Created
September 30, 2016 16:07
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import maya.OpenMaya as om | |
import maya.OpenMayaUI as omui | |
import maya.cmds as cmds | |
import maya.mel as mel | |
from collections import deque | |
class Super_Stitcher(): | |
def __init__(self): | |
#mel.eval('doMenuComponentSelection("pCube1", "facet");') | |
self.ctx = 'myCtx' | |
self.selectedMesh = None | |
self.selectedTransform = None | |
self.fnMesh = None | |
self.fnPolys = None | |
self.uvSets = [] | |
self.fDeq = deque([], 2) | |
self.sewEdge = False | |
self.setupInitialData() | |
if cmds.draggerContext(self.ctx, exists=True): | |
cmds.deleteUI(self.ctx) | |
cmds.draggerContext(self.ctx, dragCommand=self.onDrag, name=self.ctx, cursor='crossHair') | |
cmds.setToolTo(self.ctx) | |
def setupInitialData(self): | |
""" Setting up our initial data set for our selected mesh """ | |
self.selectedTransform = cmds.ls(sl=True)[0] | |
self.selectedMesh = cmds.listRelatives(self.selectedTransform, s=True)[0] | |
selectionList = om.MSelectionList() | |
selectionList.add(self.selectedMesh) | |
dagPath = om.MDagPath() | |
selectionList.getDagPath(0, dagPath) | |
self.fnMesh = om.MFnMesh(dagPath) | |
self.fnVerts = om.MItMeshVertex(dagPath) | |
self.fnPolys = om.MItMeshPolygon(dagPath) | |
self.fnMesh.getUVSetNames(self.uvSets) | |
def onDrag(self): | |
vpX, vpY, _ = cmds.draggerContext(self.ctx, query=True, dragPoint=True) | |
pos = om.MPoint() | |
dir = om.MVector() | |
omui.M3dView().active3dView().viewToWorld(int(vpX), int(vpY), pos, dir) | |
pos2 = om.MFloatPoint(pos.x, pos.y, pos.z) | |
raySource = om.MFloatPoint(pos2) | |
rayDirection = om.MFloatVector(dir) | |
faceIds = None | |
triIds = None | |
idsSorted = False | |
maxParamPtr = 99999999 | |
testBothDirections = False | |
accelParams = None | |
hitpoint = om.MFloatPoint() | |
hitRayParam = None | |
hitFacePtr = om.MScriptUtil().asIntPtr() | |
hitTriangle = None | |
hitBary1 = None | |
hitBary2 = None | |
intersection = self.fnMesh.closestIntersection(raySource, | |
rayDirection, | |
faceIds, | |
triIds, | |
idsSorted, | |
om.MSpace.kWorld, | |
maxParamPtr, | |
testBothDirections, | |
accelParams, | |
hitpoint, | |
hitRayParam, | |
hitFacePtr, | |
hitTriangle, | |
hitBary1, | |
hitBary2) | |
if intersection: | |
fId = om.MScriptUtil.getInt(hitFacePtr) | |
#cmds.select('%s.f[%d]' % (self.selectedMesh, fId)) | |
indexUtilPtr = om.MScriptUtil().asIntPtr() | |
self.fnPolys.setIndex(fId, indexUtilPtr) | |
edgeList = om.MIntArray() | |
self.fnPolys.getEdges(edgeList) | |
if not len(self.fDeq): | |
self.fDeq.append(edgeList) | |
else: | |
self.appendDeq(index=len(self.fDeq)-1, inputEdges=edgeList) | |
#self.fDeq.append(edgeList) | |
if len(self.fDeq) == 2: | |
prev = list(self.fDeq[0]) | |
curr = list(self.fDeq[1]) | |
matchingEdge = list(set(curr).intersection(prev)) | |
# TODO: Match edge function should only run once | |
if matchingEdge: | |
if self.sewEdge: | |
print 'match edge', matchingEdge | |
matchingEdge = matchingEdge[0] | |
#cmds.select('%s.e[%d]' % (self.selectedTransform, matchingEdge), replace=True) | |
print 'Sewing' | |
cmds.polyMapSew() | |
#polyMapSewMove -nf 10 -lps 0 -ch 1 pCube1.e[31]; | |
#mel.eval('polyMapSewMove -nf 10 -lps 0 -ch 1 %s.e[%s];'%(self.selectedMesh, matchingEdge)) | |
#cmds.polyMapSewMove('%s.e[%d]' % (self.selectedTransform, matchingEdge), uvs='map1', ch=1) | |
cmds.refresh() | |
print 'sewedddd' | |
self.sewEdge = False | |
def appendDeq(self, index=0, inputEdges=None): | |
if self.fDeq[index] != inputEdges: | |
if self.fDeq[index] != inputEdges: | |
self.fDeq.append(inputEdges) | |
self.sewEdge = True | |
def main(): | |
Super_Stitcher() | |
if __name__ == '__main__': | |
main() |
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