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Created December 28, 2015 03:25
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#include <FastLED.h>
#include <MicroView.h>
#include <RBD_Timer.h>
#include <RBD_Button.h>
FASTLED_USING_NAMESPACE
// FastLED "100-lines-of-code" demo reel, showing just a few
// of the kinds of animation patterns you can quickly and easily
// compose using FastLED.
//
// This example also shows one easy way to define multiple
// animations patterns and have them automatically rotate.
//
// -Mark Kriegsman, December 2014
////////////////////
// Pin configuration
////////////////////
#define LED_DATA_PIN 3
#define KNOB_PIN A1
#define BUTTON_PIN 2
#if FASTLED_VERSION < 3001000
#error "Requires FastLED 3.1 or later; check github for latest code."
#endif
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS 50
CRGB leds[NUM_LEDS];
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 120
MicroViewWidget *widget; // create widget pointer
uint8_t sensorValue = 0; // variable to store the value coming from the sensor
// Create a handy Button object
RBD::Button button(BUTTON_PIN); // input_pullup by default
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
float underlyingHue = 0.0;
//volatile uint8_t needsChange = 0;
void setup() {
delay(3000); // 3 second delay for recovery
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE,LED_DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
/////////////////////////////////
// Setup for MicroView components
/////////////////////////////////
digitalWrite(KNOB_PIN, HIGH); // Internal Pull-up
pinMode(KNOB_PIN, INPUT); // make pin as INPUT
uView.begin(); // start MicroView
uView.clear(PAGE); // clear page
widget = new MicroViewSlider(0, 20, 0, 1023, WIDGETSTYLE1 + WIDGETNOVALUE); // make widget as Silder STYLE1
uView.display(); // display the content in the screen buffer
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
//SimplePatternList gPatterns = { rainbow };
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}
void loop()
{
/////////////////////////////////
// Read and Update MicroView components
/////////////////////////////////
sensorValue = 1024 - analogRead(KNOB_PIN); // read sensorPin
widget->setValue(sensorValue); // set value of sensorPin to widget
uView.setCursor(0,0);
uView.print(gCurrentPatternNumber);
uView.setCursor(20,0);
if (button.onPressed()) {
uView.print("PRESS");
nextPattern();
}
if (button.onReleased()) {
uView.print(" ");
}
uView.display(); // display the content in the screen buffer
// Call the current pattern function once, updating the 'leds' array
gPatterns[gCurrentPatternNumber]();
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
// slowly cycle the "base color" through the rainbow
EVERY_N_MILLISECONDS( 20 ) {
underlyingHue += (sensorValue / 256.0);
gHue = underlyingHue;
}
// EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
}
void rainbow()
{
// FastLED's built-in rainbow generator
fill_rainbow( leds, NUM_LEDS, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
leds[ random16(NUM_LEDS) ] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS, 10);
int pos = random16(NUM_LEDS);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS, 20);
int pos = beatsin16(13,0,NUM_LEDS);
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS, 20);
byte dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16(i+7,0,NUM_LEDS)] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}
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