i|0],
s01 = s[o01+i|0], s11 = s[o11+i|0], s21 = s[o21+i|0],
s02 = s[o02+i|0], s12 = s[o12+i|0], s22 = s[o22+i|0],
s03 = s[o03+i|0], s13 = s[o13+i|0], s23 = s[o23+i|0],
s04 = s[o04+i|0], s14 = s[o14+i|0], s24 = s[o24+i|0],
s05 = s[o05+i|0], s15 = s[o15+i|0], s25 = s[o25+i|0],
s06 = s[o06+i|0], s16 = s[o16+i|0], s26 = s[o26+i|0],
s07 = s[o07+i|0], s17 = s[o17+i|0], s27 = s[o27+i|0],
s08 = s[o08+i|0], s18 = s[o18+i|0], s28 = s[o28+i|0],
s09 = s[o09+i|0], s19 = s[o19+i|0], s29 = s[o29+i|0];
r[ri] +=
m00 * s00 + m01 * s01 + m02 * s02 +
m10 * s10 + m11 * s11 + m12 * s12 +
m20 * s20 + m21 * s21 + m22 * s22;
r[ri+1|0] +=
m00 * s01 + m01 * s02 + m02 * s03 +
m10 * s11 + m11 * s12 + m12 * s13 +
m20 * s21 + m21 * s22 + m22 * s23;
r[ri+2|0] +=
m00 * s02 + m01 * s03 + m02 * s04 +
m10 * s12 + m11 * s13 + m12 * s14 +
m20 * s22 + m21 * s23 + m22 * s24;
r[ri+3|0] +=
m00 * s03 + m01 * s04 + m02 * s05 +
m10 * s13 + m11 * s14 + m12 * s15 +
m20 * s23 + m21 * s24 + m22 * s25;
r[ri+4|0] +=
m00 * s04 + m01 * s05 + m02 * s06 +
m10 * s14 + m11 * s15 + m12 * s16 +
m20 * s24 + m21 * s25 + m22 * s26;
r[ri+5|0] +=
m00 * s05 + m01 * s06 + m02 * s07 +
m10 * s15 + m11 * s16 + m12 * s17 +
m20 * s25 + m21 * s26 + m22 * s27;
r[ri+6|0] +=
m00 * s06 + m01 * s07 + m02 * s08 +
m10 * s16 + m11 * s17 + m12 * s18 +
m20 * s26 + m21 * s27 + m22 * s28;
r[ri+7|0] +=
m00 * s07 + m01 * s08 + m02 * s09 +
m10 * s17 + m11 * s18 + m12 * s19 +
m20 * s27 + m21 * s28 + m22 * s29;
}
/*
//NOTE: this extracted code run slow on chrome
var ri = yrw + rw8|0, i = yw + rw8|0;
switch (rr8) {
case 7: var s08 = s[o08+i|0], s18 = s[o18+i|0], s28 = s[o28+i|0];
case 6: var s07 = s[o07+i|0], s17 = s[o17+i|0], s27 = s[o27+i|0];
case 5: var s06 = s[o06+i|0], s16 = s[o16+i|0], s26 = s[o26+i|0];
case 4: var s05 = s[o05+i|0], s15 = s[o15+i|0], s25 = s[o25+i|0];
case 3: var s04 = s[o04+i|0], s14 = s[o14+i|0], s24 = s[o24+i|0];
case 2: var s03 = s[o03+i|0], s13 = s[o13+i|0], s23 = s[o23+i|0];
case 1: var s02 = s[o02+i|0], s12 = s[o12+i|0], s22 = s[o22+i|0],
s01 = s[o01+i|0], s11 = s[o11+i|0], s21 = s[o21+i|0],
s00 = s[o00+i|0], s10 = s[o10+i|0], s20 = s[o20+i|0];
case 0:;
}
switch (rr8) {
case 7: r[ri+6|0] +=
m00 * s06 + m01 * s07 + m02 * s08 +
m10 * s16 + m11 * s17 + m12 * s18 +
m20 * s26 + m21 * s27 + m22 * s28;
case 6: r[ri+5|0] +=
m00 * s05 + m01 * s06 + m02 * s07 +
m10 * s15 + m11 * s16 + m12 * s17 +
m20 * s25 + m21 * s26 + m22 * s27;
case 5: r[ri+4|0] +=
m00 * s04 + m01 * s05 + m02 * s06 +
m10 * s14 + m11 * s15 + m12 * s16 +
m20 * s24 + m21 * s25 + m22 * s26;
case 4: r[ri+3|0] +=
m00 * s03 + m01 * s04 + m02 * s05 +
m10 * s13 + m11 * s14 + m12 * s15 +
m20 * s23 + m21 * s24 + m22 * s25;
case 3: r[ri+2|0] +=
m00 * s02 + m01 * s03 + m02 * s04 +
m10 * s12 + m11 * s13 + m12 * s14 +
m20 * s22 + m21 * s23 + m22 * s24;
case 2: r[ri+1|0] +=
m00 * s01 + m01 * s02 + m02 * s03 +
m10 * s11 + m11 * s12 + m12 * s13 +
