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pub struct Lines<'a> {
bytes: &'a [u8],
}
impl<'a> Iterator for Lines<'a> {
type Item = &'a [u8];
fn next(&mut self) -> Option<Self::Item> {
self.bytes.take_line()
extends Node2D
var refs := [] # = [[ node : object, variable : string, (code : string) ]]
var style := StyleBoxFlat.new()
var font: Font
var debug := false
var expr := Expression.new()
const offset := Vector2(10, 10)
const vertical := 15
@bend-n
bend-n / gradient.py
Last active September 2, 2022 03:04
gradients for mindy
#!/bin/python
"""purpose: create gradients"""
from shutil import which
from argparse import ArgumentParser
from os import popen
default_colors = {
"clear": (0, 0, 0),
"black": (0, 0, 0),