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@benhall-7
Last active November 6, 2019 16:49
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Terry stats
<struct index="71">
<hash40 hash="fighter_kind">fighter_kind_dolly</hash40>
<float hash="walk_accel_mul">0.1</float>
<float hash="walk_accel_add">0.03</float>
<float hash="walk_speed_max">0.85</float>
<float hash="walk_slow_speed_mul">0.2</float>
<float hash="walk_middle_ratio">0.33</float>
<float hash="walk_fast_ratio">0.75</float>
<float hash="ground_brake">0.111</float>
<float hash="dash_speed">1.65</float>
<float hash="run_accel_mul">0.12</float>
<float hash="run_accel_add">0.04</float>
<float hash="run_speed_max">1.72</float>
<int hash="jump_squat_frame">3</int>
<float hash="jump_speed_x">0.8</float>
<float hash="jump_speed_x_mul">0.75</float>
<float hash="jump_speed_x_max">1.1</float>
<float hash="jump_aerial_speed_x_mul">0.8</float>
<float hash="jump_initial_y">14.85</float>
<float hash="jump_y">27</float>
<float hash="mini_jump_y">15.2</float>
<float hash="jump_aerial_y">29</float>
<float hash="air_accel_x_mul">0.05</float>
<float hash="air_accel_x_add">0.01</float>
<float hash="air_speed_x_stable">0.95</float>
<float hash="air_brake_x">0.012</float>
<float hash="air_accel_y">0.09</float>
<float hash="air_speed_y_stable">1.48</float>
<float hash="damage_fly_top_air_accel_y">0.078288</float>
<float hash="damage_fly_top_speed_y_stable">1.8</float>
<float hash="air_brake_y">0.015</float>
<float hash="dive_speed_y">2.368</float>
<float hash="weight">108</float>
<float hash="0x1682a194a7">0.036</float>
<float hash="landing_attack_air_frame_n">6</float>
<float hash="landing_attack_air_frame_f">11</float>
<float hash="landing_attack_air_frame_b">10</float>
<float hash="landing_attack_air_frame_hi">6</float>
<float hash="landing_attack_air_frame_lw">15</float>
<float hash="landing_frame_light">1</float>
<float hash="landing_frame">3</float>
<int hash="landing_heavy_frame">4</int>
<float hash="scale">1.02</float>
<float hash="shield_radius">11.8</float>
<float hash="shield_break_y">42.6</float>
<float hash="guard_speed_limit">1.3</float>
<float hash="jostle_front">1.8</float>
<float hash="jostle_back">0.6</float>
<float hash="jostle_weight">5.9</float>
<float hash="cliff_jump_x_speed">0.6</float>
<float hash="cliff_jump_y">33.5</float>
<int hash="attack_combo_max">3</int>
<int hash="s3_combo_max">1</int>
<int hash="s4_combo_max">1</int>
<float hash="combo_attack_12_end">22</float>
<float hash="combo_attack_13_end">34</float>
<float hash="combo_attack_32_end">0</float>
<float hash="combo_attack_33_end">0</float>
<float hash="combo_attack_42_end">0</float>
<bool hash="attack100_type">False</bool>
<int hash="attack_100_enable_cnt">0</int>
<float hash="attack_100_rebound_distance">35</float>
<int hash="attack_100_rebound_count">5</int>
<float hash="attack_lw3_rebound_distance">45</float>
<int hash="attack_lw3_rebound_count">3</int>
<float hash="attack_s4_smash_hold_attack_up">1.4</float>
<int hash="attack_s4_hold_frame">60</int>
<int hash="attack_s4_hold_keep_frame">120</int>
<float hash="attack_hi4_smash_hold_attack_up">1.4</float>
<int hash="attack_hi4_hold_frame">60</int>
<int hash="attack_hi4_hold_keep_frame">120</int>
<float hash="attack_lw4_smash_hold_attack_up">1.4</float>
<int hash="attack_lw4_hold_frame">60</int>
<int hash="attack_lw4_hold_keep_frame">120</int>
<float hash="attack_4_hold_scale">1</float>
<int hash="jump_count_max">2</int>
<bool hash="squat_walk_type">False</bool>
<bool hash="wall_jump_type">False</bool>
<bool hash="attach_wall_type">False</bool>
