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December 29, 2021 15:46
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using UnityEngine; | |
using Assets.scripts; | |
using System.Collections; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public class RopeController : MonoBehaviour | |
{ | |
public float DistanceBetweenLines = 2; | |
public float swingSpeed = 5; | |
public float swingAmount = 5; | |
public Transform lineConnection; | |
public bool isSwingTest; | |
[Range(-1, 1)] | |
public float swingTest; | |
public static KidIK[] kids; | |
public static byte kidCount; | |
public Transform EndPlane; | |
public GameObject max; | |
private void OnValidate() { | |
if (!Application.isPlaying) | |
{ | |
if (isSwingTest) | |
{ | |
Swing(swingTest); | |
} | |
else | |
{ | |
// useful for aligning line height | |
for (int i = 1; i < LineRenderer.positionCount; i++) | |
{ | |
Vector3 newPos = LineRenderer.GetPosition(0); | |
newPos.y -= DistanceBetweenLines * i; | |
LineRenderer.SetPosition(i, newPos); | |
} | |
} | |
} | |
} | |
private void Start() | |
{ | |
Instance = this; | |
kids = new KidIK[LineRenderer.positionCount * 2]; | |
ended = false; | |
kidCount = 0; | |
} | |
// alignment and climbing for girls | |
private void Update() { | |
if (ended) return; | |
for (byte i = 0, j = 0; i < kidCount; i++) // j is second layer girls | |
{ | |
KidIK kid = kids[i]; | |
if (kid == null) break; | |
Vector3 targetLine, footPos; | |
if (i > 3) { | |
var animator = kid.animator; | |
if (!animator.IsInTransition(0) && animator.GetCurrentAnimatorClipInfo(0)[0].clip.name.Equals("Climb Rope", System.StringComparison.OrdinalIgnoreCase)) | |
{ | |
animator.SetTrigger("Wall"); | |
} | |
targetLine = LineRenderer.GetPosition(j + 1); | |
footPos = LineRenderer.GetPosition(j + 2); | |
j++; | |
} | |
else | |
{ | |
targetLine = LineRenderer.GetPosition(i + 1); | |
footPos = LineRenderer.GetPosition(i + 2); | |
} | |
Vector3 girlUp = (targetLine - kid.transform.position).normalized; | |
Vector3 oldPos = new Vector3(footPos.x, kid.transform.position.y, footPos.z - (i > 3 ? .1f : 0)); | |
oldPos.y = HeliController.state == State.descenting ? footPos.y : Mathf.Lerp(oldPos.y, footPos.y, Time.deltaTime * .5f); | |
kid.transform.position = oldPos; | |
kid.transform.eulerAngles = new Vector3(0, 0, Mathf.Atan2(girlUp.x, girlUp.y) * -Mathf.Rad2Deg); | |
kid.animator.speed = Mathf.Abs(footPos.y - kid.transform.position.y) > 0.1f ? 1 : 0; | |
} | |
Swing(-Joystick.Horizontal); | |
} | |
public void Bang() | |
{ | |
for (int i = 0; i < kidCount; i++) | |
{ | |
kids[i].gameObject.SetActive(false); | |
} | |
} | |
// swing physics for rope | |
// value must be in range of -1 and 1 | |
public void Swing(float value) | |
{ | |
if (Mathf.Abs(Joystick.Horizontal) < 0.1 && Application.isPlaying) | |
{ | |
for (int i = 0; i < LineRenderer.positionCount; i++) | |
{ | |
Vector3 newPos = lineConnection.position; | |
float t = i / (float)LineRenderer.positionCount; | |
value = Mathf.Sin(Time.time * 3); | |
newPos.y -= DistanceBetweenLines * i; | |
newPos.x += EaseInQuad(0, value * (swingAmount / 10 ), t); | |
LineRenderer.SetPosition(i, newPos); | |
} | |
} | |
else | |
{ | |
for (int i = 0; i < LineRenderer.positionCount; i++) | |
{ | |
Vector3 newPos = lineConnection.position; | |
newPos.y -= DistanceBetweenLines * i; | |
float t = i / (float)LineRenderer.positionCount; | |
newPos.x += EaseInQuad(0, value * swingAmount, t + Mathf.Sin(Time.time * 5) * (0.05f * t)); // the sin thing is just wiggling | |
LineRenderer.SetPosition(i, newPos); | |
} | |
} | |
} | |
internal bool TryAddPeople(GameObject kid) | |
{ | |
if (kidCount < kids.Length -1) | |
{ | |
kidCount++; | |
// find empty slot | |
for (byte i = 0; i < kids.Length; i++) | |
{ | |
if (kids[i] == null) | |
{ | |
kids[i] = kid.GetComponent<KidIK>(); | |
try | |
{ | |
kids[i].transform.GetChild(2).gameObject.SetActive(false); | |
} finally { } | |
return true; | |
} | |
} | |
} | |
kid.GetComponent<KidIK>().SetRagdoll(true); | |
kid.tag = "dropped people"; | |
if (maxCoroutine != null) StopCoroutine(maxCoroutine); | |
maxCoroutine = StartCoroutine(ShowMaxText()); | |
return false; | |
} | |
Coroutine maxCoroutine; | |
IEnumerator ShowMaxText() | |
{ | |
max.SetActive(true); | |
yield return new WaitForSecondsRealtime(1.2f); | |
max.SetActive(false); | |
} | |
internal void DropPeople() | |
{ | |
if (kidCount > 0) | |
{ | |
KidIK kid = default; | |
// find last climbed girl | |
for (int i = kids.Length - 1; i >= 0; i--) | |
{ | |
if (kids[i] != null) | |
{ | |
kid = kids[i]; | |
kids[i] = null; | |
break; | |
} | |
} | |
kid.Drop(); | |
kid.tag = "dropped people"; | |
kid.GetComponent<CapsuleCollider>().enabled = true; | |
kid.GetComponent<Rigidbody>().isKinematic = false; | |
kid.GetComponent<Rigidbody>().AddForce(Random.insideUnitSphere * 5); | |
kidCount--; | |
} | |
} | |
public static void EndLine() | |
{ | |
Instance.Swing(0); // rope musn't move at the end | |
// end of the game circale alignment of the girls | |
for (int i = 0; i < kidCount; i++) | |
{ | |
kids[i].animator.speed = 1; | |
kids[i].animator.SetTrigger("Dance"); | |
kids[i].transform.position = Instance.EndPlane.position + (new Vector3(Mathf.Sin(i * 0.6f), 0.6f, Mathf.Cos(i * 0.6f)) * .5f); | |
kids[i].transform.eulerAngles = new Vector3(0, Mathf.Atan2(-Mathf.Sin(i * 0.6f), -Mathf.Cos(i * 0.6f)) * Mathf.Rad2Deg, 0); | |
} | |
ended = true; | |
} | |
// https://gist.github.com/cjddmut/d789b9eb78216998e95c | |
public static float EaseInQuad(float start, float end, float value) | |
{ | |
end -= start; | |
return end * value * value + start; | |
} | |
private static T GetIfNull<T>(T value) where T : Component { | |
if (value == null) value = FindObjectOfType<T>(); | |
return value; | |
} | |
private static bool ended; | |
private readonly FloatingJoystick _joystick; | |
private FloatingJoystick Joystick => GetIfNull(_joystick); | |
public LineRenderer LineRenderer | |
{ | |
get => GetComponent<LineRenderer>(); | |
} | |
public static RopeController Instance; | |
} |
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