GlobalCache.ts
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export class $ { // $ = cash = cache... get it? :D | |
static set<T extends HasRef, K extends keyof T>(thing: T, key: K, | |
callback: () => (T[K] & (undefined | HasID | HasID[])), | |
timeout = CACHE_TIMEOUT): void { | |
const cacheKey = thing.ref + '$' + key; | |
if (!_cache.things[cacheKey] || Game.time > _cache.expiration[cacheKey]) { | |
// Recache if new entry or entry is expired | |
_cache.things[cacheKey] = callback(); | |
_cache.expiration[cacheKey] = getCacheExpiration(timeout, Math.ceil(timeout / 10)); | |
} else { | |
// Refresh structure list by ID if not already done on current tick | |
if ((_cache.accessed[cacheKey] || 0) < Game.time) { | |
if (_.isArray(_cache.things[cacheKey])) { | |
_cache.things[cacheKey] = _.compact(_.map(_cache.things[cacheKey], s => Game.getObjectById(s.id))) as HasID[]; | |
} else { | |
_cache.things[cacheKey] = Game.getObjectById((_cache.things[cacheKey]).id) as HasID; | |
} | |
_cache.accessed[cacheKey] = Game.time; | |
} | |
} | |
thing[key] = _cache.things[cacheKey] as T[K] & (undefined | HasID | HasID[]); | |
} | |
static refresh<T extends Record<K, undefined | HasID | HasID[]>, K extends string>(thing: T, ...keys: K[]): void { | |
_.forEach(keys, function (key) { | |
if (thing[key]) { | |
if (_.isArray(thing[key])) { | |
thing[key] = _.compact(_.map(thing[key] as HasID[], s => Game.getObjectById(s.id))) as T[K]; | |
} else { | |
thing[key] = Game.getObjectById((<HasID>thing[key]).id) as T[K]; | |
} | |
} | |
}); | |
} | |
static refreshRoom<T extends { room: Room }>(thing: T): void { | |
thing.room = Game.rooms[thing.room.name]; | |
} | |
} |
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