<float hash="0x1d633fc2eb">0</float>
<bool hash="air_lasso_type">False</bool>
<bool hash="0x2ea659cf56">False</bool>
<float hash="0x271984ee09">0</float>
<float hash="0x2bf4bef265">0</float>
<float hash="tread_jump_speed_y_mul">1.3</float>
<float hash="tread_mini_jump_speed_y_mul">0.7</float>
<int hash="tread_fall_recovery_frame">38</int>
<float hash="tread_range_offset_y">1</float>
<float hash="tread_range_w">7</float>
<float hash="tread_range_h">6</float>
<float hash="tread_range_add_w">2</float>
<float hash="tread_range_add_h">2</float>
<float hash="entry_stand_scale">1.1</float>
<float hash="cursor_offset_y">4.2</float>
<int hash="dead_rare_se_rate">6</int>
<float hash="special_s_brake">0.2</float>
<float hash="wind_resistance">0.7</float>
<float hash="height">17</float>
<float hash="expand_height">21</float>
<float hash="result_scale_mul">1.25</float>
<hash40 hash="bury_r_depth_node">hip</hash40>
<float hash="bury_r_x_offset">0</float>
<float hash="bury_r_x_offset_robot">1</float>
<float hash="bury_r_y_offset">1</float>
<float hash="bury_r_rot_angle">180</float>
<float hash="slope_top_angle_max">25</float>
<float hash="slope_front_up_max">3</float>
<float hash="slope_back_up_max">3</float>
<float hash="slope_loose_angle">10</float>
<float hash="passive_wall_x_speed">0.5</float>
<float hash="passive_wall_jump_x_speed">1.3</float>
<float hash="passive_wall_jump_y_speed">2.4</float>
<float hash="wall_jump_enable_x_speed">0.2</float>
<float hash="passive_ceil_x_speed">1</float>
<float hash="damage_model_scale_x">1</float>
<float hash="damage_model_scale_y">1.3</float>
<float hash="damage_model_scale_z">1</float>
<int hash="damage_model_no_hit_frame">30</int>
<float hash="se_pitch_big">0.89</float>
<float hash="se_pitch_small">1.4</float>
<float hash="se_pitch_big_mushroom">0.75</float>
<float hash="se_pitch_small_mushroom">1.12</float>
<float hash="se_pitch_big_mushd">1.12</float>
<float hash="se_pitch_small_mushd">2</float>
<float hash="se_pitch_big_thunder">1.12</float>
<float hash="se_pitch_small_thunder">2</float>
<int hash="final_start_turn_frame">4</int>
<int hash="scroll_rate_change_frame">30</int>
<float hash="scroll_rate">0</float>
<bool hash="0x13e3bcfb18">False</bool>
<bool hash="0x18f0607a99">False</bool>
<bool hash="0x1408832504">False</bool>
<bool hash="dead_end_final">True</bool>
<float hash="final_end_jump_y">15</float>
<float hash="charge_final_attack_mul">0.75</float>
<float hash="charge_final_attack_reaction_mul">0.98</float>
<float hash="star_scale">2.465</float>
<int hash="star_attack_power">17</int>
<float hash="egg_scale">1.45</float>
<float hash="egg_collision_offset_1_x">0</float>
<float hash="egg_collision_offset_1_y">5.787</float>
<float hash="egg_collision_offset_1_z">0</float>
<float hash="egg_collision_offset_2_x">0</float>
<float hash="egg_collision_offset_2_y">6.86817</float>
<float hash="egg_collision_offset_2_z">0</float>
<float hash="egg_collision_size">5.887</float>
<hash40 hash="bitten_wario_adjust_scale_node">top</hash40>
<float hash="bitten_wario_adjust_scale_value">1</float>
<hash40 hash="palutena_autoaimbullet_target_node">hip</hash40>
<float hash="palutena_autoaimbullet_target_offset_x">1</float>
<float hash="palutena_autoaimbullet_target_offset_y">1</float>
<float hash="palutena_autoaimbullet_target_offset_z">0</float>
<float hash="psychobreak_offset_y">-1</float>
<float hash="damage_fall_center_offset_y">5</float>
<float hash="zelda_triforce_scale">20</float>
<float hash="zelda_triforce_offset_y">4</float>
<hash40 hash="ridley_stabbed_node">top</hash40>
