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  | using UnityEngine; | |
| namespace YourGame | |
| { | |
| public struct PropulsionEffectHandle | |
| { | |
| int _index; | |
| int _generation; | |
| public int Index => _index; | 
  
    
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  | Shader "Custom/GUI" | |
| { | |
| Properties | |
| { | |
| _Color ("Color", Color) = (1,1,1,1) | |
| _MainTex ("Texture", Any) = "white" {} | |
| } | |
| SubShader | |
| { |