m20 * s21 + m21 * s22 + m22 * s23;
case 1: r[ri] +=
m00 * s00 + m01 * s01 + m02 * s02 +
m10 * s10 + m11 * s11 + m12 * s12 +
m20 * s20 + m21 * s21 + m22 * s22;
case 0:;
}
*/
for (var x = rw8; x < rw; x++) {
var ri = yrw + x |0, i = yw + x |0;
r[ri] +=
m00 * s[o00+i|0] + m01 * s[o01+i|0] + m02 * s[o02+i|0] +
m10 * s[o10+i|0] + m11 * s[o11+i|0] + m12 * s[o12+i|0] +
m20 * s[o20+i|0] + m21 * s[o21+i|0] + m22 * s[o22+i|0];
}
}
}
return {a: r, w: rw, h: rh};
};
var sumConvolve3x3sSIMD = function (src2ds, mats) {
"use strict";
// very very slow
var f4 = SIMD.Float32x4;
var f4add = f4.add, f4mul = f4.mul, f4ld3 = f4.load3,
f4ex = f4.extractLane, f4sw = f4.swizzle, f4re = f4.replaceLane;
var w = src2ds[0].w|0, h = src2ds[0].h|0;
var rw = w - 2|0, rh = h - 2|0;
var r = new Float32Array(rw * rh|0);
var o00 = 0 |0, o01 = 1 |0, o02 = 2 |0,
o10 = w + 0 |0, o11 = w + 1 |0, o12 = w + 2 |0,
o20 = 2*w + 0 |0, o21 = 2*w + 1 |0, o22 = 2*w + 2 |0;
for (var si = 0, sl = src2ds.length|0; si < sl; si++) {
var s = src2ds[si].a, m = mats[si];
var m0 = m[0], m1 = m[1], m2 = m[2];
var m00 = m0[0], m01 = m0[1], m02 = m0[2],
m10 = m1[0], m11 = m1[1], m12 = m1[2],
m20 = m2[0], m21 = m2[1], m22 = m2[2];
var f4mf = f4(m00, m01, m02, m10);
var f4mr = f4(m20, m21, m22, m12);
for (var y = 0; y < rh; y++) {
var yrw = y * rw |0, yw = y * w |0;
for (var x = 0; x < rw; x++) {
var ri = yrw + x |0, i = yw + x |0;
var f4sf = f4re(f4ld3(s, o00+i), 3, s[o10+i|0]);
var f4sr = f4re(f4ld3(s, o20+i), 3, s[o12+i|0]);
var f4r = f4add(f4mul(f4mf, f4sf), f4mul(f4mr, f4sr));
f4r = f4add(f4r, f4sw(f4r, 1, 0, 3, 2));
f4r = f4add(f4r, f4sw(f4r, 2, 3, 0, 1));
r[ri] += f4ex(f4r, 0) + m11*s[o11+i|0];
}
}
}
return {a: r, w: rw, h: rh};
};
var sumConvolve3x3sExSIMD = function (src2ds, mats) {
"use strict";
// modified from http://inside.pixiv.net/entry/2015/07/28/230317
var f4 = SIMD.Float32x4;
var f4add = f4.add, f4mul = f4.mul, f4ld = f4.load, f4st = f4.store,
f4sp = f4.splat;
var w = src2ds[0].w|0, h = src2ds[0].h|0;
var rw = w - 2|0, rh = h - 2|0;
var r = new Float32Array(rw * rh|0);
var o00 = 0 |0, o01 = 1 |0, o02 = 2 |0,
o10 = w + 0 |0, o11 = w + 1 |0, o12 = w + 2 |0,
o20 = 2*w + 0 |0, o21 = 2*w + 1 |0, o22 = 2*w + 2 |0;
var rw4 = rw - rw % 4 |0;
for (var si = 0, sl = src2ds.length|0; si < sl; si++) {
var s = src2ds[si].a, m = mats[si];
var m0 = m[0], m1 = m[1], m2 = m[2];
var m00 = m0[0], m01 = m0[1], m02 = m0[2],
m10 = m1[0], m11 = m1[1], m12 = m1[2],
m20 = m2[0], m21 = m2[1], m22 = m2[2];
var f4m00 = f4sp(m00), f4m01 = f4sp(m01), f4m02 = f4sp(m02),
f4m10 = f4sp(m10), f4m11 = f4sp(m11), f4m12 = f4sp(m12),
f4m20 = f4sp(m20), f4m21 = f4sp(m21), f4m22 = f4sp(m22);
for (var y = 0; y < rh; y++) {
var yrw = y * rw |0, yw = y * w |0;
// extract loop
for (var x = 0; x < rw4; x += 4) {
var ri = yrw + x|0, i = yw + x|0;
var f4r = f4mul(f4m00, f4ld(s, o00+i));
f4r = f4add(f4r, f4mul(f4m01, f4ld(s, o01+i)));
