Created
December 17, 2013 23:03
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Objective-c category for saving an `ALAssetRepresentation` to disk using a buffer (instead of reading the whole thing into memory).
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// | |
// ALAssetRepresentation+SaveToDisk.m | |
// | |
// Adapted from http://damir.me/import-video-from-alasset | |
// | |
// Created by Joshua Wright<@BendyTree> on 12/17/13. | |
// http://www.joshwright.com | |
// | |
#import "ALAssetRepresentation+SaveToDisk.h" | |
@implementation ALAssetRepresentation (SaveToDisk) | |
- (BOOL) saveTo:(NSString *)filePath | |
{ | |
// Create a file handle to write the file at your destination path | |
[[NSFileManager defaultManager] createFileAtPath:filePath contents:nil attributes:nil]; | |
NSFileHandle *handle = [NSFileHandle fileHandleForWritingAtPath:filePath]; | |
if (!handle) | |
return NO; | |
// Create a buffer for the asset | |
static const NSUInteger BufferSize = 1024*1024; | |
uint8_t *buffer = calloc(BufferSize, sizeof(*buffer)); | |
NSUInteger offset = 0, bytesRead = 0; | |
// Read the buffer and write the data to your destination path as you go | |
do | |
{ | |
@try | |
{ | |
NSError* error = nil; | |
bytesRead = [self getBytes:buffer fromOffset:offset length:BufferSize error:&error]; | |
[handle writeData:[NSData dataWithBytesNoCopy:buffer length:bytesRead freeWhenDone:NO]]; | |
offset += bytesRead; | |
if(error) return NO; | |
} | |
@catch (NSException *exception) | |
{ | |
free(buffer); | |
return NO; | |
} | |
} while (bytesRead > 0); | |
free(buffer); | |
return YES; | |
} | |
@end |
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