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given albedo texture, creates metallic roughness texture, outputs: inputMRT.png which R component is metallic and G component is roughness
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#include <stdio.h> | |
#include "../../../ASTL/Math/Vector.hpp" | |
#include "../../../ASTL/IO.hpp" | |
#include "../../../ASTL/Memory.hpp" | |
#define STB_IMAGE_IMPLEMENTATION | |
#define STB_IMAGE_WRITE_IMPLEMENTATION | |
#include "../../../External/stb_image.h" | |
#include "../../../External/stb_image_write.h" | |
float rgb2vibrance(Vector3f c) | |
{ | |
float p = Lerp(c.z, c.y, Step(c.z, c.y)); | |
float q = Lerp(c.x, p, Step(p, c.x)); | |
return q * q; | |
} | |
int main(int argc, const char* argv[]) | |
{ | |
if (!FileExist(argv[1])) { | |
printf("file is not exist!"); | |
return 0; | |
} | |
int width, height, numComp; | |
unsigned char* diffuse = stbi_load(argv[1], &width, &height, &numComp, 0); | |
if (diffuse == nullptr) { | |
printf("load failed! path: %s", argv[1]); | |
return 0; | |
} | |
printf("width: %i, height: %i \n", width, height); | |
ScopedPtr<unsigned char> result = new unsigned char[width * height * 4]; | |
unsigned char* curr = result.ptr; | |
for (int i = 0; i < height; i++) | |
{ | |
for (int j = 0; j < width; j++) | |
{ | |
int index = (width * numComp * i) + (j * numComp); | |
Vector3f albedo = { | |
float(diffuse[index + 0]) / 255.0f, | |
float(diffuse[index + 1]) / 255.0f, | |
float(diffuse[index + 2]) / 255.0f | |
}; | |
float luminance = Vector3f::Dot(albedo, MakeVec3(0.2126f, 0.7152f, 0.0722f)); | |
float equality = luminance / MAX(MAX(albedo.x, albedo.y), albedo.z); | |
float vibrance = rgb2vibrance(albedo); | |
float metallic, roughness; | |
metallic = Lerp(equality, 1.0f-vibrance, 0.5f); | |
metallic -= 0.2f; | |
metallic *= 1.2f; | |
metallic = Clamp(metallic, 0.001f, 1.0f); | |
// luminance = (1.0 - luminance); //1.0f - (roughness); | |
roughness = Lerp(1.0f - luminance, equality, 0.5f); | |
roughness = 1.0f - (roughness); | |
roughness = Lerp(roughness, (1.0f - metallic), 0.35f); | |
roughness = Clamp(roughness, 0.0f, 1.0f); | |
curr[0] = (unsigned char)(metallic * 255.0f); | |
curr[1] = (unsigned char)(roughness * 255.0f); | |
curr[2] = 0; | |
curr[3] = 255; | |
curr += 4; | |
} | |
} | |
char path[256] = {0}; | |
char fileName[64] = {0}; | |
int pathLen = StringLength(argv[1]); | |
SmallMemCpy(path, argv[1], pathLen); | |
// save name is: nameMRT.png | |
path[pathLen + 2] = 'g'; | |
path[pathLen + 1] = 'n'; | |
path[pathLen ] = 'p'; | |
path[pathLen - 1] = '.'; | |
path[pathLen - 2] = 'T'; | |
path[pathLen - 3] = 'R'; | |
path[pathLen - 4] = 'M'; | |
stbi_write_png(path, width, height, 4, result.ptr, width * 4); | |
stbi_image_free(diffuse); | |
return 0; | |
} |
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