f4r = f4add(f4r, f4mul(f4m02, f4ld(s, o02+i)));
f4r = f4add(f4r, f4mul(f4m10, f4ld(s, o10+i)));
f4r = f4add(f4r, f4mul(f4m11, f4ld(s, o11+i)));
f4r = f4add(f4r, f4mul(f4m12, f4ld(s, o12+i)));
f4r = f4add(f4r, f4mul(f4m20, f4ld(s, o20+i)));
f4r = f4add(f4r, f4mul(f4m21, f4ld(s, o21+i)));
f4r = f4add(f4r, f4mul(f4m22, f4ld(s, o22+i)));
f4st(r, ri, f4add(f4r, f4ld(r, ri)));
}
for (var x = rw4; x < rw; x++) {
var ri = yrw + x |0, i = yw + x |0;
r[ri] +=
m00 * s[o00+i|0] + m01 * s[o01+i|0] + m02 * s[o02+i|0] +
m10 * s[o10+i|0] + m11 * s[o11+i|0] + m12 * s[o12+i|0] +
m20 * s[o20+i|0] + m21 * s[o21+i|0] + m22 * s[o22+i|0];
}
}
}
return {a: r, w: rw, h: rh};
};
var edgePad = function (src2d, len) {
"use strict";
var src = src2d.a, w = src2d.w|0, h = src2d.h|0;
var rw = (w + 2 * len)|0, rh = (h + 2 * len)|0;
var r = new Float32Array(rw * rh);
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
r[(y + len) * rw + x + len|0] = src[y * w + x|0];
}
}
for (var i = 0; i < len; i++) {
var xs = len - i|0, ys = len - i|0;
var xe = len + w - 1 + i|0, ye = len + h - 1 + i|0;
for (var j = 0; j < w + 2 * i; j++) {
r[(ys - 1) * rw + xs + j|0] = r[ys * rw + xs + j|0];
r[(ye + 1) * rw + xs + j|0] = r[ye * rw + xs + j|0];
}
for (var j = 0; j < h + 2 * i; j++) {
r[(ys + j) * rw + xs - 1|0] = r[(ys + j) * rw + xs|0];
r[(ys + j) * rw + xe + 1|0] = r[(ys + j) * rw + xe|0];
}
r[(ys - 1) * rw + xs - 1|0] = r[ys * rw + xs|0];
r[(ys - 1) * rw + xe + 1|0] = r[ys * rw + xe|0];
r[(ye + 1) * rw + xe + 1|0] = r[ye * rw + xe|0];
r[(ye + 1) * rw + xs - 1|0] = r[ye * rw + xs|0];
}
return {a: r, w: rw, h: rh};
};
/*
var w = 3, h = 3;
var src = {a: new Float32Array(w * h), w: w, h: h};
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
src.a[y * w + x] = y * w + x + 1;
}
}
//console.log(src.a);
var pad = edgePad(src, 2);
//console.log(pad.a);
var mat = [
[1/8, 1/8, 1/8],
[1/8, 0/8, 1/8],
[1/8, 1/8, 1/8],
];
var r = convolve(pad, mat);
console.log(r.a);
*/
<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>waifu2xjs</title>
<script src="rgb2yuv.js"></script>
<script src="loadjson.js"></script>
<script src="script.js"></script>
</head>
<body>
<h1>(Slow) <a href="https://github.com/nagadomi/waifu2x">waifu2x</a>
converter in JavaScript</h1>
<div>
Choose a Model: <select id="models">
<option value="z-scale2.0x_model.json">scale2.0x</option>
<option value="z-noise1_model.json">noise1</option>
<option value="z-noise2_model.json">noise2</option>
</select>
then Set an Image File: <input id="file" type="file" />
</div>
<hr />
<div>
Source: <span id="source"></span>
</div>
<div>
Image 2x: <span id="image2x"></span>
</div>
<div>Progress: <span id="progress"></span></div>
<div>Computed Time: <span id="time"></span></div>
<div>Finish Estimated: <span id="expected"></span></div>
<hr />
<div>
Result: <span id="result"></span>
</div>
<hr />
<div>
The original algorithm comes from