<float hash="ridley_stabbed_offset_x">-1</float>
<float hash="ridley_stabbed_offset_y">-11.3</float>
<float hash="ridley_stabbed_offset_z">0</float>
<float hash="ridley_stabbed_rhombus_offset_y">-3</float>
<float hash="gamewatch_stockicon_scale">0.7</float>
<float hash="packun_final_capture_offset_y">5</float>
<float hash="packun_final_capture_scale">0.5</float>
<float hash="0x2ab2a23d0d">10</float>
<float hash="0x2a3504f64e">10</float>
<float hash="0x176fc57222">1.1</float>
<float hash="0x17e2f4bcce">0</float>
<float hash="0x213c5d9f30">0</float>
<float hash="0x214b5aafa6">14.1</float>
<float hash="0x21d253fe1c">-2.28</float>
<float hash="0x1b56a5b7f0">0</float>
<float hash="0x1b21a28766">3</float>
<float hash="0x1bb8abd6dc">0</float>
<float hash="0x18c081a573">1</float>
<float hash="0x1da00f670f">0</float>
<float hash="0x1dd7085799">-2</float>
<float hash="0x1d4e010623">0</float>
<float hash="0x24724ea534">0</float>
<float hash="0x24bee4a5aa">0</float>
<float hash="0x24306ba249">0</float>
<float hash="0x23b5b18326">2</float>
<float hash="0x23c2b6b3b0">6</float>
<float hash="0x235bbfe20a">1</float>
<float hash="0x23576d985f">-2</float>
<float hash="0x23206aa8c9">0</float>
<float hash="0x23b963f973">-5</float>
<float hash="0x294bf073a1">-1</float>
<float hash="0x293cf74337">8</float>
<float hash="0x29a5fe128d">-3</float>
<float hash="item_lift_accel_mul">0.0830769</float>
<float hash="item_lift_accel_add">0.03</float>
<float hash="item_lift_speed_max">1.114</float>
<float hash="throw_item_speed_mul">1.02667</float>
<float hash="throw_item_power_mul">1</float>
<float hash="shoot_walk_accel_mul">0.08</float>
<float hash="shoot_walk_accel_add">0.024</float>
<float hash="shoot_walk_speed_max">0.85</float>
<float hash="shoot_dash_speed_f">1.32</float>
<float hash="shoot_dash_speed_b">1.056</float>
<float hash="item_range_front">11.5</float>
<float hash="item_range_front_max">14</float>
<float hash="item_range_back">5.52857</float>
<float hash="item_range_h">12.75</float>
<float hash="item_range_air_front">8.625</float>
<float hash="item_range_air_back">5.52857</float>
<float hash="item_range_air_h">17</float>
<float hash="item_grip_offset_x">0.1</float>
<float hash="item_grip_offset_y">0.1</float>
<float hash="item_grip_offset_z">0</float>
<float hash="item_grip_offset_rot_x">0</float>
<float hash="item_grip_offset_rot_y">0</float>
<float hash="item_grip_offset_rot_z">0</float>
<float hash="badge_scale">0.8</float>
<float hash="superleaftail_scale">1</float>
<float hash="backshield_offset_y">9</float>
<float hash="bossgalaga_offset_y">18</float>
<float hash="baitocrane_offset_y">8</float>
<float hash="driver_offset_x">3</float>
<float hash="driver_scale">0.8</float>
<float hash="effect_scale">0.95</float>
<float hash="0x11b9282bf8">0.4</float>
<float hash="0x11d4f5cf13">0.9</float>
<float hash="0x11a49f3b9c">3</float>
<hash40 hash="damage_fly_smoke_node">0x0de223373b</hash40>
<float hash="damage_fly_smoke_offset_x">0</float>
<float hash="damage_fly_smoke_offset_y">0</float>
<hash40 hash="damage_fly_roll_smoke_node">0x0de223373b</hash40>
<float hash="damage_fly_roll_smoke_offset_x">0</float>
<float hash="damage_fly_roll_smoke_offset_y">0</float>
<hash40 hash="fire_hit_size">l</hash40>
<hash40 hash="ice_node">rot</hash40>
<float hash="ice_offset_y">-0.3</float>
<float hash="ice_offset_z">0</float>
<float hash="ice_radius">9.1</float>
<float hash="ice_jump_speed_y_mul">0.9</float>
<float hash="ice_jump_speed_x">1</float>
<hash40 hash="0x1a786b5238">0x0c2a6831b4</hash40>
<hash40 hash="0x2080da265f">0x0afd4837ec</hash40>
