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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI; | |
public class RadialSlider : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler | |
{ | |
bool isPointerDown = false; | |
// Called when the pointer enters our GUI component. | |
// Start tracking the mouse | |
public void OnPointerEnter( PointerEventData eventData ) | |
{ | |
StartCoroutine( "TrackPointer" ); | |
} | |
// Called when the pointer exits our GUI component. | |
// Stop tracking the mouse | |
public void OnPointerExit( PointerEventData eventData ) | |
{ | |
StopCoroutine( "TrackPointer" ); | |
} | |
public void OnPointerDown( PointerEventData eventData ) | |
{ | |
isPointerDown = true; | |
//Debug.Log("mousedown"); | |
} | |
public void OnPointerUp( PointerEventData eventData ) | |
{ | |
isPointerDown = false; | |
//Debug.Log("mousedown"); | |
} | |
// mainloop | |
IEnumerator TrackPointer() | |
{ | |
var ray = GetComponentInParent<GraphicRaycaster>(); | |
var input = FindObjectOfType<StandaloneInputModule>(); | |
var text = GetComponentInChildren<Text>(); | |
if ( ray != null && input != null ) | |
{ | |
while ( Application.isPlaying ) | |
{ | |
// TODO: if mousebutton down | |
if ( isPointerDown ) | |
{ | |
Vector2 localPos; // Mouse position | |
RectTransformUtility.ScreenPointToLocalPointInRectangle( transform as RectTransform, Input.mousePosition, ray.eventCamera, out localPos ); | |
// local pos is the mouse position. | |
float angle = ( Mathf.Atan2( -localPos.y, localPos.x ) * 180f / Mathf.PI + 180f ) / 360f; | |
GetComponent<Image>().fillAmount = angle; | |
GetComponent<Image>().color = Color.Lerp( Color.green, Color.red, angle ); | |
text.text = ( ( int )( angle * 360f ) ).ToString(); | |
//Debug.Log(localPos+" : "+angle); | |
} | |
yield return 0; | |
} | |
} | |
else | |
UnityEngine.Debug.LogWarning( "Could not find GraphicRaycaster and/or StandaloneInputModule" ); | |
} | |
} |
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