View MIT-license.md
View gist:d8b31eab90195208cc38
var audioManager = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/AudioManager.asset")[0];
var serializedManager = new SerializedObject(audioManager);
var prop = serializedManager.FindProperty("m_DisableAudio");
prop.boolValue = true;
serializedManager.ApplyModifiedProperties();
View SceneUtility.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditor;
namespace Swing.Editor
{
View EditorCoroutine.cs
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Swing.Editor
{
public class EditorCoroutine