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@benbenmushi
benbenmushi / confusables.txt
Last active December 7, 2022 08:28
ASCIIConfusables
{
"0": "𝛰Ὀ⨀𝟶ɵΘΟθ𝑂𝑶Ὃ۬ὊƟО߀Օϴ⍬֘𝜪0𝟘⓪0҉0҉҉੦⓿0̴̫͙͙̪̔̽̔͛͘𝟎0̧͓͓͖̫̟̊ͫ͆͐00̾0̷҉̧͇̩̪͙̏ͭͩ̂͘͟͢͜͡͞͝͞0͏0̶0̲0̳0͞0͟0͛0᷈0͒0̬̂0྇0༙྇0͠0͚0҇0ོ0ཽ0᩶0ࠥ0͆0̺0̺͆0͙0̟0͓̽0͎0̆̈0̑̈0̥ͦ0̇0⃠0͜͡0҈0̵̵͓̫̲̭͔̌̄̄̈́͟͞0̳̳̼̟̮ͨ́ͫ͜͠͠͞͞0̡̢̡̢0҈҉҈҉0꙲꙲0̳̿͟͞𐀤𝟢₀⁰0̴̙̿̈̀𝟬⊘0̼0͓̽",
"1": "➀𝟷❶1𝟙①1҉1҉҉౹➊1̷̸̫̐͂̕⓵𝟏1̛̺̺̜͉̰ͦ11̾1̴̸҉̡̛͎̤̗̘̬̊̃̓ͭͦ̇͟͡͝͠1͏1̶1̲1̳1͞1͟1͛1᷈1͒1̬̂1྇1༙྇1͠1͚1҇1ོ1ཽ1᩶1ࠥ1͆1̺͆1͙1̟1͓̽1͎1̆̈1̑̈1̥ͦ1̇1⃠1͜͡1҈1̵̵͓̫̲̭͔̌̄̄̈́͟͞1̳̳̼̟̮ͨ́ͫ͜͠͠͞͞1̡̢̡̢1҈҉҈҉1꙲꙲1̳̿͟͞ᛑ𐏑⑴𝟣₁¹1̶̨͉̞͔̬̫̆͛̃̀͑̓̋͊͊̕𝟭1̼1͓̽",
"2": "㉣ջ౭౽⓶ᘚટ❷㏡ᇐᒾՁఽᄅ㈃ᆯ⒉ਟㄹ➁㋁ƨ२ꙅϨᒿꙄ𝟸2𝟚②2҉2҉҉շ੨➋2̱̜̥̒̌̂̕͟𝟐2̧̯̯̟̟̃͌̎̍22̾2̶҉̹̭̟̈́ͮ͆ͦ2͏2̴2̷2̲2̳2͞2͟2͛2᷈2͒2̬̂2྇2༙྇2͠2͚2҇2ོ2ཽ2᩶2ࠥ2͆2̺2̺͆2͙2̟2͓̽2͎2̆̈2̑̈2̥ͦ2̇2⃠2͜͡2҈2̵̵͓̫̲̭͔̌̄̄̈́͟͞2̳̳̼̟̮ͨ́ͫ͜͠͠͞͞2̡̢̡̢2҈҉҈҉2꙲꙲2̳̿͟͞ᘖƻ⑵𝟤₂²2̷̼̬̒̔̃͋𝟮ϩ2̼2͓̽",
"3": "ॐȝᘌ⋻ƺ⋺ੜ㏢उᗚػ⊰ᗈॶᘋ㋂ॵ㋵ड़ਡ℥औۧॳѮঔ⒊ᗒ∍ᗓ〻Ҙ⋼ᕒƹऄଔэɝるි⋽ᕭ౩ৗǮҙヨᗔㄋೖӭკਤӬᘾଓᘼӞろᙥᙐᙒӟ϶ᘊʓ⋾ᗲ⓷ᗳ❸ᶟǯვܺョ∋ჴ㍛➂ॲɜᴈʒ૩३ӡჳꝫ∃ⴺꓱƷȜꝪꞫ𝟹3𝟛③3҉3҉҉ՅЭ℈੩➌3̵̷̧̗͙̰̽̋͟𝟑3͔͔̞̪̓͂̈́͞33̾3҉̨͕͕̰̟̔̂́͟͢͜͝3͏3̶⼹彐3̴3̷3̲3̳3͞3͟3͛3᷈3͒3̬̂3྇3༙྇3͠3͚3҇3ོ3ཽ3᩶3ࠥ3͆3̺3̺͆3͙3̟3͓̽3͎3̆̈3̑̈3̥ͦ3̇3⃠3͜͡3҈3̵̵͓̫̲̭͔̌̄̄̈́͟͞3̳̳̼̟̮ͨ́ͫ͜͠͠͞͞3̡̢̡̢3҈҉҈҉3꙲꙲3̳̿͟͞ᙣ⑶𝟥₃³3̴̢̥̠̬̅̎͊̓̚𝟯Ӡ3̼3͓̽",
"4": "Ⴗ㋃Ӵؐᖧ⒋৸౺ᖨᔰㄙԿㄅႯౖᔴഺᔨ➃Ꮞᔱӵㄣᙷ❹𝟺4𝟜④4҉4҉҉կ੫➍4̷̱ͧͩ̈̀͢͜
@benbenmushi
benbenmushi / ShortcutFixForUnity2019.cs
Created February 18, 2021 18:17
Put this script in a Editor/ folder somewhere...
using System.Collections;
using UnityEngine;
using UnityEditor;
using System.Reflection;
using System;
using System.IO;
using System.Diagnostics;
[InitializeOnLoad]
@benbenmushi
benbenmushi / bashrc.sh
Last active January 20, 2021 15:37
Bash prompt git colorized
# display git branch green or orange if some files are modified or staged
changed_file_count() {
git status --porcelain 2> /dev/null | wc -l
}
branch_color() {
fc=$(changed_file_count)
if [ $fc -eq 0 ]; then
printf "\033[38;5;34m"
else
printf "\033[38;5;166m"
using UnityEngine;
using UnityEditor.Callbacks;
using UnityEditor.Build;
using UnityEditor;
using UnityEditor.Build.Reporting;
public class BuildOnlyDefine : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
int IOrderedCallback.callbackOrder => 1;
@benbenmushi
benbenmushi / buildNumberIncrement.gs
Last active May 28, 2019 08:21
Jenkins: Automatically increment job's next build number
// This script role is to increment the next job's build number automatically if some parameter is set
//
import jenkins.model.Jenkins
import hudson.model.*
def build = Thread.currentThread().executable
def parameterList = build.getAction(ParametersAction.class).getAllParameters()
def size = parameterList.size()