<a href="https://github.com/marcan/cl-waifu2x/tree/master/tools/"
>waifu2x.py</a>.
</div>
<div>
[<a href="https://gist.github.com/bellbind/d9dc9ccdd4a8735a9990"
>sources</a>]
The license is same as the original:
<a href="http://opensource.org/licenses/mit-license.php">
MIT License</a>
</div>
</body>
</html>
var loadJson = function (url) {
"use strict";
return new Promise(function (f, r) {
if (typeof XMLHttpRequest === "function") {
var req = new XMLHttpRequest();
req.addEventListener("error", function (ev) {
r(req.statusText);
}, false);
req.addEventListener("load", function (ev) {
f(req.response);
}, false);
req.open("GET", url, true);
req.responseType = "json";
req.send();
} else {
require("fs").readFile(url, function (err, data) {
if (err) r(err);
else f(JSON.parse(data));
});
}
});
};
/*
loadJson("scale2.0x_model.json").then(function (json) {
console.log(json);
});
*/
// from http://stackoverflow.com/questions/7041172/
var rgb2ycbcr = function (rgb2d) {
"use strict";
var rgb = rgb2d.a, w = rgb2d.w|0, h = rgb2d.h|0;
var ret = new Uint8ClampedArray(w * h * 3);
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
var ofs = 3 * (y * w + x) |0;
var R = rgb[ofs + 0 |0], G = rgb[ofs + 1 |0], B = rgb[ofs + 2 |0];
ret[ofs + 0 |0] = 0.29900 * R + 0.58700 * G + 0.11400 * B;
ret[ofs + 1 |0] = -0.16874 * R - 0.33126 * G + 0.50000 * B + 128;
ret[ofs + 2 |0] = 0.50000 * R - 0.41869 * G - 0.08131 * B + 128;
}
}
return {a: ret, alpha: rgb2d.alpha, w: w, h: h};
};
var ycbcr2rgb = function (ycbcr2d) {
"use strict";
var ycbcr = ycbcr2d.a, w = ycbcr2d.w|0, h = ycbcr2d.h|0;
var ret = new Uint8ClampedArray(w * h * 3);
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
var ofs = 3 * (y * w + x) |0;
var Y = ycbcr[ofs + 0 |0];
var Cb = ycbcr[ofs + 1|0] - 128 |0, Cr = ycbcr[ofs + 2|0] - 128 |0;
ret[ofs + 0|0] = Y + 1.40200 * Cr;
ret[ofs + 1|0] = Y - 0.34414 * Cb - 0.71414 * Cr;
ret[ofs + 2|0] = Y + 1.77200 * Cb;
}
}
return {a: ret, alpha: ycbcr2d.alpha, w: w, h: h};
};
var resize2x = function (color3bmp2d) {
"use strict";
var color3bmp = color3bmp2d.a, w = color3bmp2d.w|0, h = color3bmp2d.h|0;
var rw = 2 * w|0, rh = 2 * h|0;
var r = new Uint8ClampedArray(rw * rh * 3);
var alpha = new Uint8ClampedArray(rw * rh);
for (var y = 0; y < rh; y++) {
for (var x = 0; x < rw; x++) {
var i = y * rw + x |0;
var hi = (y >> 1) * w + (x >> 1) |0; // nearest
//var hi = (y % h) * w + (x % w); // loop
r[3 * i + 0 |0] = color3bmp[3 * hi + 0 |0];
r[3 * i + 1 |0] = color3bmp[3 * hi + 1 |0];
r[3 * i + 2 |0] = color3bmp[3 * hi + 2 |0];
alpha[i] = color3bmp2d.alpha ? color3bmp2d.alpha[hi] : 255;
}
}
return {a: r, alpha: alpha, w: rw, h: rh};
};
var getColors = function (color3bmp2d, index) {
"use strict";
var color3bmp = color3bmp2d.a, w = color3bmp2d.w|0, h = color3bmp2d.h|0;
var r = new Uint8ClampedArray(4 * w * h);
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
var i = y * w + x |0;
