Godot Match Rect Size
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tool | |
extends Node | |
class_name MatchRectSize | |
onready var parent := get_parent() as Control | |
export(NodePath) var target_control | |
onready var target := get_node(target_control) as Control | |
export var match_x := true | |
export var match_y := true | |
export var margin_x := 0.0 | |
export var margin_y := 0.0 | |
export var constant_update := false | |
export var respect_min_size_x := false | |
export var respect_min_size_y := false | |
func _ready(): | |
if !Engine.editor_hint: | |
assert(target != null) | |
assert(parent != null) | |
target.connect("resized", self, "on_target_resized") | |
call_deferred("on_target_resized") | |
func on_target_resized(): | |
var target_size := parent.rect_min_size | |
if match_x: | |
target_size.x = (target.rect_scale.x * target.rect_size.x) + margin_x | |
if match_y: | |
target_size.y = (target.rect_scale.y * target.rect_size.y) + margin_y | |
if respect_min_size_x: | |
target_size.x = max(parent.rect_min_size.x, target_size.x) | |
if respect_min_size_y: | |
target_size.y = max(parent.rect_min_size.y, target_size.y) | |
if not (respect_min_size_x or respect_min_size_y): | |
parent.rect_min_size = target_size | |
parent.rect_size = target_size | |
func _process(delta): | |
if Engine.editor_hint: | |
target = get_node_or_null(target_control) as Control | |
if target: | |
parent = get_parent() as Control | |
on_target_resized() | |
else: | |
if constant_update: | |
on_target_resized() |
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