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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
[RequireComponent( typeof( Text ), typeof( RectTransform ) )] | |
public class CurvedText : BaseMeshEffect | |
{ | |
public AnimationCurve curveForText = AnimationCurve.Linear( 0, 0, 1, 10 ); | |
public float curveMultiplier = 1; | |
public RectTransform rectTrans; | |
#if UNITY_EDITOR | |
protected override void OnValidate() | |
{ | |
base.OnValidate(); | |
if ( curveForText[ 0 ].time != 0 ) | |
{ | |
var tmpRect = curveForText[ 0 ]; | |
tmpRect.time = 0; | |
curveForText.MoveKey( 0, tmpRect ); | |
} | |
if ( rectTrans == null ) | |
rectTrans = GetComponent<RectTransform>(); | |
if ( curveForText[ curveForText.length - 1 ].time != rectTrans.rect.width ) | |
OnRectTransformDimensionsChange(); | |
} | |
#endif | |
protected override void Awake() | |
{ | |
base.Awake(); | |
rectTrans = GetComponent<RectTransform>(); | |
OnRectTransformDimensionsChange(); | |
} | |
protected override void OnEnable() | |
{ | |
base.OnEnable(); | |
rectTrans = GetComponent<RectTransform>(); | |
OnRectTransformDimensionsChange(); | |
} | |
public override void ModifyMesh( VertexHelper vh ) | |
{ | |
if ( !IsActive() ) | |
return; | |
var verts = new List<UIVertex>(); | |
vh.GetUIVertexStream( verts ); | |
for ( int index = 0; index < verts.Count; index++ ) | |
{ | |
var uiVertex = verts[ index ]; | |
//Debug.Log (); | |
uiVertex.position.y += curveForText.Evaluate( rectTrans.rect.width * rectTrans.pivot.x + uiVertex.position.x ) * curveMultiplier; | |
verts[ index ] = uiVertex; | |
} | |
vh.Clear(); | |
vh.AddUIVertexTriangleStream( verts ); | |
} | |
protected override void OnRectTransformDimensionsChange() | |
{ | |
var tmpRect = curveForText[ curveForText.length - 1 ]; | |
tmpRect.time = rectTrans.rect.width; | |
curveForText.MoveKey( curveForText.length - 1, tmpRect ); | |
} | |
} |
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