r[i] = color3bmp[3 * i + index |0];
}
}
return r;
};
var setColors = function (color3bmp2d, index, colors) {
"use strict";
var color3bmp = color3bmp2d.a, w = color3bmp2d.w|0, h = color3bmp2d.h|0;
for (var y = 0; y < h; y++) {
for (var x = 0; x < w; x++) {
var i = y * w + x |0;
color3bmp[3 * i + index|0] = colors[i];
}
}
return color3bmp2d;
};
window.addEventListener("load", function () {
"use strict";
var models = document.getElementById("models");
var file = document.getElementById("file");
var source = document.getElementById("source");
var image2x = document.getElementById("image2x");
var result = document.getElementById("result");
var progress = document.getElementById("progress");
var time = document.getElementById("time");
var expected = document.getElementById("expected");
file.addEventListener("change", function (ev) {
var imageFile = ev.target.files[0];
if (!imageFile || !imageFile.type.match("image.*")) return;
var reader = new FileReader();
reader.addEventListener("load", function (ev) {
var url = ev.target.result;
file.disabled = true;
models.disabled = true;
progress.textContent = "loading model: " + models.value + " ...";
Promise.all([
loadImage(url), loadJson(models.value)
]).then(function (data) {
runWorker(data[1], data[0]);
}).catch(function (err) {
console.log(err);
});
}, false);
reader.readAsDataURL(imageFile);
}, false);
var loadImage = function (imageUrl) {
return new Promise(function (f, r) {
var src = document.createElement("img");
src.addEventListener("load", function (ev) {f(src);}, false);
src.src = imageUrl;
source.appendChild(src);
});
};
var runWorker = function (model, src) {
//alert([src.width, src.height]);
var original = img2rgb(src);
console.log("image converted", original);
var scale2x = resize2x(original);
console.log("scale 2x", scale2x);
image2x.appendChild(rgb2img(scale2x, "nearest2x"));
progress.textContent = "initialize worker...";
var start = Date.now();
var worker = new Worker("worker.js");
//var worker = new Worker("y-parallel-worker.js");
worker.addEventListener("message", function (ev) {
//console.log(ev.data);
if (ev.data.msg) {
console.log(ev.data.msg);
} else if (ev.data.boot) {
worker.postMessage({model: model, original: original});
} else if (ev.data.count) {
var now = Date.now();
var spend = now - start;
time.textContent = spend/60000 + "m";
var remain = spend / ev.data.progress *
(ev.data.count - ev.data.progress);
expected.textContent = new Date(now + (0|remain));
progress.textContent = ev.data.progress + "/" + ev.data.count;
} else if (ev.data.rgb2x) {
console.log("finished:", ev.data.rgb2x);
time.textContent = (Date.now() - start)/60000 + "m";
var img = rgb2img(ev.data.rgb2x, "waifu2x");
result.appendChild(img);
worker.terminate();
file.disabled = false;
models.disabled = false;
} else {
console.log("unknown message", ev.data);
}
}, false);
worker.addEventListener("error", function (ev) {