<hash40 hash="0x204850f761">0x1008f289ad</hash40>
<float hash="photo_camera_depth">15</float>
<float hash="photo_camera_depth_ortho">50</float>
<float hash="camera_range_center_y">8.5</float>
<float hash="camera_range_front">22</float>
<float hash="camera_range_back">-9</float>
<float hash="camera_range_up">12.75</float>
<float hash="camera_range_down">-8.5</float>
<float hash="camera_range_2nd_center_y">8.5</float>
<float hash="camera_range_2nd_front">9</float>
<float hash="camera_range_2nd_back">-9</float>
<float hash="camera_range_2nd_up">10.75</float>
<float hash="camera_range_2nd_down">-8.5</float>
<hash40 hash="zoom_camera_range_center_y">head</hash40>
<float hash="zoom_camera_range_front">-2</float>
<float hash="zoom_camera_range_back">0</float>
<float hash="zoom_camera_range_up">0.75</float>
<float hash="zoom_camera_range_down">20</float>
<hash40 hash="clip_sphere_node">bust</hash40>
<float hash="clip_sphere_offset_x">2</float>
<float hash="clip_sphere_offset_y">2</float>
<float hash="clip_sphere_offset_z">0.1</float>
<float hash="clip_sphere_radius">6.5</float>
<float hash="pose_offset_y">0.4</float>
<float hash="dead_up_camera_hit_offset">0</float>
<float hash="dead_up_camera_hit_rot_min">30</float>
<float hash="dead_up_camera_hit_rot_max">150</float>
<float hash="dead_up_camera_hit_distance">0</float>
<float hash="dead_up_camera_hit_offset_y">7</float>
<float hash="finish_camera_zoom_mul">1</float>
<float hash="finish_camera_zoom_mul_thrown">1</float>
<float hash="critical_hit_camera_zoom_mul">1</float>
<hash40 hash="0x12aff73dbe">handl</hash40>
<hash40 hash="0x1236fe6c04">handr</hash40>
<float hash="ladder_range_offset_y">10</float>
<float hash="ladder_range_w">6</float>
<float hash="ladder_range_h">3</float>
<bool hash="ladder_attack_lw_fall">False</bool>
<hash40 hash="barrel_shoot_node">rot</hash40>
<float hash="0x15293a80ec">3.5</float>
<hash40 hash="barrel_attack_node">top</hash40>
<float hash="barrel_attack_offset_x">0</float>
<float hash="barrel_attack_offset_y">4</float>
<float hash="barrel_attack_offset_z">0</float>
<float hash="barrel_attack_size">8.5</float>
<bool hash="0x0e0b4b30ac">False</bool>
<float hash="0x1f897884d1">2</float>
<float hash="0x1ffe7fb447">0</float>
<float hash="0x228658238e">1</float>
<float hash="0x22f15f1318">0</float>
<float hash="0x259b7edbff">6</float>
<float hash="0x25ec79eb69">0</float>
<float hash="0x241281fa6f">10</float>
<float hash="damage_attack_size">4.13</float>
<int hash="escape_air_landing_frame">35</int>
<bool hash="0x17e10662a4">False</bool>
<float hash="fly_speed_y_mul">1</float>
<bool hash="attack_s4_turn">True</bool>
<bool hash="0x145620fd97">False</bool>
<bool hash="0x13042acb2d">False</bool>
<bool hash="0x12326f1f2a">False</bool>
<bool hash="0x187608007b">False</bool>
<bool hash="0x13cf982a55">False</bool>
<int hash="lw4_combo_max">1</int>
<float hash="high_speed_dash_attack_offset_x">0</float>
<float hash="high_speed_dash_attack_offset_y">11.5</float>
<float hash="high_speed_dash_attack_offset_z">5</float>
<float hash="item_range_offset_y">6.375</float>
<float hash="item_range_air_offset_y">8.5</float>
<hash40 hash="size">fighter_size_m</hash40>
<hash40 hash="skin_kind">fighter_skin_kind_bio</hash40>
<hash40 hash="metal_sound_level">fighter_metal_sound_level_m</hash40>
<hash40 hash="bury_motion_height">hit_height_low</hash40>
<hash40 hash="bury_r_motion_height">hit_height_high</hash40>
<hash40 hash="attack_combo_type">fighter_combo_type_hit</hash40>
<hash40 hash="aerial_type">fighter_jump_aerial_type_normal</hash40>
</struct>
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