Created
May 10, 2013 11:07
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import sys,pygame,math; | |
from class_ball import ball | |
pygame.init() | |
clock = pygame.time.Clock() | |
size=width,height=640,480 | |
#x=320 | |
#y=240 | |
#speed=3 | |
#dir=None | |
black=0,0,0 | |
screen=pygame.display.set_mode(size) | |
#ball=pygame.image.load("gun.png") | |
#ballrect=ball.get_rect() | |
mouse_down=False | |
#print pygame | |
##class ball(object): | |
## global mouse_down | |
## def __init__(self,x=320,y=240,speed=3): | |
## self.x=x | |
## self.y=y | |
## self.speed=speed | |
## self.dir=None | |
## self.ball=pygame.image.load("gun.png") | |
## self.ballrect=self.ball.get_rect() | |
## #global mouse_down | |
## #mouse_down=False; | |
## if not mouse_down: | |
## print 5 | |
## | |
## def mouse_handler(self): | |
## global mouse_down | |
## if pygame.event.get(pygame.MOUSEBUTTONDOWN) or mouse_down == True: | |
## self.x=self.mouse_x | |
## self.y=self.mouse_y | |
## mouse_down=True | |
## print 6 | |
## | |
## if pygame.event.get(pygame.MOUSEBUTTONUP): | |
## mouse_down=False | |
## | |
## def step(self): | |
## self.mouse_x,self.mouse_y=pygame.mouse.get_pos() | |
## self.diff_x=self.mouse_x-self.x | |
## self.diff_y=self.mouse_y-self.y | |
## self.diff_rad=math.atan2(self.diff_y,self.diff_x) | |
## self.x+=self.speed*math.cos(self.diff_rad) | |
## self.y+=self.speed*math.sin(self.diff_rad) | |
## self.ballrect.center=(self.x,self.y) | |
## | |
## def draw(self): | |
## screen.blit(self.ball, self.ballrect) | |
## | |
## | |
## def update(self): | |
## self.step() | |
## self.mouse_handler() | |
## self.draw() | |
ball_1=ball() | |
while 1: | |
screen.fill(black) | |
## if event.type == pygame.MOUSEBUTTONDOWN or mouse_down == True: | |
## x=mouse_x | |
## y=mouse_y | |
## mouse_down=True | |
## | |
## if event.type == pygame.MOUSEBUTTONUP: | |
## mouse_down=False | |
## | |
## mouse_x,mouse_y=pygame.mouse.get_pos() | |
## diff_x=mouse_x-x | |
## diff_y=mouse_y-y | |
## diff_rad=math.atan2(diff_y,diff_x) | |
## x+=speed*math.cos(diff_rad) | |
## y+=speed*math.sin(diff_rad) | |
## | |
## ballrect.center=(x,y) | |
## if ballrect.left < 0 or ballrect.right > width: | |
## speed[0] = -speed[0] | |
## if ballrect.top < 0 or ballrect.bottom > height: | |
## speed[1] = -speed[1] | |
## screen.blit(ball, ballrect) | |
ball_1.update() | |
clock.tick(120) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: sys.exit() | |
pygame.display.flip() |
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