console.log(ev);
worker.terminate();
file.disabled = false;
models.disabled = false;
}, false);
};
var img2rgb = function (src) {
var canvas = document.createElement("canvas");
canvas.width = src.width, canvas.height = src.height;
var c2d = canvas.getContext("2d");
c2d.drawImage(src, 0, 0);
var image = c2d.getImageData(0, 0, canvas.width, canvas.height);
var rgb = new Uint8ClampedArray(3 * image.width * image.height);
var alpha = new Uint8ClampedArray(image.width * image.height);
for (var y = 0; y < image.height; y++) {
for (var x = 0; x < image.width; x++) {
var index = y * image.width + x;
rgb[3 * index + 0] = image.data[4 * index + 0];
rgb[3 * index + 1] = image.data[4 * index + 1];
rgb[3 * index + 2] = image.data[4 * index + 2];
alpha[index] = image.data[4 * index + 3];
}
}
return {a: rgb, alpha: alpha, w: image.width, h: image.height};
};
var rgb2img = function (rgb, name) {
var canvas = document.createElement("canvas");
canvas.width = rgb.w, canvas.height = rgb.h;
var c2d = canvas.getContext("2d");
var image = c2d.createImageData(canvas.width, canvas.height);
for (var y = 0; y < image.height; y++) {
for (var x = 0; x < image.width; x++) {
var index = y * image.width + x;
image.data[4 * index + 0] = rgb.a[3 * index + 0];
image.data[4 * index + 1] = rgb.a[3 * index + 1];
image.data[4 * index + 2] = rgb.a[3 * index + 2];
image.data[4 * index + 3] = rgb.alpha ? rgb.alpha[index] : 255;
}
}
c2d.putImageData(image, 0, 0);
var img = document.createElement("img");
var a = document.createElement("a");
a.href = img.src = canvas.toDataURL("image/png");
a.download = name + ".png";
a.appendChild(img);
return a;
};
});
// translated from https://marcan.st/transf/waifu2x.py
var waifu2x = function (rgb2d, model, callback) {
"use strict";
callback = callback || function (progress, count) {};
//return rgb2d;
//return resize2x(rgb2d);
var ycbcr2d = rgb2ycbcr(rgb2d);
//return ycbcr2d;
//return ycbcr2rgb(ycbcr2d);
var ycbcr2d2x = resize2x(ycbcr2d);
//return ycbcr2rgb(ycbcr2d2x);
var ysU8 = getColors(ycbcr2d2x, 0);
//setColors(ycbcr2d2x, 0, ysU8);
//return ycbcr2rgb(ycbcr2d2x);
var ys = mulTo(new Float32Array(ysU8), 1/255);
//setColors(ycbcr2d2x, 0, new Uint8ClampedArray(mulTo(ys, 255)));
//return ycbcr2rgb(ycbcr2d2x);
var padYs = edgePad({a: ys, w: ycbcr2d2x.w, h: ycbcr2d2x.h}, model.length);
var count = model.reduce(function (sum, step) {
return sum + step.nInputPlane * step.nOutputPlane;
}, 0);
var progress = 0;
//var sumConvolve = sumConvolve3x3s;
//var sumConvolve = sumConvolve3x3sEx;
var sumConvolve = sumConvolve3x3sEx8;
if (typeof SIMD === "object") sumConvolve = sumConvolve3x3sExSIMD;
var finished = model.reduce(function (planes, step) {
return step.bias.map(function (bias, index) {
// [NOTE] specialized 3x3 convolutions addition
var next = sumConvolve(planes, step.weight[index|0]);
for (var i = 0, na = next.a, l = na.length|0; i < l; i++) {
