Created
November 25, 2018 19:26
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offset_ | |
offset2_ | |
power_ | |
size_ | |
vector_ | |
r_eff_ | |
r_fix_ | |
r_add_ | |
slip_ | |
stop_frame_ | |
stop_delay_ | |
node_ | |
target_situation_ | |
target_lr_ | |
target_part_ | |
attr_ | |
sound_level_ | |
sound_attr_ | |
set_off_ | |
no_scale_ | |
shield_ | |
reflector_ | |
absorber_ | |
direct_ | |
no_invincible_ | |
no_xlu_ | |
lr_check_ | |
catch_ | |
no_team_ | |
no_stop_ | |
no_effect_ | |
region_ | |
ignore_down_ | |
check_type_ | |
sub_shield_ | |
camera_quake_ | |
serial_hit_frame_ | |
force_reaction_ | |
no_attacker_log_ | |
no_weight_reaction_ | |
no_reaction_search_ | |
keep_rumble_ | |
composition_speed_ | |
target_pos_node_ | |
target_pos_offset_ | |
target_pos_frame_ | |
r_fix_damage_speed_up_ |
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