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Penner easing equations as arrow functions
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// ease-in | |
const easeInQuad = (t, b, c, d) => | |
c*(t/=d)*t + b; | |
const easeInCubic = (t, b, c, d) => | |
c*(t/=d)*t*t + b; | |
const easeInQuart = (t, b, c, d) => | |
c*(t/=d)*t*t*t + b; | |
const easeInQuint = (t, b, c, d) => | |
c*(t/=d)*t*t*t*t + b; | |
const easeInSine = (t, b, c, d) => | |
-c * Math.cos(t/d * (Math.PI/2)) + c + b; | |
const easeInExpo = (t, b, c, d) => | |
t==0 ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; | |
const easeInCirc = (t, b, c, d) => | |
-c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; | |
const easeInElastic = (t, b, c, d) => { | |
var s=1.70158;var p=0;var a=c; | |
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; | |
if (a < Math.abs(c)) { a=c; var s=p/4; } | |
else var s = p/(2*Math.PI) * Math.asin (c/a); | |
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; | |
}; | |
const easeInBack = (t, b, c, d, s) => { | |
if (s == undefined) s = 1.70158; | |
return c*(t/=d)*t*((s+1)*t - s) + b; | |
}; | |
// ease-out | |
const easeOutQuad = (t, b, c, d) => | |
-c *(t/=d)*(t-2) + b; | |
const easeOutCubic = (t, b, c, d) => | |
c*((t=t/d-1)*t*t + 1) + b; | |
const easeOutQuart = (t, b, c, d) => | |
-c * ((t=t/d-1)*t*t*t - 1) + b; | |
const easeOutQuint = (t, b, c, d) => | |
c*((t=t/d-1)*t*t*t*t + 1) + b; | |
const easeOutSine = (t, b, c, d) => | |
c * Math.sin(t/d * (Math.PI/2)) + b; | |
const easeOutExpo = (t, b, c, d) => | |
t==d ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; | |
const easeOutCirc = (t, b, c, d) => | |
c * Math.sqrt(1 - (t=t/d-1)*t) + b; | |
const easeOutElastic = (t, b, c, d) => { | |
var s=1.70158;var p=0;var a=c; | |
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; | |
if (a < Math.abs(c)) { a=c; var s=p/4; } | |
else var s = p/(2*Math.PI) * Math.asin (c/a); | |
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; | |
}; | |
const easeOutBack = (t, b, c, d, s) => { | |
if (s == undefined) s = 1.70158; | |
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; | |
}; | |
const easeOutBounce = (t, b, c, d) => { | |
if ((t/=d) < (1/2.75)) { | |
return c*(7.5625*t*t) + b; | |
} else if (t < (2/2.75)) { | |
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; | |
} else if (t < (2.5/2.75)) { | |
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; | |
} else { | |
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; | |
} | |
}; | |
// ease-in-out | |
const easeInOutQuad = (t, b, c, d) => { | |
if ((t/=d/2) < 1) return c/2*t*t + b; | |
return -c/2 * ((--t)*(t-2) - 1) + b; | |
}; | |
const easeInOutCubic = (t, b, c, d) => { | |
if ((t/=d/2) < 1) return c/2*t*t*t + b; | |
return c/2*((t-=2)*t*t + 2) + b; | |
}; | |
const easeInOutQuart = (t, b, c, d) => { | |
if ((t/=d/2) < 1) return c/2*t*t*t*t + b; | |
return -c/2 * ((t-=2)*t*t*t - 2) + b; | |
}; | |
const easeInOutQuint = (t, b, c, d) => { | |
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; | |
return c/2*((t-=2)*t*t*t*t + 2) + b; | |
}; | |
const easeInOutSine = (t, b, c, d) => | |
-c/2 * (Math.cos(Math.PI*t/d) - 1) + b; | |
const easeInOutExpo = (t, b, c, d) => { | |
if (t==0) return b; | |
if (t==d) return b+c; | |
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; | |
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; | |
}; | |
const easeInOutCirc = (t, b, c, d) => { | |
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; | |
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; | |
}; | |
const easeInOutElastic = (t, b, c, d) => { | |
var s=1.70158;var p=0;var a=c; | |
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); | |
if (a < Math.abs(c)) { a=c; var s=p/4; } | |
else var s = p/(2*Math.PI) * Math.asin (c/a); | |
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; | |
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; | |
}; | |
const easeInOutBack = (t, b, c, d, s) => { | |
if (s == undefined) s = 1.70158; | |
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; | |
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; | |
}; |
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Simple example of
easeOutElastic
usingrequestAnimationFrame
.