var v = na[i] + bias;
na[i] = v < 0 ? 0.1 * v : v;
}
progress += planes.length;
callback(progress, count);
return next;
});
}, [padYs]);
setColors(ycbcr2d2x, 0, new Uint8ClampedArray(mulTo(finished[0].a, 255)));
return ycbcr2rgb(ycbcr2d2x);
};
// TypedArray utility
var mulTo = function (a, v) {
"use strict";
for (var i = 0, l = a.length|0; i < l; i++) a[i] *= v;
return a;
};
"use strict";
self.importScripts("convolve.js", "rgb2yuv.js", "waifu2x.js");
self.postMessage({msg: "script loaded: " + typeof waifu2x});
self.postMessage({msg: "Promise available: " + typeof Promise});
self.addEventListener("message", function (ev) {
self.postMessage({msg: "data accpeted: " + typeof ev.data});
try {
var model = ev.data.model, original = ev.data.original;
var rgb2x = waifu2x(original, model, function (progress, count) {
self.postMessage({progress: progress, count: count});
});
self.postMessage({rgb2x: rgb2x});
} catch (err) {
self.postMessage({msg: "error: " + err.toString() + "\n" + err.stack});
}
}, false);
self.postMessage({boot: true});
"use strict";
self.importScripts("convolve.js");
var sumConvolve = sumConvolve3x3sEx8;
if (typeof SIMD === "object") sumConvolve = sumConvolve3x3sExSIMD;
self.addEventListener("message", function (ev) {
var planes = ev.data.planes, weight = ev.data.weight, bias = ev.data.bias;
var next = sumConvolve(planes, weight);
for (var i = 0, na = next.a, l = na.length|0; i < l; i++) {
var v = na[i] + bias;
na[i] = v < 0 ? 0.1 * v : v;
}
self.postMessage({next: next, i: ev.data.i});
}, false);
// [FYI] Processing convolutions in sub workers
// NOTE1: It is slower than the single worker version on firefox
// NOTE2: Sub Worker(use "Worker" in Woker thread) not yet supported on Chrome
var waifu2x = function (rgb2d, model, callback) {
"use strict";
callback = callback || function (progress, count) {};
var ycbcr2d = rgb2ycbcr(rgb2d);
var ycbcr2d2x = resize2x(ycbcr2d);
var ysU8 = getColors(ycbcr2d2x, 0);
var ys = mulTo(new Float32Array(ysU8), 1/255);
var padYs = edgePad({a: ys, w: ycbcr2d2x.w, h: ycbcr2d2x.h}, model.length);
var count = model.reduce(function (sum, step) {
return sum + step.nInputPlane * step.nOutputPlane;
}, 0);
var progress = 0;
var workerSize = 3;
var workers = [];
for (var i = 0; i < workerSize; i++) {
workers.push(new Worker("y-parallel-sub.js"));
}
var steps = model.slice();
return Promise.all([padYs]).then(function doStep(planes) {
var step = steps.shift();
if (!step) return planes;
return new Promise(function (f, r) {
var nexts = new Array(step.bias.length);
var accepts = 0;
var handler = function (ev) {
nexts[ev.data.i] = ev.data.next;
accepts++;
progress += planes.length;
callback(progress, count);
if (accepts === step.bias.length) {
workers.forEach(function (w) {
w.removeEventListener("message", handler, false);
w.removeEventListener("error", r, false);
});
f(nexts);
}
};
workers.forEach(function (w) {
w.addEventListener("message", handler, false);
w.addEventListener("error", r, false);
});
for (var i = 0; i < step.bias.length; i++) {
var bias = step.bias[i], weight = step.weight[i];
workers[i % workerSize].postMessage({
planes: planes, bias: bias, weight: weight, i: i});
}
}).then(doStep);
}).then(function (finished) {
setColors(ycbcr2d2x, 0,
new Uint8ClampedArray(mulTo(finished[0].a, 255)));
workers.forEach(function (w) {w.terminate();});
return ycbcr2rgb(ycbcr2d2x);
});
};
// TypedArray utility
var mulTo = function (a, v) {
"use strict";
for (var i = 0, l = a.length|0; i < l; i++) a[i] *= v;
return a;
};
"use strict";
// FYI: waifu2x with convolving on sub workers (but slower than single worker)
self.importScripts("convolve.js", "rgb2yuv.js", "y-parallel-waifu2x.js");
self.postMessage({msg: "script loaded: " + typeof waifu2x});
self.postMessage({msg: "Promise available: " + typeof Promise});
self.addEventListener("message", function (ev) {
self.postMessage({msg: "data accpeted: " + typeof ev.data});
var model = ev.data.model, original = ev.data.original;
waifu2x(original, model, function (progress, count) {
self.postMessage({progress: progress, count: count});
}).then(function (rgb2x) {
self.postMessage({rgb2x: rgb2x});
}).catch(function (err) {
self.postMessage({msg: "error: " + err.toString() + "\n" + err.stack});
})
}, false);
self.postMessage({boot: true});
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@bellbind
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bellbind commented Jun 6, 2015

demo: https://rawgit.com/bellbind/d9dc9ccdd4a8735a9990/raw/index.html

48x96 image converting time (with initial version convole()):

  • 13 minutes on firefox
  • 20 minutes on chrome

(extracted matrix as linear becomes > 10x faster)


(limit 3x3 convolve matrix become 3x faster from generic extracted matrix version)

  • 0.31 minutes on firefox
  • 0.26 minutes on chrome

(appending to 3x3 convolve result instead of adding results become 2x faster)

@bellbind
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bellbind commented Jun 8, 2015

440x335 image (ref) converting time:

  • 5.13 minutes on firefox
  • 3.58 minutes on chrome

@bellbind
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Before applying SIMD.js, I tried to apply just only loop unrolling(extraction).

In the browser runtimes, array accessing(includes reading) count is directly effect its execution time
(than count of comparing index).

In the case, (3 * ) 3 * w times access to array s in inner loop, if unrolling loop for each 4th, array access reduced to (3 * ) 6/4 * w. if 8th then to (3 * ) 10 / 8 * w. (the rate becomes as 3 : 1.5 : 1.25).

Applying loop unrolling affects especially on firefox. Unrolling loop for each 8th gains almost twice faster on firefox. It also affects on chrome.

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